Ganking cancer

Fun is toxic?

:roll_eyes:

1 Like

Sometimes…

:wink:

I think this is the most pertinent comment, which commonly is overlooked, devalued, or outright ignored in ā€œGank Complaint Thread Noā€¦ā€ which every number we’re up to this year.

Pilots who suffer losses to gankers should stand up for themselves. Career gankers have multiple killrights on them. An enterprising pilot who has suffered a loss could, if so inclined, coral a bunch of other pilots, who’ve also suffered losses, and hunt down and exercise a/several (potentially) killrights.

They just have to have the will to do it. They have to put in effort to find other players in the same/similar situation and coordinate. But, that takes time from other in game activities.

It’s not impossible, it’s just more effort than most pilots who lose ships to gankers want to put in; and that’s okay, but that’s on them. That’s their choice.

My choice is the same it’s always been. I firmly believe EVE would be better off having the tutorial systems only, and yanking out Concord by it’s roots.

The Concord system, at this point, in EVE’s history simply causes discord among the player base due to misinformation and misunderstanding and CCP’s silence.

I think it is time to do away with Concord entirely.

1 Like

That, or delay CONCORD a lot.

I mean, how different would HS be if CONCORD still inevitably arrived to destroy any criminal ship, but took 5 minutes to arrive?

HS space would become more like other parts of space where people also know how to survive while mining ore or doing missions, but with additional safety that any criminal ganker is guaranteed to lose their own ship… eventually.

I bet it would make anti-ganking much more worthwile as arriving and stopping a ganker within 15 seconds after a gank started would cut ganker damage by 95% rather than by 25%.

It would also stop all those multibox ganks when a single capable player could hold and kill unprepared targets with much fewer ships and kill until CONCORD arrives.

We’d get much better anti-ganking opportunities and fewer multibox gankers, so why not delay CONCORD?

sure… get back at them by blowing them up as they’re flying corvettes, shuttles, and destroyers. That’ll show 'em!

It’s so much more gratifying to overtank your ship which forces them to get blown up for no reason. Then you can laugh at them and mock them endlessly! I’ve done that.

2 Likes

Why do you keep wanting this dumb idea? ā€œDelay concord!ā€ Why? Is it so difficult for gankers to blow ā– ā– ā– ā–  up that they need 10 minutes instead? Gankers don’t need to be carebears.

For the reasons I’ve given in that same post.

Other parts of space don’t even have CONCORD at all, yet people still manage to fly and stay safe. What’s so wrong about delaying CONCORD? Gankers would still lose their ships, it just takes a bit longer.

All I see is more opportunities for anti-gankers and for non-multiboxers.

Because that turns High Sec into null sec. Makes blowing people up too easy. Gankers don’t need minutes instead of seconds. If they can’t do it in the time allotted, they need to get better.

In high sec I cannot simply one-shot a T1 explorer in my T3C like I can do in null. It would be a waste of T3C to see it killed by CONCORD, whether that takes 20 seconds or 5 minutes.

That’s a big difference between HS and NS, even if my suggestion were implemented.

You can one shot an explorer with your TC3 in high sec too.

Which would be a waste of T3C to CONCORD.

1 Like

So? What’s that got to do with delaying concord? Nothing. It has absolutely nothing to do with delaying concord or anti-ganking. Blowing up a frigate with your cruiser has nothing to do with delaying concord or anti-ganking.

You’re completely missing the point.

I cannot just attack anyone in HS like I can in NS, because CONCORD will destroy my ship.

The time it takes for CONCORD to arrive is only a very minor detail compared to the fact that CONCORD is guaranteed to destroy your ship in HS for attacking a random target.

Even if it took an hour for CONCORD to arrive to kill gankers CONCORD would still deter many ganks from happening in HS. In fact, it would probably deter ganking more than it does today. Imagine being stuck in space unable to warp for an hour while waiting for CONCORD to arrive. :rofl:

1 Like

And delaying concord to 10 minutes won’t matter since the gankers can get the kill in 4 seconds does it?

love how as soon someone complain about ganking an horde of trolls wake up to trash him, just so an ISD can come and close the post.

Because how you dare make a post about it

I’m trying to figure out how delaying the police hurts the gankers as this man says. Making PvP easier hurts those who PvP… I’m trying to reason this one out…

Oh I’m not saying delaying CONCORD hurts gankers. I’m saying that a delayed CONCORD still hurts gankers.

Minor difference.

So… let’s use an example…

5 T1 Catalysts enter the system and blast a Hulk in 6 seconds… Concord doesn’t show up because they have another 4 minutes and 54 seconds… (5 minute delay). So the Catalysts can now move in on the other Exhumers in the system since they brought all the bumpers they’d need- one for each Exhumer. No one can warp out.

They take out another Hulk leaving them about 3.5 minutes to spare. They move in and take out on more Hulk before that Pesky 3 minute bump timer lets the remaining Exhumers warp out. Then they simply stay there waiting for Concord.

The gankers just took out 3 ships instead of one for the price of 5 destroyers. Not bad! Not bad at all.

and I and saying that delaying Concord HELPS the gankers.

1 Like

There is a difference though.
Just as example: let’s say you run lvl4 missions. You can have a Battleship with T2/meta fit. And it’s doable.
Now the difference:

  • High-sec: you can do it almost being asleep. Agent gave you a mission 2-3 jumps away? Use autopilot, return to PC half an hour later and do the mission. Then set a destination to the station and press autopilot again. Done.
  • Low-sec: You can get hunted right in the mission area. Agent gave you mission 2-3 jumps away? You’d need some attention and patience. Being AFK is possible (I have done it before) but You can always return to find yourself destroyed and podded.

And if it’s not enough, then do a next step: upgrade to Faction/Pirate Battleship. Again: if you use T2 modules nobody will ever pay attention to you in high-sec. Do the same in low-sec and pretty soon you will have a nice party with locals.

Yes, it does. Did I say otherwise?

I’m saying that the existence of CONCORD still hurts gankers, regardless of the delay.