Painters only help with missile damage calculations, to their max range.
Missile Guidance Computer, apply bonus to the missile, and thus what ever the missiles range is. This means each missile that is fire gains the bonus, no matter its target, while target painters only apply bonus to one target each, and have to paint new targets.
Yes paints give a nice bonus within their ranges, but scripts and MGC give more flexibility between increased missile range or better precision hits at close range.
Most Marauder players try to keep range, where TP arenât as effective. Most would use 2x MGC with range scripts and attack outside TP capable ranges, and then switch to precision scripts as enemy get closer before jumping to range again. So operating in the 75km+ engagement ranges.
Itâs really simple. Turrets have a to hit chance in falloff, they either hit or they do not and if we disregard that chance to hit also affects hit quality then on average the dps will drop in falloff because on average youâll hit less often. That is shown as an AVERAGE (because that is all pyfa can do) but in reality you either hit or you donât.
Same applies to a painter. In falloff it either âhitsâ or it doesnât. And it needs to âhitâ as the missile impacts with the painted target.
yes so tracking isnât an issue, therefore within optimal the chance top apply is 100%. And outside optimal but within falloff chance to apply is lowered.
And that all still disregards the fact that having to apply 2 painters to each and every target (meaning you canât really use more than 1 weapon group which is a terrible waste) is annoying as hell.
Overall result, just as I stated earlier: âignore numbers, donât use paintersâ.
No. Since they donât have same attributes, they donât have same mechanism. Otherwise anything that has no tracking⌠would use the default 0 value of tracking instead, so would miss all the time. Idiot.
I know you are intellectually unable to accept this, because you think of yourself as a genius who is always right.
You are wrong.
Your whole claim here is BS.
A stasis grappler is falloff-based, yet it always applies to the target. Even at 30km it reduces the target speed 100% of the time. Whatâs more at the same range, the speed of the target is always the same.
This proves that just because you have a falloff, does not mean you are chance-based.
Lets just put the facts up. TP T1 30km optimal, 75km falloff, so you can get out of TP range, it youâre smart you just keep out of 105km for a T1 TP and its benefits are reduced massively, a real smart personal would just kill TP ships targeting range, kills TP range as thats limited to ship targeting range.
Target Painter Stats
Item CPU (tf) Powergrid (MW) Activation Cost (GJ) Optimal Range Falloff Signature Radius Modifier Required Target Painting skill level
Target Painter I 35 1 10 30.0 km 75.0 km +25.0% I
Parallel Enduring Target Painter 35 1 6 30.0 km 75.0 km +27.5% I
Peripheral Compact Target Painter 28 1 10 30.0 km 75.0 km +27.5% I
Phased Scoped Target Painter 35 1 10 33.0 km 82.5 km +27.5% I
Target Painter II 42 1 12 36.0 km 90.0 km +30.0
As above shows, target painters have extremely long falloff ranges. Through this falloff range, target painting becomes less effective, but it always has an effect.
And enhance missile guidance enhancer and computers are more effective 40km+ as they maintain the same bonuses the whole flight time of the missile.
As noted above TPs are great for close range (below 40km) and for small faster targets, but useless for light missile on cruisers, and heavy missile of battleships as the explosive radius of these are normally already heaps smaller than the targets signature.
Target Painting
Target painting increases the signature radius of a target, making it easier for tracking turrets and missiles to hit. Target painting is especially effective against small, speedy targets that would otherwise evade turret tracking and missile and bomb explosion velocities. Target painting improves everyoneâs chance of hitting the targeted foe, not just the painting pilot, and so a single target painting ship can be a great complement to a fleet of damage dealers
Yes. It literally has âhalf effectâ when the target is at range optimal+falloff. Thatâs how falloff is defined.
No they are not.
FACT : the graph I posted before clearly shows that painters are better than MGC up to 154 km (targeting range of the golem). Of course that is with perfect ewar skills
They are better than MGC up to 154 km on the golem.
On other BS without a bonus to painters, they are better than MGC up to 100km with a rigor T2 fit (80km with painter T2).
People who claim otherwise just donât understand how they work.
A stasis grappler needs to be at optimal + 3Ă falloff to deactivate.
For a T1 TP that would mean 225KM before it deactivates.
So yeah itâs theorically possible, but for a T1 TP, with no skill, and thatâs just completely irrelevant.
I just picked a random alt : 42km optimal, 105km falloff. You need to be 347km way for the T1 to deactivate.
T2 is 50.4/126 so 428km to deactivate. Thatâs just completely stupid. Even on that low-skill alt.