Welcome everyone,
we have seen many, many posts that talk about ganking and make it seem like an issue. We see posters resorting to ChatGPT, we see them resorting to posting under a different name, all sorts of weird things just to convince everyone that it is a problem, and worse, everyone doing it is a problem too.
After a recent spree of these posts, I felt that it was important to make this thread to broadcast to you, that not everyone shares this opinion. Because ganking is far from being risk-free and easy as these posters would want to make you believe.
The developers at CCP have, over the years, made changes that affected ganking, often for the worse. What used to be a very straightforward activity that let even new players become pirates, has become a highly specialized niche that requires considerable amounts of planning, resources and perfect execution to work.
Anywhere else in EVE Online, destruction happens on a regular basis. Nothing is safe! Even entire alliances can be erased overnight, see pandemic horde for example. Everybody knows this. The game instigates conflict where it can, and the scale that these conflicts can reach is an incentive for grouping up and dealing with problems that you alone couldnât handle. Sometimes even that is not enough and you lose. Welcome to EVE.
This is a fact for every part of space in EVE Online. Itâs also true for high security space. And despite all the adjustments that tighten the margin of error for gankers, and all the big entry hurdles, ganking is still possible there. So in a way, CCP themselves are saying that ganking is a valid form of gameplay. Ganking is not an issue. Ganking is not a problem. It is perfectly fine to gank, just as it is to gatecamp in low-sec, or to bubble gates in null-sec.
Here is the thing: You donât have to like it. But itâs not like you are helpless against it either. There are plenty of ways to safeguard yourself against ganking. From appropriate fitting, to paying attention, being vigilant, alert and using all the tools at your disposal to detect threats before it is too late, many things are possible and practical to implement. Things can break on my end too, because I donât have perfect information either - maybe I am underestimating your tank, maybe my warp-in is off, maybe I disconnect mid-gank, all sorts of things can go wrong even at the last second.
So, ganking isnât a guaranteed success by any means, contrary to what some have made it out to be. I have read a few posts that think ganking is just a mathematical equation, with âno riskâ involved. I think in these cases, you may have missed the part where all my ships get blown up as soon as I start the attack. As a ganker, you lose every ship you attack with. You lose security status. After a gank, you lose any ship you undock with for the next 15 minutes. If your security status gets too low, you can no longer dock up and faction police will chase and kill you. You can buy security tags to repair your security status, if you donât mind paying half a billion ISK every week. All this can happen, and your target scoots away, and you lose equipment worth hundreds of millions in ISK. There is real risk. And real consequences.
Would it be cool if the developers made ganking a bit easier, especially for newer players? Hell yeah. But they donât have to. Every player in EVE has it in their own hands, what theyâre going to do with the tools that they have. Ganking isnât something that you can just inject a skillbook for. You have to actually learn it, and become very crafty along the way. And once you have practiced it like a maniac and your execution becomes silk-smooth, then your targets will think that the successful gank was a foregone conclusion. But it never was, itâs just a lot of practice making it look easy.
In that sense, I am opening this thread and giving voice to my thoughts. I am sure many of my ganker colleagues feel similarly. Let me know what you think.
With ganked regards
-James Fuchs