Golem Fitting Contest for 500 PLEX 💳

To be honest TP have some major issues, due to cycle times they chew through CAP, loose effectiveness at 30-35km without skill bonuses, limited to maximum range equal to targeting range.

Now MGE and MGC have issues, but with autotargeting missiles they aren’t targeting range limited, their bonuses which applied to individual missiles are in effect till the missiles flight time runs out. But not many use autotargeting missile due to how they work.

Effectiveness.
optimal range plus its falloff, the effect is reduced to 50%.
At optimal range plus twice the falloff range, the effect is reduced to only 6.25%.
Beyond that drops to 0.2%

You are not honest, you are ignorant.

Holy fck. <2GJ/s is HUGE ! Yeah it’s double the 0.7 GJ/s from MGC. so using 2 painters you lose almost 2 GJ/s !
Dude stop, you are pathetic.

Nobody cares. It’s not an issue per se. They are still better than MGC if you already have a rigor fit (yeah I fit rigor on all my missile ships BC+ sized). Or a flare.

Just like your MGC.
FFS you just keep repeating random stupidity.

No, they are stupidity limited. FoF missiles suck, and if you rely on them, that means you suck too. You are literally sacrificing your DPS for a gimmick that brings nothing in return.

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@Character_Bazaar sorry topic has been railroaded by @Anderson_Geten.

Hope you find that fit you asked for in your OP.

No it’s been wrecked by a complete moron that does not understand anything on the topic, that WANTS to go offtopic by asking we talk about something else than the golem, and who complete complete retard BS based on his ignorance and his arrogance.

You are a complete retard. Your interventions on this topic were just a complete nonsense, and off topic for some.

Please, learn how to remain in the topic, and how to make sensible posts. Until then you are just a huge amount of crap.

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The day after the contest:

“50 plex for the less blingy raven fit that doesn´t gets me a well deserved gank and gets the work done”

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A lot less headaches for sure.

Okay so I used a praxis, with 20 cruise missiles, a painter, and a small can 200 km away.

10 first missiles with TP, then I stop, wait for the last missiles to hit, cut TP off, then shoot the last 10 missiles

fit
[Praxis, painter range]

Target Painter I
Large Micro Jump Drive
Missile Guidance Computer II
Missile Guidance Computer II
Missile Guidance Computer II
Sensor Booster II
Sensor Booster II

Cruise Missile Launcher I





Targeting Range Script x2
Missile Range Script x3
Scourge Cruise Missile x2000

TP range was 42+105 km. therefore the 199km can was actually in 150% falloff range. For a turret that would mean a 21% hit chance…

result :
https://imgur.com/VLGGkkF

100% of the missiles used with GC had an increased DPs compared to the missiles used without GC. They had the same exact damage every time.
This proves that GC is not RNG based.

I had already done the test before (long ago). I also know that this is still correct because grappler still behave the same.
What makes me say you are a ■■■■■■■ piece of ■■■■, is that you could have done that yourself and see for yourself that you were wrong from the beginning, instead of claiming BS.

You are just a retard spoiled kid, claiming that he is entitled to his stupid opinion while this just means he is claiming BS all the time.

You just keep saying you “have knowledge” but all the time you spread nonsense and are not able to prove anything. You are so idiot that you’d need a specialized school just for you, with people to change your diapers every 5 min as you are so full of ■■■■.

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GC → TP

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yeah Indeed. I won’t correct, if people don’t understand the test there is no point in fixing this mistake for them.

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the only chance based EWAR Modules are ECM
Ewar have had Falloff addet in 2016:


TP Thread: https://forums-archive.eveonline.com/default.aspx?g=posts&t=468954

unless you PROVE your chance to hit “Theory” of TP bulletprove with hard numbers from the game you are just wrong (and dont mix it with chance to hit for turrets)

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Thank you for once again taking the time to show with examples and numbers exactly how things work.

I believe Larkis is confused by the fact that it used to be said “EWAR is digital, it’s either on or off”. That may have applied to Target Painters at one point, but to the best of my recollection it hasn’t since at least 2013 or 3014. Even the EVE University article is clear on it, not like you have to dig far: “target painters have extremely long falloff ranges. Through this falloff range, target painting becomes less effective, but it always has an effect.”

I stopped paying any attention to Larkis a few months ago, when others of his “proven facts” turned out to be wrong. He frequently makes references to ‘correct’ posts he made 10 years ago (there’s no names on the ones he quotes), to helping in the Rookie Channel (I never see him there), to inviting people to his training corp for PvP training (he’s in a 2-man that’s never been in a war), and basically to knowing everything there is to know about EVE.

I get the idea he’s some bittervet returning after a 10-year absence and desperately trying to pretend he’s still relevant. A quote from his bio says everything you need to know about him:
“Theron Larkis: I am many things, “wrong” is not one of them.”

We used to use the phrase “A legend in his own mind” for people with these issues.

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Yeah, that’s a lot like DMC or other “killing increases retention” who can’t accept to be corrected. What they believe IS RIGHT even when it is wrong.

Now the issue is that I am wrong sometimes, but when compared to them I am always wise. This will lead me to arrogance, so please no more discussion about the person. What they wrote was wrong/stupid, maybe they had something else in mind, maybe tomorrow they will be able to make a post that has sense, and correct my mistakes.

However I think you are right, it seems he is confusing mechanisms. Maybe it was as he describes at a point.

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You don’t need 'leading to arrogance", it’s your natural state…

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Well of course with every one of your post you are making me a genius. It’s natural state.

And you don’t do anything about that, because you’re dumb as a crap.

Back on topic: poked around in my notes a little farther and went back to builds I had looked at over 5 years ago. My first post was for high tank/cap, with decent damage, because when testing new builds my motto is “safety first”. Can always modify to taste if it’s overtanked. Build for DPS, get blown up because ran out of tank or cap… that’s an expensive lesson.

This build is based on an older post which I’ll link if I can find (again, credit where credit’s due). This was made because back then I was more willing to forego tank for what I thought of as ‘maximum versatility’: some tank, good DPS, good range, good mobility.

(IIRC this build was either from right around the time MJDs were introduced or I updated it shortly after. Previous to that the MJD spot was a Shield Boost Amplifier II and the AB was an MWD.)

[Golem, L4 Balanced]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Missile Guidance Enhancer II (or DCII or SeBoII)

Adaptive Invulnerability Field II
Republic Fleet Large Cap Battery
Target Painter II
100MN Afterburner II (or MWD)
Adaptive Invulnerability Field II (or another TPII or an MGCII depending on target size)
Large Micro Jump Drive (was previously either Shield Boost Amp. or sometimes an MGCII)
Pith X-Type Large Shield Booster

Cruise Missile Launcher II
Drone Link Augmentor II
Cruise Missile Launcher II
Heavy Ghoul Compact Energy Nosferatu (or TractorII, I generally use an MTU though.)
Bastion Module I
Cruise Missile Launcher II
Drone Link Augmentor II
Cruise Missile Launcher II

Large Warhead Rigor Catalyst II
Large Capacitor Control Circuit II (Or another Rigor if you manage your Cap well)

Caldari Navy Hornet x5
Federation Navy Hobgoblin x5
Republic Fleet Warrior x5

Scourge Fury Cruise Missile x216

Notes: regardless of the previous discussion on Target Painter effectiveness, I’ve liked them for helping keep aggro off my drones (as you can see I prefer the more expensive drones). NOS was picked for similar reasons.

I’ve never built or flown this, so use at your own risk. I generally bring a Mobile Depot along and swap modules as needed - I might use the SB Amp or the MGC for the ‘warp in and fight’ stage, then swap the AB or MWD in for the travel portion. I carry some Salvagers too in case I feel like doing that.

Edit: Original link that led to this build: https://forums-archive.eveonline.com/message/3907090/

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Jesus, what’s with all these terrible fits?

  1. Don’t ever fit anything but T2 modules. The only meaningful risk in PvE is that someone scans your ship, sees your shiny faction gear, and decides to take it. The whole point of a marauder is that most of its power and cost are built into the hull and don’t count towards gank calculations, why would you want to throw that away by loading up on attractive loot?

  2. Don’t over-tank. It’s missions, with a tank bonused ship that can range tank and MJD around. Fit a booster and a resist module, nothing more. Completion time is what matters, if you’re taking enough damage that you feel that you need more than two slots for tank you need to get better at MJDing and range control.

Don’t have a fit because I use a Kronos, not a Golem, and don’t feel like optimizing one. But I really hope the winner follows both of these rules.

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:fu: and the troll horse you rode in on.

Sure, mister “You affirm that you can share the standing from epics, so you are a liar”.
You’re just an ignorant fool. Not even having the decency to STFU when you claimed BS all the time and you are proven wrong.

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Golem for most of rats

[Golem, Omni]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Syndicate Damage Control

Pith X-Type EM Ward Field
Republic Fleet Large Cap Battery
Gist X-Type X-Large Shield Booster
Pith X-Type Shield Boost Amplifier
Pithum C-Type Adaptive Invulnerability Field
Republic Fleet Target Painter
Large Micro Jump Drive

Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Small Tractor Beam II
Corpus X-Type Heavy Energy Nosferatu
Corpum A-Type Medium Energy Neutralizer
Bastion Module I

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II

Hobgoblin II x5
Warrior II x5
Acolyte II x5

Scourge Fury Heavy Missile x100
Mjolnir Fury Cruise Missile x108

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