No, I sniffed what you were intimating. But what you suggest ignores the sec status hit one would take from engaging in that kind of counterplay. Which, I’m sure you know, but you’ll respond, “Who cares about sec status?” because you’re trying to swagger.
I agree. That’s why I’m not ganked. If you’re in a combat ship, most will leave you alone. If you’re in a fast blockade runner and not on autopilot, most will leave you alone. If you’re in a well tanked freighter or exhumer, most will leave you alone.
I wouldn’t be so quick to put your words in other’s mouths.
I care about sec status on my main. But I have two off characters, one I only use for scouting or hanging out in Jita to price compare, and a third I don’t use for anything. I have heard how sec status hits aren’t anything for gankers to fix, I think it would be easy peasy to sacrifice an occasional hit on this tertiary character if they approach -5.
I can only shrug and point out that it is easy to avoid gankers, and it is fun to mess with them, but the whining about them and the call for more nerfs to them has always been tedious, and spreads bad information about how to avoid or combat them.
None of the developers will be onboard with your plans.
lol. sure? They Crazily tried a Scarcity Mechanics that nearly depleted the games alts. ![]()
Says the guy who spent two posts above quoting me, but arguing against a straw man.
Figured that’s what you’d come back with (“But, but… Use an alt!”). It’s the easy answer to everything.
It’s wild that a game supposedly built on risk vs. reward still lets low-effort players rack up killmails in high sec with all the danger of a padded room. At what point does ‘emergent gameplay’ just mean exploiting mechanics to avoid a fair fight?
How have I misrepresented your point of view? You complain that gankers always have the initiative, and when I explain how you can take the initiative back. That doesn’t seem to be straw-manning to me. But maybe you could explain your view better if I am misrepresenting it.
If there are easy answers to problems, they are not much of a problem.
Who in EVE is not exploiting game mechanics in their own advantage to give themselves the best chance of survival?
War deccers, nano kiters, blackops fleets, blobbers… everyone uses game mechanics in their advantage one way or another.
It’s a common saying that ‘people who find themselves in a fair fight made a mistake’.
Gankers are not unique in that.
One of Eve-Online summaries.
So we need to do something/anything to gain an Advantage/Gains even Politics, Connections. etc. ![]()
You nailed it!
Everyone bends mechanics to survive.
Gankers, on the other hand, aren’t trying to survive.
That’s what makes your comparison fall flat.
While gankers have already accepted loss of a ship they can still fail an engagement if they get killed with no succesful kill.
They’re not much different in that than all the others I mentioned. All of them can succeed or fail an engagement.
Very anti social
Don’t you want to play?
How does that head cheese taste?

So what will you do if you can’t fight head to head?. Their something more dirty way to push back.
When people who die are instantly resurrected in cloning vats the idea of “to survive” means something drastically different in game than out.
(edited cus I engish gud)
Rrrriiigggghhhhttt…
I talk to the gankers everytime i see them.
Biomassing some Alphas is one thing, deliberately costing themselves money is another.
Pretending you have the Devs’ ears is not edgy or cool, it’s lame.
You’re lame.
That is some seriously outdated tank info