I did some research but osmium seems weird on builds.
So im trying to find advice on how to build a good marauder (golem)
Is cruise missiles or torpedos better?
Its for the moment for lvl 4 missions to farm isk.
Thanks
I did some research but osmium seems weird on builds.
So im trying to find advice on how to build a good marauder (golem)
Is cruise missiles or torpedos better?
Its for the moment for lvl 4 missions to farm isk.
Thanks
Siege, cruises, shield tank, 1 TP, as many BC as you can squize on the thing,light drones.
There, you’re set.
P.S. No im not joking or ranting, golems fits are that easy.
Definitely cruise. Torpedoes are better in maybe 2 missions (and defintely don’t go the Polarized route; fun, but you really need to be on your toes all the time as this makes you a gank magnet).
2x T2 Rigor, 2x Faction TP and at least one precision-scripted T2 MGC. 3x Faction BCS, 1x T2 BCS, a Faction/Deadspace 500MN MWD, Deadspace Large shield booster and 2x T2 invulns. And the aforementioned flight of light drones…
There are variations on this that have slightly more gank and less tank, but you get the idea.
So a marauder isnt the wat to go anymore? They went up in price and sure dont wanna loose on. All this training xd
Sure, they’re still excellent at what they do: clearing, looting and being reasonable safe and cheap to operate. But yes, they certainly are more expensive now (+500m ISK) - and definitely skill intensive.
I prefer the Kronos over the others, but that’s more my playing style than anything else. In certain regions the Paladin or Vargur might hold an edge. The Golem is probably the best all-around (since it can apply native damage) - but also has the lowest damage output.
Focused on shield skills. But should make a anti gank Golem that can do missions.
There’s not really an effective anti-gank fit as it’s (now) a 2-billion ISK killboard pinata. If someone really wants to take you out (regardless of cost) there’s little if any recourse. Less Faction and Deadspace will certainly help, but without some bling the potential really suffers.
Training into armor is relatively painless and there are far fewer skills needed to have an effective armor tank.
What would u suggest then? I can train armor. Only have large hybrid turrets trained.
A cruise Golem is fine - and it will certainly get the job done. Missiles are just boring as sin (fire, count volleys, wait… repeat). You lose a lot of damage application against smaller ships and can quite easily lose a lot of DPS to lost volleys (something that’s not really an issue with guns).
My personal favorite is a blaster Kronos. 3.7s rof, hits out to 70km and damage is variable between 1200-1600 just by switching between Null and Void ammunition. 5-second reload and a 2-slot armor tank (which you can certainly augment if so desired).
To effectively armor tank the Kronos you only need 2 modules: a Deadspace large armor repairer and a reactive armor hardener. So the only 3 skills you really need are Hull Upgrades, Mechanics (both of which you’ll probably already have)) and Repair systems. Resistance Phasing is fine at anywhere between II-V and takes a minimal of time to train.
As indicated, a lot comes down to personal playing preference. With the Golem you do have to apply target painters often (so a lot of clicking), and actively count and track volleys to maximize DPS. I like gun platforms because it’s instant damage (hit or miss) and any active modules apply to your weapons (and not the target).
Edit: Here’s a link to a Kronos fit I posted in another thread.
https://forums.eveonline.com/t/kronos-lvl4-mission-fit/49099/15?u=arthur_aihaken
According to ure build , I will need 9 days of training.
Wich is peanuts.
Will be busy then.
Thanks
A few tips. Stagger your guns in pairs (you can often snipe frigates with 2 guns) and target small ships first because most are hard or impossible to hit under 15km without dual webs (a heavy stasis grappler can sometimes work, but you usually need the second web). You can also “cheat” with the MJD by aiming at acceleration gates to get jumps shorter than 100km (the gate ‘bubble’ essentially stops you in-place).
The ‘Packrat’ is an essential utility that I highly recommend for looting. You can probably get away with a few meta modules (sensor booster, tractor beams) and it may cut down on your training time a bit.
“Informant” and “Rogue Drones” are particularly lucrative now with the Elite Drone AI drops (33m ISK alone on Informant).
Holy Space ■■■■. Just ran my first lvl 4 in a Golem today.
https://eve-survival.org/wikka.php?wakka=RogueDroneHarassment4
Warped in, dropped a MTU, went into Bastion mode and proceeded to melt everything around me. Didn’t need the Shield Booster. Used Salvage Drones half way through to speed up salvaging.
Here’s my current (first) fit. I’ll probably swap out the Calefaction rig for another Rigor at some stage. The third Salvager II was a waste. Will swap out for either Small Tractor Beam II or Auto Targeting System II. It will be interesting to see if all Lvl4 missions are going to be this easy.
HIGH
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Bastion Module I
Salvager II
Salvager II
Salvager II
MEDIUM
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Booster II
Shield Boost Amplifier II
Target Painter II
Target Painter II
Large Micro Jump Drive
LOW
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
RIGS
Large Warhead Rigor Catalyst II
Large Warhead Calefaction Catalyst I
DRONES
10 x Hobgoblin II
5 x Salvage Drone I
it’s fantastic advice, I never took MJD when distance to warp gates are less than 100km.
Is that kronos you linked will be fine in caldari space against guristas? They are far away sometimes afaik.
Here’s an alternate cap-stable version of that Kronos. This will tank any L4 in Caldari space.
4x Neutron Blaster Cannon II (Null/Void)
2x Small Tractor Beam II
1x Bastion Module I
1x Drone Link Augmentor II
1x Faction or Deadspace MWD
2x Tracking Computer II (optimal range)
1x Large Cap Battery II
2x Magnetic Field Stabilizer
2x Capacitor Power Relay II
1x Reactive Armor Hardener
1x Corelum A-Type Energized Kinetic Membrane
1x Core X-Type Large Armor Repairer
1x Large Hybrid Burst Aerator II
1x Rig of choice
So in other words, I will just pop bastion and always be in range sitting in cruise Golem while in Kronos I will have to get close to guristas?
The radius of acceleration gates is something like 10km, which means from 80 to 100 km you will mjd in range (actually from 79.5 to 100.5 km).
If you are closer than, let’s say, 70km you should double mjd .
It all depends on the mission. There are only two (Assault, Guristas Extrav) where I find I briefly need a MJD. Most of the time I just MWD where I need to be and blast away - hence why I don’t typically use it on a fit.
The Golem has delayed damage while you get instant damage with the Kronos. The Golem can also deliver all 4 specific damage types whereas the Kronos is limited to thermal and kinetic. The advantage with the Kronos is that for a large number of missions you can deal well over 1400 DPS simply by switching ammunition.
HIGH
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Bastion Module I
Salvager II
Salvager II
Salvager II
MEDIUM
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Booster II
Shield Boost Amplifier II Swap for Missile Guidance Computer II (ammo Missile Precision Script)
Target Painter II
Target Painter II
Large Micro Jump Drive Swap for Missile Guidance Computer II (ammo Missile Precision Script)
LOW
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
RIGS
Large Warhead Rigor Catalyst II
Large Warhead Calefaction Catalyst II
Check the stats of your missiles when loading, you should focus on decreasing the “Explosion Radius” and increasing the “Explosion Velocity” so the damage is applied 100% or it should be towards to that number.
Other than that is just to swap the LWCC for a Flare, always focusing on applying missile damage.
I used Golem in the past, it’s very “slow” hull imo, rof can make you old, and micromanagement is tediuos (painter), maybe splitting launchers would help with volleys waste? I literally fall asleep while doing mission on this hull (bourbon helped).
Now Kronos dps looks nice but would it apply? Frigates should die first obviously and from far, how is the cruisers tracking on voids?
I usually run Null most of the time (Void for Damsel and Worlds). Applies fine to frigates over 15km (and everything else over 2-3km).