Ganking makes Eve a better place

Explained above. I’m not a hauler. I haven’t been ganked in HS in like maybe 3 years. I agree there are other counters to ganking, like the ones you list. What I don’t like is using “you could just do a really boring thing for a really long time to mitigate your risk” stance gankers use… It’s a game. It should be fun. It shouldn’t require people spending like 10 hours a week clicking to warp to the next gates. IMO the counters are tanking, scouting, aligning, cloaking, etc. for different size loads.

You don’t have to wait a long time. You got choices.

But if you trynna haul 4 bil thru Uedama in an untanked T1 indy on a Saturday night, you deserve all the death.

These tactics have been how it is in all open world PvP games. Get gud friend.

Its why you don’t run the bone room in deceit on Saturday night or yew liches. Savvy?

You’re missing what I’m saying entirely.

No I’m not. It does make logical sense to break up valuable shipments, especially if you know the sharks are out there.

To do otherwise is a gamble, which you are perfectly able to make if you so choose, but if you roll snake eyes, that’s on you bruv.

There is a ton of meta info out there to help influence your choice.

Ganking is part of the game. There is a plethora of in game and out of game tools to help you avoid the blap.

No offense, but you are missing what I’m saying. Again, I agree there are other counters, and I am not making some argument about whose fault it is. I’m saying that a game mechanic where the thing you ought to do is spend 10 hours a week clicking to fly to the next gate is not a good game mechanic. Would you play a game that consisted largely of that? Of course not. Neither would anybody else. So, I think we should stop proposing that as a solution IMO.

And I think you’re kind of missing the point that creating a system where splitting up expensive loads isn’t a necessity means that it’s safe enough to transport these expensive loads, which means that it would therefore be necessary to make players much more difficult to kill when they’re hauling stuff.

I don’t want to make it “safe enough” to transport expensive loads. I don’t really have a view on whether it is already safe enough or too safe or what. I’m not even necessarily suggesting a change in the game. Gankers generally think of it like haulers are transporting expensive loads because they’re stupid. Really it is because the game sucks to play if you have to spend a whole day taking the same route over and over… I don’t think presenting that as a counter is realistic.

I think there are a bunch of counters available now that allow people to transport large loads. I don’t have a view on whether those are sufficient or not, but IMO, we should assess whether they’re sufficient without taking the option of doing the same run over and over and over into account, because we don’t actually want the game to be that lame for anybody.

If a change is needed to avoid making people do that, I’d probably go for something like making more ships’ cargo holds unscannable and introducing more tactical elements that would let a more experienced player with enough tactics in their bag to stand a better shot, while making it more dangerous for less experienced players. But, again, I don’t know if that’s needed or not. But I do know we shouldn’t be pushing players to do boring stuff for long periods of time in a video game.

Like, here, let me put it like this. Say that CCP took away combat scanning probes, but argued that it was fine for pirates hunting mission runners because they could just dscan the mission sites down, eventually, after hours and hours and hours of boring gameplay. Would that be a good counter to the change? No. Same deal. The solution shouldn’t be boringness.

Big doings in Manarq right now. Blinky, blinky…

The solution isn’t boring. Its only one of.

Stilgar knows it best tho eh?

Nobody is forcing anybody to do anything.

You do as you please aslong as you have permission of the Princess

Why are you telling me what is fun and what isn’t? Why are you pushing your subjective view of what is your idea of entertainment in this game on me?

I enjoy warping to gate. It helps me with the immersion of the game. When I take the safe route, knowing that being safe costs extra time helps me to enjoy and appreciate that this is a dark, dangerous setting. So I get into the swing of things, put some tunes on and manually click warp to next gate.

Don’t push your optimize isk/hr = fun nonsense on me. It’s very inconsiderate.

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One person’s ‘boring’ can be another person’s ‘fascinating’. I sometimes hop in a ship in Oipo and do all 60 jumps to Amarr…just for the fun of it. There’s a certain thrill to arriving at a gate with flashy reds and wondering will I make it…and a satisfaction when I do. There’s flashy orange guys I pass on the way and wonder…do I have a ship in that system I could take them out with. And so on. Sure I’ll get bored of doing this one day, but in the mean time its great fun. And a good way of passing time while the skill queue updates.

easy solution for the udema problem if you have the capital

2 freighters, leave on the other side of Udema and have 2 staging systems you can then just ferry the cargo in a t1 hauler from one freighter to the other in a few runs for lower risk. Longer time but lower risk.

Choice is yours. And if you can’t afford to own two, maybe don’t fly one through a 0.5?

Mammoth with 5 T2 expandanded cargos - 26,640 m3
Fenrir with 3 T2 reinforced bulkheads. No, I don’t want them to gank this - 383,327 m3.
383327/26640
14.38915165165165165165
It would take 14 perfectly packed trips, and a tad more, both ways.
And that is assuming the T1 hauler doesn’t get ganked. The Mammoth and it’s other racial counterparts can’t be perfectly cloaky/mwd configured.

never said it was a perfect solution, but if you want to never take a hauler into Udema, that’s the most practical solution I can see.

Alternatively, you can use alts to scout jumps and to web warp.

I want to try that webbing thing. It will take me some alt tabbing practice, I’m sure. And also an application of, “When the cats are away, the mouse will play.” Cats = catalysts. Ensure target systems are safe, maybe do movement over days. Sort of play Frogger with the big slow boats.

I used to do it when I was an incursion runner, made moving the bowhead way less of a headache, get EVE-O or similar for easier switching though

Just watched a bit of a video on Eve-o. That looks great. Tmux for Eve.

Happy to help, I also use a Autohotkey script for changing active profiles on 1,2, etc. Can’t remember the name tho might have to do some searching for that. (EVE-O does have that feature too, it’s just WIP and requires directly editing the settings folder to use. if you use Fixed windows, it doesn’t work through EVE-O hence the Autohotkey script)

We used our T1 hauler swarm to move cargo , I think last run we did was 5bill with a fleet of 15 , ships had mixed amounts in the cargo , ran from jita to just past sivala, which got past the tornado gankers and any waiting fleets .

I even armed the ships , on the way back we found a killright that looked like a 0isk but the on going bug that eve has ment it was an old kr showing up , why can’t that be fixed , would of been great to kill a gate ganker with T1 haulers.

Good fun for everyone even alpha’s and a bit of fleet movement training to boot.