Hey I am doing the L4 Mission for Spacelane Patrol agent in Caldari regions with my old Tengu. Now I want to switch to Golem. But I never use it for L4 mission.
So, Is there any good fitting you guys can show it to me? This is my current fitting
[Golem, M & O Probe Inc.]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Pithum A-Type Medium Shield Booster
Target Painter II
500MN Microwarpdrive II
Missile Guidance Computer II
Missile Guidance Computer II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Bastion Module I
[Empty High slot]
Small Tractor Beam II
Small Tractor Beam II
Large Capacitor Control Circuit II
Large Capacitor Control Circuit II
You can get away with Adaptives just fine in a marauder, though for max tank there’s nothing wrong with rat specific hardeners. My golem fit is very similar to yours, aside from using an X-large shield booster, MJD, 2x target painters and a cap battery for my mids. Compared to other marauders the Golem can have some pretty tight PG and CPU limits, so I don’t know if your support skills are high enough to run 1x Tractor I and 2x Salvager II in your high slots.
Ballistic Control System II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
100MN Afterburner II
Large Micro Jump Drive
Pith X-Type Kinetic Deflection Field
Pith X-Type Thermal Dissipation Field
Pith X-Type X-Large Shield Booster
Republic Fleet Target Painter
Missile Guidance Computer II
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Bastion Module I
Small Tractor Beam II
[Empty High slot]
[Empty High slot]
Large Hydraulic Bay Thrusters II
Large Warhead Rigor Catalyst II
There are missions, where the initial damage is higher, what MSB cant tank even in bastion. Just check the killboard for NPC marauder kills, there are some with undersized SBs.
TP is better on Golem. The MGC is only here for missile speed. You need to hit the target at max targeting range before your launcher cycles. It save a lot of time.
As a general statement all shield boosters rep about the same HP per GJ spent so there is no real advantage to going smaller from a cap use standpoint. Which leaves CPU, PG and laziness as the only real reasons to use a medium booster. But then if you have CPU or PG issues on a Golem then the most likely cause is skills that need to be trained, or trained to a higher level. If it is lazy because you do not want to pulse your booster then there is nothing anyone can say to change your mind.
Large and extra large have an advantage over mediums, if you or someone you are running missions with screws up triggers you have more options to deal with the higher level incoming damage with the larger boosters. Screw up the triggers (or have a jerk that warps in, shoots all the triggers then warps out) and many of the level 4 mission can easily overwhelm a tank built around a medium booster. Even with full pocket agro in 6 years of running mission I have never had a mission break tank using a large or x-large booster.
Another advantage to the larger boosters is if / when you get jumped by a gank squad. The larger boosters make it significantly harder for them to break your tank and kill you before Concord arrives. Why thank you for pointing out that they still can, and I will simply remind you that I said “harder” not impossible.
Same Golem fit only changing the booster.
Both numbers from a pilot with all applicable skills to level 5.
Both numbers with bastion turned on.
Both numbers with an omni tank and using a 25%, 25%, 25%, 25% omni damage profile.
Both numbers coming from the latest version of EvE HQ.
Pith X-Type X-Large - 5,036 - best tank of all X-Large boosters.
Pithum B-Type Medium, 1,478 - best tank of all medium boosters.
Not really, it depends on what each player wants.
For a torp fit and their shorter range the TP are better, yes they do require more work from the pilot but they are better in all other respects.
For a long range cruise fit I would agree the comps are a better choice because no fall of to worry about.
There are only a handful of missions where torpedoes will outperform cruise missiles on a Golem (Damsel, Worlds, Beserk, etc.). You can away with a single T2 adaptive invulnerability, T2 damage control and medium Deadspace shield booster for the vast majority of missions (there are one or two that might need a bit more tank). Skills and implants will make a huge difference as the latter isn’t stacking penalized.
A pair of T2 rigors, T2 missile guidance computer and two Faction target painters will give you the best damage application. That leaves you with 2 slots for tank and 2 for propulsion (Deadspace MWD and MJD). Three Faction ballistic controls are equivalent to four T2 versions.
[Golem, Mission Clearer]
[Low]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
[Mid]
Pithum C-Type Medium Shield Booster
Adaptive Invulnerability Field II (Swap for mission specific)
Adaptive Invulnerability Field II (Swap for mission specific)
Target Painter II
Target Painter II
Missile Guidance Computer, Missile Precision Script
Large Micro Jump Drive
[High]
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Bastion Module I
Small Tractor Beam II
Salvager
Salvager
[Rigs]
Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst II
[Drone Bay]
Flight of Light Scout Drones
Upgrade modules as you see fit, but this T2 version does just fine.
This cuts through all L4s without any problem whatsoever. Seriously, never had a problem and I’ve run them all.
To get to accel gates that are an annoying distance away, use the triangle double-jump. 90% of the time it works every time
Control Aggro, but a few times I’ve triggered entire pockets and no problems; distance tanking works just fine and the medium shield booster is more than enough when NPCs catch you and you don’t feel like MJDing again. If you really want to brawl, though it doesn’t cut any time out of the mission, swap the MJD for a MWD or AB and swap the medium shield booster for whatever size you want. But again, it doesn’t cut down on the time, and distance tanking is just safer.
On another note, I’ve swapped one of the hardeners for another Missile Guidance Computer with precision script or a sensor booster with targeting range script. But most stuff one-volley pops with this fit anyways.
Re: BCS… Oh I see what you’re saying. Yeah, you’re definitely right on that point. I just have a bunch of CN BCS kicking around from running Enemies Abound several times and not bothering to take the CN BCS to market after exchanging LP and tags for them.
Another option is dropping one rigor for a T2 missile ROF rig (sorry, don’t recall the name offhand) and then running a T2 damage control instead. With a pair of Faction TPs you mostly offset the loss of the rigor, have a bit more tank and end up with more DPS than a fourth BCS.
Also, most people forget that implants aren’t stacking penalized so +5/6s are an absolute must.
Why?
I understand you get more damage etc with the implants so I am not questioning their use, i am however questioning your statement that they are an absolute must. Yes I know that damnable max ISK / LP per hour crap again, and my counter to that is if max ISK / LP is your goal, or spending the absolute minimum time possible in a pocket because worried about gankers then the Golem is the wrong ship to fly and plus 5 or 6 implants are never going to change that.
Because implants aren’t stacking penalized. So a +6 to ROF and damage is like having an Officer BCS (without the same ganking risk). Marauders are great for full L4 clears - especially when you get one of the juicier missions for salvaging (about half the time).
5% damage implants are great to have and I highly recommend them if you are going to run missions for a while, but by no means a must have. 6% get silly expensive, outside of the ogdins but that’s a turret tracking implant, which doesn’t help a golem.
I wouldn’t be surprised to find out there are a decent number of NPCs where having the +5% implants saves a volley, maybe I’ll try testing that at some point
Ascendancy or crystal implants can really help a golem too. now that high grades are +4s I don’t mind losing a point from my +5 learning implants for a pirate implant set bonus. Adds a bunch of power without showing up on a ship scan.
An excellent reason to use them, but a complete failure to explain why they are an “absolute must” have item. In modern use of the English language the term “absolute must” tells us that it would be impossible to complete these level 4 missions without the use of these plus 5 implants and that is simply not true.
Did that test for about six months more than 6 years ago and the use of plus 5 implants reduced average level 4 mission completion times by roughly two minutes. Does that mean it is better to use implants? to some the answer is yes because two minutes, and yet to others we look at that two minutes and say who cares it is only a game and I am having fun so why worry about it.
ith the golem you can use adaptive i pretty much afk ran lvl 4’s without a target painter or missile guidance systems only thinkg you need to do is tank the site if you can’t sit in Worlds collide and just tank it then need to get your defence fittings right the ship’s natural DPS will take care of itself. (lazy version) lol
My fit is pretty close to yours with a few exceptions. The BCU’s are Caldari. I do not use a MWD or any kind of propulsion component. Slow boat all the time. I use two hardeners, one invuln and one mission specific. Two TP and one MGC. I use an XL shield booster with a boost amp. Someone mentioned implants, and I must agree that if your going to spend stupid ISK on something, do it on your implants FIRST. Forget the deadspace crap, you dont need it. spend the big ISK on missile implants and the Crystal set. This will make your tanking and damage really shine. Would love to run a few with you but I work in Minnie space. Fly safe!
I use this without any problems. I have poor internet so like it cap stable. MJD fits are silly in my opinion as they make moving to gates difficult.
[Golem, golem]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Gist C-Type Large Shield Booster
Adaptive Invulnerability Field II
Cap Recharger II
Cap Recharger II
Core C-Type 500MN Microwarpdrive
Target Painter II
EM Ward Field II
Bastion Module I
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Small Tractor Beam II
Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II
Warrior II x5
Hobgoblin II x4
Light Shield Maintenance Bot I x4