Ganking cancer

Maybe you didn’t understand the point of my post.

There is nothing in the game that stops you from playing the same game gankers play. The complaint that avoidance is not real counter play is silly. You are not forced to only avoid gankers. You can play the same game they are playing. If there are gankers in popular gates ganking haulers and it rubs you the wrong way, steal their loot after the gank. If there are bumpers or gankers harassing your mining operations, go fight back! An untanked catalyst is easy to pop.

I’ve heard over and over how easy the ganker’s game is, but when it comes down to it, you won’t put your money where your mouth is a and fight back. Concord doesn’t scare gankers. Why does concord scare you?

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I’m already messing with it. I can find capsuleers in-game that have a great influence with The dev’s or a super whale. :slightly_smiling_face: This is My PVP way.

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Sure they can. But will they? :wink:

Let see. :face_savoring_food:.. People tend to agree on idea’s that will benefit them.. :ogre:

The most fun I had playing WoW back in the day was the week after I understood that fundamentally it doesn’t matter who wins or loses a PVP fight. I spent a week “griefing” higher level alliance hunters from being able to tame the desired pet Snarler. (I was a horde hunter). It was really fun at the time. I didn’t care if I was killed, as long as I achieved my goal of protecting Snarler from those terrible alliance hunters.

EvE is a sandbox. Within the confines of the game, you can do anything. Sure, you are going to have to deal with the in-game consequences, but it is the same consequences that the “gankers” face, and they work around it.

Quit giving the gankers the initiative, then complaining about it. If you want to do something about it, do something about it. If you just don’t want to be aggressive for role playing reasons, or you don’t have it in you, then move to a different system. The gankers will get bored and move on if no one gives them isk and salt.

If you want to do something about it, see MacGybo’s videos on stealing loot from gankers.

Nothing makes someone look weak faster than crying about something that they haven’t tried to do anything about.

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Those ‘real PvP’ players in WH space or NS can just be fighting with safeties green.

Safeties are largely irrelevant outside HS.

Only LS also has some safety rules, which may cause players to fight with safeties yellow rather than green.

Jumping into (weird) HS space during a LS fight already can be confusing, because if you have just podded someone in LS and then jump to HS you get your ship CONCORDED for what you did in LS, I think.

It’s already confusing and strange, so this new rule wouldn’t change much.

I like the idea that someone with safeties red is always suspect in HS.

Other games like Albion also allow players to ‘flag themseves for PvP’ that allows them to attack others in relatively safe zones, but on the same time allows others to freely and preemptively attack the person flagged for PvP.

While I don’t think ganking needs another nerf, I do think this change to make players with red safeties suspect makes HS criminal PvP more interesting as it allows counters before a victim is attacked.

It also gives a (false) sense of security if there are no suspect players around, and opens up new forms of suspect baiting when players can easily flag themselves suspect at any time through safety settings.

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If I hit you with a frying pan without warning , you can’t say we didn’t have a fight because we did , you deserved it and I won.

What you want is a fight on your terms in which you would have a chance of winning, Now giving you a chance to win would be plain stupid as I want to win.

…smart if he paid you 1 bil ISK for the privilege. :thinking:

:blush:

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No, I sniffed what you were intimating. But what you suggest ignores the sec status hit one would take from engaging in that kind of counterplay. Which, I’m sure you know, but you’ll respond, “Who cares about sec status?” because you’re trying to swagger.

I agree. That’s why I’m not ganked. If you’re in a combat ship, most will leave you alone. If you’re in a fast blockade runner and not on autopilot, most will leave you alone. If you’re in a well tanked freighter or exhumer, most will leave you alone.

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I wouldn’t be so quick to put your words in other’s mouths.

I care about sec status on my main. But I have two off characters, one I only use for scouting or hanging out in Jita to price compare, and a third I don’t use for anything. I have heard how sec status hits aren’t anything for gankers to fix, I think it would be easy peasy to sacrifice an occasional hit on this tertiary character if they approach -5.

I can only shrug and point out that it is easy to avoid gankers, and it is fun to mess with them, but the whining about them and the call for more nerfs to them has always been tedious, and spreads bad information about how to avoid or combat them.

None of the developers will be onboard with your plans.

lol. sure? They Crazily tried a Scarcity Mechanics that nearly depleted the games alts. :face_savoring_food:

Says the guy who spent two posts above quoting me, but arguing against a straw man.

Figured that’s what you’d come back with (“But, but… Use an alt!”). It’s the easy answer to everything.

It’s wild that a game supposedly built on risk vs. reward still lets low-effort players rack up killmails in high sec with all the danger of a padded room. At what point does ‘emergent gameplay’ just mean exploiting mechanics to avoid a fair fight?

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How have I misrepresented your point of view? You complain that gankers always have the initiative, and when I explain how you can take the initiative back. That doesn’t seem to be straw-manning to me. But maybe you could explain your view better if I am misrepresenting it.

If there are easy answers to problems, they are not much of a problem.

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Who in EVE is not exploiting game mechanics in their own advantage to give themselves the best chance of survival?

War deccers, nano kiters, blackops fleets, blobbers… everyone uses game mechanics in their advantage one way or another.

It’s a common saying that ‘people who find themselves in a fair fight made a mistake’.

Gankers are not unique in that.

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One of Eve-Online summaries. :+1: So we need to do something/anything to gain an Advantage/Gains even Politics, Connections. etc. :grin:

You nailed it!

Everyone bends mechanics to survive.

Gankers, on the other hand, aren’t trying to survive.

That’s what makes your comparison fall flat.

While gankers have already accepted loss of a ship they can still fail an engagement if they get killed with no succesful kill.

They’re not much different in that than all the others I mentioned. All of them can succeed or fail an engagement.

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