In which regular combat situations you don’t warp out while not being pointed after more than twice the align time ?
The only one I can think of, is when you are aligned toward the opposite of your warp target, at max speed.
The use of afterburners and MWD can also increase the amount of time you need to align immensely if you are initiating warp into a different direction than your current vector.
so what? it also increases immensely the double of that time .
I was assuming you are talking about the ship stat “align time” which is how long it takes to reach warp capability from standstill and not the actual align time which is situational.
if you activate your propmod ingame with fitting window open, you see that value is modified by the modules.
Yes, but that is still for acceleration from zero and doesn’t take the current vector into account.
Now that’s a great idea.
yes, so ?
That should be obvious by now or not? You idea would mess with regular combat
again, how ? You still did not give me an example where a ship is not able to warp after twice the initial align time.
I just tried : my mach has 13s align with mwd. I aligned opposite of a destination, with mwd on, and then timed the time to warp (so including coming back to 0) . It’s total 20s . If the timer was set to 26s (double the align) it would not change a thing, the mach would already be in warp
Well I stay corrected then. I could have sworn it takes longer than twice the amount, but looks like I was wrong.
then try it and maybe you’ll find cases where I am wrong.
Precious tears. Some of my favorite flavor.
LMAO we patiently await your valiant efforts.
You really didn’t think this out did ya?
Guys all I’m asking for is a fighting chance against bumpers. And most of you people replying are the greifers so this reinforces my argument when you say you bump ppl for hours. That’s uncalled for some these comments making personally attacks towards me, real fuckin mature. And yes I did think it out it’s called common since.
Exactly my point, thank you
This isn’t very promising to the situation. Note that the CEO will have a “high level” overview of problems. Separately, we have heard stories about a developer who was working on an idea to force-warp after three minutes, but ran into problems and put the idea back into the oven for more bake-time.
Are you ever going to do anything about freighter bumping in hisec? It produces stale gank farming where multi-boxing gankers can stack up ganks. There is no fun at all for the freighter pilot, and they can be bumped for hours.
Bumping is something that gets discussed quite a bit at CCP and it’s always going to be a double-edged blade when it comes to discussion.
There are no plans to look at changes to destiny (EVE’s physics engine) right now, but we may look at doing so in future as EVE grows and evolves with new technology.
The sad mentality displayed by these disruptive kids… then they wonder why ccp is looking for a player base that isn’t… them XD
Common sense would be not doing stuff that makes you an attractive target in the first place; the chances of getting bumped and subsequently ganked can be reduced or increased significantly, through the choices made by the targets of such activities.
By the time you’re being bumped off the gate it’s almost too late to do anything, there’s ways out of it but they require some knowledge and occasionally friends.
Counterpoint to the thread title
Autopiloting your freighter through hisec should make you flagged for bumping.
Oh wait, in practice that’s already the case.