GM Week – Item Description Contest!

Carbon

Commonly used for heating or Barbecue, rarely used as substitute for a Christmas Gift and sometimes apears to be used as the world´s smallest Caldari Frighter in Contracts.

“You can´t undock in THAT…” - Scotty

3 Likes

Algos

The Algos, as is custom with the Gallente, relies on swiftness of action - preferably with a 10MN Afterburner - to accomplish its goals. In this it reflects well-honed Gallente values, which include inertia stabilised Atrons in the novice plex and warp stabilised Catalysts in the Large plex. If at all possible, in a fashion that allows for a nice, safe buffer for immediate retreat; because theory is one thing, but giving the middle finger to scram web assault frigates is quite another.

As such, the Algos focuses on being able to hit its targets in rapid-fire fashion, with guns that fire fast and drones that race through space with their owners corpse collection in mind.



Golden Algos

Inspired by the infamous Gallentean turncoat, Amarrian militia member and incredibly humble pilot Xi Ling; Amarrian command decided to reward her long service, hunting Minmatar farmers in the Eugidi cluster, with a solid gold with platinum trim Algos.

The precious metals, mixed with Triglavian alloys, give the Algos similar armour and hull durability whilst streamlining it’s subspace signature.

Gallente Destroyer bonuses (per skill level):
10% bonus to Drone hitpoints and damage
10% bonus to Afterburner velocity increase
Role Bonus:
25% bonus to Drone max velocity


CCPlx o7

1 Like

Heavy Water

Remove: One of the materials required to keep Control Towers online.
Add: Burnt-out as fuel for the Industrial Core of the Rorqual.
Lore: Acts as the stabilizer and retardant part of the fuel.
Side note: As i understand, the Industrial Core of the Rorqual should use Liquid Ozone instead of Heavy Water; acting as oxidizer to power the furnance to burnt-out the rock it’s mining, instead of a retardant where the furnance should burn out of control.

Liquid Ozone

Remove: One of the materials required to keep Control Towers online.
Add: Burnt-out as fuel for the Clone Vat Bay, Cynosural Field Generator and the Covert Cynosural Field Generator.
Lore: Acts as the oxidizer part of the fuel.
Side note: As i understand, the Clone Vat Bay and the Cynosural Field Generator should use Heavy Water instead of Liquid Ozone, acting as stabilizer to keep the electronic systems working correctly.

Strontium Clathrates

Remove: When fed to a Control Tower’s force field generator, these clathrates bond with the molecules already in place in the field to create a nigh-invulnerable barrier of energy. A necessary ingredient for Control Towers to go into reinforced mode.
Add: Burnt-out as fuel for the Entosis Link, the Jump Portal Generator of the Titans but not for the Covert Jump Portal Generator of the Black Ops, Non-Racial Superweapons, and the Upwell Structures to go into reinforced mode.
Lore: Acts as the combustible part of the fuel, adding extra amount to the fuel provides the massive extra energy that is needed to go into reinforced mode.

Hydrogen Isotopes

Remove: Useful in a variety of nuclear scenarios, and an essential material for the maintenance of Minmatar Control Towers.
Add: Burnt-out as fuel for the Jump Drive of the Nomad, and the Minmatar Capital Ships, for the Explosive Doomsday Weapons and the Minmatar Phenomena Generator, for the Jump Portal Generator of the Ragnarok and the Covert Jump Portal Generator of the Panther.
Lore: Acts to adjust the octane point and as catalyst of the Minmatar fuel, and as active laser medium of the Minmatar Superweapons, giving it its characteristic red color.

Oxygen Isotopes

Remove: Crucial for maintenance of Gallente Control Towers.
Add: Burnt-out as fuel for the Jump Drive of the Anshar, the Rorqual and the Gallente and Serpentis Capital Ships, for the Thermal Doomsday Weapons and the Gallente Phenomena Generator, for the Jump Portal Generator of the Erebus and Vanquisher, and the Covert Jump Portal Generator of the Sin.
Lore: Acts to adjust the octane point and as catalyst of the Gallente fuel, and as active laser medium of the Gallente Superweapons, giving it its characteristic green color.

Helium Isotopes

Remove: One of the materials required to keep Amarr Control Towers online.
Add: Burnt-out as fuel for the Jump Drive of the Ark, the Marshal, the Revenant and the Amarr and Blood Raider Capital Ships, for the Electromagnetic Doomsday Weapons and the Amarr Phenomena Generator, for the Jump Portal Generator of the Avatar and Molok, and the Covert Jump Portal Generator of the Redeemer.
Lore: Acts to adjust the octane point and as catalyst of the Amarr fuel, and as active laser medium of the Amarr Superweapons, giving it its characteristic yellow color.

Nitrogen Isotopes

Remove: Crucial for maintenance of Caldari Control Towers.
Add: Burnt-out as fuel for the Jump Drive of the Rhea and the Caldari and Guristas Capital Ships, for the Kinetic Doomsday Weapons and the Caldari Phenomena Generator, for the Jump Portal Generator of the Leviatan and Komodo, and the Covert Jump Portal Generator of the Widow.
Lore: Acts to adjust the octane point and as catalyst of the Caldari fuel, and as active laser medium of the Caldari Superweapons, giving it its characteristic blue color.

Side note: Every items mentioned as related in other item description should have a link to it’s own description, and the mentioned ships should be listed aswell.

1 Like

Veldspar

The heart and soul of New Eden. Every ship you fly, every gun you shoot, every station you dock into contains a part of this seemingly peaceful rock floating in the vast depths of space.

No second ever goes by without someone mining this abundant asteroid or manufacturing weapons of war with the Tritanium it yields.

Many battles have been fought thanks to this petrified piece of New Eden’s blood and many more will continue, either to defend our home from ruthless invaders or to control the flow of this precious resource, for he who controls the Veldspar controls the Universe! Muahahahaha! AAAAHAHAHA… ekhm, ekhm… *cough*, *cough*

9 Likes

‘Inception’ Target Painter

A target painter within a target painter.

A targeting subsystem that projects an electronic “Tag” on the target thus making it easier to target and hit.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

4 Likes

Assault Damage Control
Эффективное сочетание излучателей сдерживающего поля и резервных блоков позволяет смягчить результат критического повреждения систем. Даёт бонус к сопротивлению щитов, брони и корпуса. Одновременно можно установить только один модуль боевой живучести. Модуль боевой живучести можно установить только на ударные фрегаты и тяжёлые ударные крейсеры. Активация модуля приводит к повышению предельного сопротивления щитов, брони и корпуса на короткое время.
Капсулеры пользующиеся этим модулем утверждают что при активации, словно переносишься на борт могучего дредноута, который способен выдержать почти любую атаку врага. Главное не забывать что эффект временный и правильно воспользоваться моментом, иначе это только отсрочит уничтожение корабля.

3 Likes

’Bootleg’ Remote Sensor Booster

The serial number has been suspiciously scratched off of this sensor booster…

Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

4 Likes

Talwar

The Talwar is redolent of the renowned Minmatar practicality in terms of battle. Irrespective of numbers, firepower and circumstances, their strategy when engaged in combat often revolves around the same central tenet: Warp at 100km.

As such, the Talwar does not come equipped to hang around forever on the battlefield. It is built to rush around at speed without getting caught, and to hit very hard and very, very fast. Like all Minmatar ships it also comes with the Republics most advanced docking systems available.

1 Like

’Investor’ Tracking Diruptor I

A regular old tracking disruptor, manufactured and distributed by The Investor.

Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

:stuck_out_tongue_winking_eye:

1 Like

MindFlood

Highly addictive fluid of which the toxic fumes are inhaled through the nostrils of the user. Mindflood kills braincells quicker than a Ship spinning during war time.

Virgin Forest Pulp

When used for the first time it turns into Forest Pulp.

1 Like

Scourge Light Missile
This new capsuleer favorite, the Scourge light missile is inexpensive and easy to use. A fine choice for Caldari frigate pilots.

Scourge Cruise Missile
The first Minmatar-made large missile. The Scourge cruise missile is built to get to the target, especially Guristas, especially when you want to send that special message…goodbye.

1 Like

Garbage

It can contain anything you want as long as it is useless and has absolutely no Value to you.

3 Likes

Garmur

In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare.

Intergrating some of New Eden’s most effective piloting techniques such as, orbit at 30k and the ‘Activate weapons and make a sandwich maneavour’, this incredibly well balanced ship, soon became the staple of High-Grade Snake pilots everywhere.

The Garmur takes up the small craft spot in the Legion’s new strike formations and represents a level of power creep that would make the Amarrian Emperor blush. Right up there with Rapid Light Missile launchers and the Kikimora.

1 Like

The Damsel

This is the Damsel in distress.

She is the most kidnapped Person in New Eden.
Many People blame her drunk Bodyguard but most People think she might just looking for attention.

Your Job is to bring her back anyways…

14 Likes

11 Likes

Garbage:
2,500kg of sorted materials someone considered useless, for some reason. You would be inclined to agree with them, unless you find some use for it.

1 Like

Nerve Sticks: (Current text) This booster is used as a stress-reliever and is ingested with a sip of water.

Proposed improved version: The intense, high stress environment created by deep space combat maneuvers leaves some capsuleers feeling anxious, tense, and restless. This booster, taken with a sip of water, calms the pilots nerves and eases feelings of stress. Ineffective on students and game designers.

1 Like

Zor’s DNA

After countless times being destroyed by capsuleer’s interfering in his quiet day with his lady at Kruul’s Pleasure Palace, Zor hatched a secret plan to buy all the biomass they had acquired to build an unstoppable clone army flying Raven’s.

Latest CONCORD reports indicate that he intends to Burn Jita in retaliation.

1 Like

Kruul’s DNA

Like Zor sick of the endless destruction of his luxury and discerning resorts by capsuleer’s, Kruul followed his more affluent patron and started to buy his DNA back to help Zor in his plan to Burn Jita. Not as skilled as Zor he will just probably gank capsuleer’s on the gates according to CONCORD’s latest reports

1 Like

These things make more size.
http://joxi.ru/Y2L4ZPWt7lQWG2

1 Like