Back on topic: poked around in my notes a little farther and went back to builds I had looked at over 5 years ago. My first post was for high tank/cap, with decent damage, because when testing new builds my motto is âsafety firstâ. Can always modify to taste if itâs overtanked. Build for DPS, get blown up because ran out of tank or cap⌠thatâs an expensive lesson.
This build is based on an older post which Iâll link if I can find (again, credit where creditâs due). This was made because back then I was more willing to forego tank for what I thought of as âmaximum versatilityâ: some tank, good DPS, good range, good mobility.
(IIRC this build was either from right around the time MJDs were introduced or I updated it shortly after. Previous to that the MJD spot was a Shield Boost Amplifier II and the AB was an MWD.)
[Golem, L4 Balanced]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Missile Guidance Enhancer II (or DCII or SeBoII)
Adaptive Invulnerability Field II
Republic Fleet Large Cap Battery
Target Painter II
100MN Afterburner II (or MWD)
Adaptive Invulnerability Field II (or another TPII or an MGCII depending on target size)
Large Micro Jump Drive (was previously either Shield Boost Amp. or sometimes an MGCII)
Pith X-Type Large Shield Booster
Cruise Missile Launcher II
Drone Link Augmentor II
Cruise Missile Launcher II
Heavy Ghoul Compact Energy Nosferatu (or TractorII, I generally use an MTU though.)
Bastion Module I
Cruise Missile Launcher II
Drone Link Augmentor II
Cruise Missile Launcher II
Large Warhead Rigor Catalyst II
Large Capacitor Control Circuit II (Or another Rigor if you manage your Cap well)
Caldari Navy Hornet x5
Federation Navy Hobgoblin x5
Republic Fleet Warrior x5
Scourge Fury Cruise Missile x216
Notes: regardless of the previous discussion on Target Painter effectiveness, Iâve liked them for helping keep aggro off my drones (as you can see I prefer the more expensive drones). NOS was picked for similar reasons.
Iâve never built or flown this, so use at your own risk. I generally bring a Mobile Depot along and swap modules as needed - I might use the SB Amp or the MGC for the âwarp in and fightâ stage, then swap the AB or MWD in for the travel portion. I carry some Salvagers too in case I feel like doing that.
Edit: Original link that led to this build: https://forums-archive.eveonline.com/message/3907090/