Even if my activity on the Fiction Portal of the EVE Forums is limited, I’ve been quite interested in the Lore of the game we shared for the past fifteen years, and yet, with all that time passed, we still have ships’ descriptions repeating themselves, giving little to no souls of what we, capsuleers, throw in battles. I would like to complete those myself, with some pickings from the EVE Chronicles and cannon lore !
Disclaimer : I am NOT a professionnal or master regarding the lore, I am only doing this because I can, and to give more depth to ships that deserve a more personnal description in the Tech Tree. Of course, everyone is free to point out mistakes, so the reading can be better for everyone.
Let’s now start !
Golem : A highly modified version of the common Raven battleship, belonging in the Marauder-class, an advanced evolution of the common battleship, specialized in long deployement inside the enemy lines, but possessing bad sensor strenght, leaving the ship’s under the threat of being jammed.
The hull was drastically improved to house the unique technologies that make Marauder special : a Micro Jump Drive pre-spooling array reducing the period between jumps, the double hardpoints innovation allowing for a handful of highslots to be kept for utility purpose and the Bastion retrofit module, acting much like Siege interfaces on Dreadnought-class capital vessels.
Benefitting from the Caldari best minds in active shielding, this battleship hull certainly show one of the best shield boosting prowess on the subcapital level, able to take in a tremendous amount of punishement before letting damage leap in the armor.
Developer : Lai Dai.
Lai Dai manufacturing plants are reputed to let out in the wild only hulls with very little tactical specialization, but an excellent mix between all on-board systems. This pattern in their design was thrown out of the window when they created what made the Marauders even more unique : the Bastion module, revealed in a live broadcast, seen accross the four empires, where a second generation Golem, equipped with this new interface, survived the assault of an entire LDPS police squadron. Alongside the impressive missile and shield systems, Lai Dai managed to integrate for the first time in a Caldari design, the powerful Minmatar Target Painting technology, drastically improving the damage of the Golem.
Vargur : Sacrificing some internal space to provide enough room for Bastion operations, the Vargur excel at long range deployement in hostile territories, like all Marauder-class battleships.
Making good use of the versatility of projectile turrets, this subcapital behemoth specialize itself in dishing out selective damage against a wide range of targets, while providing massive tanking capacities, perhaps the best to be found outside of the capital-sized vessels that lurks in lawless regions.
This ship, based on the Tempest design, profit of all the benefits of being classed among Marauders : unique Micro Jump Drives cooling systems, dual hardpoints technology dedicating a lot of high power slots for utility purposes, and the built-in systems known as “Bastion Gates”, massive vents used to safely dispose of the even more massive power output of the Bastion retrofit module.
Developer : Boundless Creation
While Minmatar ships are generally the most versatiles hulls to be found drifting in space, allowing the captains to either make use of shield systems or armor platting, Boundless Creation decided to break their tradition of “firepower over eletronic and defensive prowess” by installing powerful shield boosting arrays on the Vargur, while still retaining the devastating effect of the manufacturer best projectile scopping arrays, creating a monster never seen before on the space lanes.
Kronos : The Kronos, true monster lurking within the Federation navies, is the doom of whoever might think itself strong enough to pierce its advanced plating and repairing nanobots, far enough not to get catched by the tremendous hybrid turrets fitted on its dual hard points, and fast enough to get outside of its range before the MJD propel it toward an oblivious prey. The compartiments on the bow of this vastly modified Megathron hull were completely stripped to house the famous “Bastion Gates”, entire parts of the ship moving to release the massive heat generated by the even more famous Bastion retrofit module into the void. Because of the integration of advanced dual hardpoints technology, a lot of high power slots can be used for utility modules. Combining that with improved tractor beams, this battleship can be turned into an efficient wreck Salvager while the guns chew through whoever might be suicidal enough to burn straight in.
Developers : Duvolle Laboratories.
Duvolle engineers are known to have a particular interest in the devastating power of blasters, will still integrating acceptable defensive systems in their designs. However, they were the pioneers of what made the Marauder class so destructive : the dual hardpoints technology, effectively doubling the damage of a single large turret, at the cost of being able to fit only four of them on a given hull. The Kronos was released at the same time as the Deimos Heavy Assault Cruiser, making Duvolle Lab the only corporation in the Federation to furnish the navy with a frigate, a cruiser and a battleship.
Alright, I think it’s a pretty good start. Sadly, I’ve run low on ideas concerning the Paladin, and I’m still missing key informations to create some lore text concerning other ships. I’ll update this topic regularly, to keep you guys entertained, but feel free to give me some good links toward Lore bits relating to either weaponery or ships !