Where is the massive difference?
Yep I gave him one myself. Undocking is not a problem. Doing anything is. I spammed dscan. Nothing. And then Curse appeared 30km from me and pointed me. Since I had AB I couldnāt outrun it. Since I had amarr ship I lost automatically because I canāt even shoot without cap that I lost within seconds. Lots of counterplay. If I land with my Phantasm into Gurista Den and there will be 5 Coercers, I am pretty confident I can outplay them and survive.
ok. now this
I go round lowsec creating bookmarks 150km from all the gates. That way I can warp to the bookmark firstā¦see if anyone is thereā¦and then warp to the gate. Actually I also do similar bookmarks in some highsec systems.
Thatās how I play. I have two ships that I love to fly in hostile space. A Proteus and a Deluge. Theyāre both fit for speed and stealth (just depends on if Iām flying or hauling of course). Before Captain Obvious comes along and tells me that āEverything can be gankedā I know. But this game is all about making the other person work hard for it. People are going to have to earn those kills!
Yes that is helpful if the gatecamp is on this side, but wonāt save you against that gamecamp that is on the other side of the gate. Only covert ops cloak and if they setup drones and debris often not even that.
I once got decloaked by a corpse in low sec!
Perhaps you are right. There is no ganking problem.
Fun is toxic?
I think this is the most pertinent comment, which commonly is overlooked, devalued, or outright ignored in āGank Complaint Thread Noā¦ā which every number weāre up to this year.
Pilots who suffer losses to gankers should stand up for themselves. Career gankers have multiple killrights on them. An enterprising pilot who has suffered a loss could, if so inclined, coral a bunch of other pilots, whoāve also suffered losses, and hunt down and exercise a/several (potentially) killrights.
They just have to have the will to do it. They have to put in effort to find other players in the same/similar situation and coordinate. But, that takes time from other in game activities.
Itās not impossible, itās just more effort than most pilots who lose ships to gankers want to put in; and thatās okay, but thatās on them. Thatās their choice.
My choice is the same itās always been. I firmly believe EVE would be better off having the tutorial systems only, and yanking out Concord by itās roots.
The Concord system, at this point, in EVEās history simply causes discord among the player base due to misinformation and misunderstanding and CCPās silence.
I think it is time to do away with Concord entirely.
That, or delay CONCORD a lot.
I mean, how different would HS be if CONCORD still inevitably arrived to destroy any criminal ship, but took 5 minutes to arrive?
HS space would become more like other parts of space where people also know how to survive while mining ore or doing missions, but with additional safety that any criminal ganker is guaranteed to lose their own ship⦠eventually.
I bet it would make anti-ganking much more worthwile as arriving and stopping a ganker within 15 seconds after a gank started would cut ganker damage by 95% rather than by 25%.
It would also stop all those multibox ganks when a single capable player could hold and kill unprepared targets with much fewer ships and kill until CONCORD arrives.
Weād get much better anti-ganking opportunities and fewer multibox gankers, so why not delay CONCORD?
sure⦠get back at them by blowing them up as theyāre flying corvettes, shuttles, and destroyers. Thatāll show 'em!
Itās so much more gratifying to overtank your ship which forces them to get blown up for no reason. Then you can laugh at them and mock them endlessly! Iāve done that.
Why do you keep wanting this dumb idea? āDelay concord!ā Why? Is it so difficult for gankers to blow ā ā ā ā up that they need 10 minutes instead? Gankers donāt need to be carebears.
For the reasons Iāve given in that same post.
Other parts of space donāt even have CONCORD at all, yet people still manage to fly and stay safe. Whatās so wrong about delaying CONCORD? Gankers would still lose their ships, it just takes a bit longer.
All I see is more opportunities for anti-gankers and for non-multiboxers.
Because that turns High Sec into null sec. Makes blowing people up too easy. Gankers donāt need minutes instead of seconds. If they canāt do it in the time allotted, they need to get better.
In high sec I cannot simply one-shot a T1 explorer in my T3C like I can do in null. It would be a waste of T3C to see it killed by CONCORD, whether that takes 20 seconds or 5 minutes.
Thatās a big difference between HS and NS, even if my suggestion were implemented.
You can one shot an explorer with your TC3 in high sec too.
Which would be a waste of T3C to CONCORD.
So? Whatās that got to do with delaying concord? Nothing. It has absolutely nothing to do with delaying concord or anti-ganking. Blowing up a frigate with your cruiser has nothing to do with delaying concord or anti-ganking.