Golem Fitting Contest for 500 PLEX 💳

Reminds me of a corp m8, loves quoting obscure information that has been proven to be incorrect in game, but on paper appear correct.

And no matter what other more experienced players say, they’re always wrong and not them, even when shown the facts in game.

@Theron_Larkis will learn its a waste of time talking to Anderson, unless you agree with her/him you’ll end up in an never end cycle of posts.

1 Like

You claim BS all the time, you are off-topic in 150% of your posts.
Who gives a ■■■■ about your opinion ?

But you claim BS from the beginning. There is no discussion.

1 Like

Are you including quotes to reach this figure?

shh it was to test if they were able to discern irony, and self-mocking.

1 Like

I know that :wink:

I’m not here to convince the raging clown, I’m here to help with folks with factual info.

1 Like

Which you are not.

Your post is just plain BS.

You claim that you know better than the pyfa makers, who actually literally recompiled the effect of the modules to make the simulator.

You claim that anything falloff-based is thus binary. It’s easy to test with a grappler. And it shows, you are wrong.

That’s just ■■■■■■■ retard spoiled kid BS. Your amount is stupidity is enough to put the two of you in quarantine for several years.

Painters only help with missile damage calculations, to their max range.

Missile Guidance Computer, apply bonus to the missile, and thus what ever the missiles range is. This means each missile that is fire gains the bonus, no matter its target, while target painters only apply bonus to one target each, and have to paint new targets.

Yes paints give a nice bonus within their ranges, but scripts and MGC give more flexibility between increased missile range or better precision hits at close range.

Most Marauder players try to keep range, where TP aren’t as effective. Most would use 2x MGC with range scripts and attack outside TP capable ranges, and then switch to precision scripts as enemy get closer before jumping to range again. So operating in the 75km+ engagement ranges.

It’s really simple. Turrets have a to hit chance in falloff, they either hit or they do not and if we disregard that chance to hit also affects hit quality then on average the dps will drop in falloff because on average you’ll hit less often. That is shown as an AVERAGE (because that is all pyfa can do) but in reality you either hit or you don’t.

Same applies to a painter. In falloff it either “hits” or it doesn’t. And it needs to “hit” as the missile impacts with the painted target.

Which is completely useless when you already have more missile range with FURY than your targeting range increased by a T2 rig, WITHOUT BASTION.

You can’t go out of TP range. BS again. The graph I made show clearly than double TP is always better than another combination of TP/MGC.

BS.
Even in optimal they have a to hit chance.

No. A painter is not a turret.

Disregarding tracking turrets have 100% chance to hit within optimal.

Then you are completely making up new definitions. Funny thing is : painter don’t have tracking.

1 Like

yes so tracking isn’t an issue, therefore within optimal the chance top apply is 100%. And outside optimal but within falloff chance to apply is lowered.

And that all still disregards the fact that having to apply 2 painters to each and every target (meaning you can’t really use more than 1 weapon group which is a terrible waste) is annoying as hell.

Overall result, just as I stated earlier: “ignore numbers, don’t use painters”.

No. Since they don’t have same attributes, they don’t have same mechanism. Otherwise anything that has no tracking… would use the default 0 value of tracking instead, so would miss all the time. Idiot.

Within any range their chance to apply is 100%.

FFS no.
Just, no.

Yeah ignore logic, just be a retard.

I’ll just leave that quote here and leave it that that. That quote is all people need to see of your “understanding”.

1 Like

Yeah, it’s true.

Their chance to apply is always 100%.

You claiming they are chance-based is BS.

I know you are intellectually unable to accept this, because you think of yourself as a genius who is always right.
You are wrong.

Your whole claim here is BS.

A stasis grappler is falloff-based, yet it always applies to the target. Even at 30km it reduces the target speed 100% of the time. What’s more at the same range, the speed of the target is always the same.
This proves that just because you have a falloff, does not mean you are chance-based.

1 Like

Lets just put the facts up. TP T1 30km optimal, 75km falloff, so you can get out of TP range, it you’re smart you just keep out of 105km for a T1 TP and its benefits are reduced massively, a real smart personal would just kill TP ships targeting range, kills TP range as thats limited to ship targeting range.

Target Painter Stats
Item CPU (tf) Powergrid (MW) Activation Cost (GJ) Optimal Range Falloff Signature Radius Modifier Required Target Painting skill level
Target Painter I 35 1 10 30.0 km 75.0 km +25.0% I
Parallel Enduring Target Painter 35 1 6 30.0 km 75.0 km +27.5% I
Peripheral Compact Target Painter 28 1 10 30.0 km 75.0 km +27.5% I
Phased Scoped Target Painter 35 1 10 33.0 km 82.5 km +27.5% I
Target Painter II 42 1 12 36.0 km 90.0 km +30.0

As above shows, target painters have extremely long falloff ranges. Through this falloff range, target painting becomes less effective, but it always has an effect.

And enhance missile guidance enhancer and computers are more effective 40km+ as they maintain the same bonuses the whole flight time of the missile.

As noted above TPs are great for close range (below 40km) and for small faster targets, but useless for light missile on cruisers, and heavy missile of battleships as the explosive radius of these are normally already heaps smaller than the targets signature.

Target Painting

Icon target painter i.png

Target painting increases the signature radius of a target, making it easier for tracking turrets and missiles to hit. Target painting is especially effective against small, speedy targets that would otherwise evade turret tracking and missile and bomb explosion velocities. Target painting improves everyone’s chance of hitting the targeted foe, not just the painting pilot, and so a single target painting ship can be a great complement to a fleet of damage dealers

1 Like

Yes. It literally has “half effect” when the target is at range optimal+falloff. That’s how falloff is defined.

No they are not.
FACT : the graph I posted before clearly shows that painters are better than MGC up to 154 km (targeting range of the golem). Of course that is with perfect ewar skills

They are better than MGC up to 154 km on the golem.
On other BS without a bonus to painters, they are better than MGC up to 100km with a rigor T2 fit (80km with painter T2).

People who claim otherwise just don’t understand how they work.

1 Like

OMFG

THIS IS A THREAD ABOUT GOLEM YOU DUMB ■■■■ !

And no, not the only one.

I already did and told you.

■■■■ you are so stupid you ask a question while I just gave you the answer before.

Just make the graph yourself, dumb retard lazy fatass.

2 Likes

A stasis grappler needs to be at optimal + 3× falloff to deactivate.
For a T1 TP that would mean 225KM before it deactivates.
So yeah it’s theorically possible, but for a T1 TP, with no skill, and that’s just completely irrelevant.

I just picked a random alt : 42km optimal, 105km falloff. You need to be 347km way for the T1 to deactivate.

T2 is 50.4/126 so 428km to deactivate. That’s just completely stupid. Even on that low-skill alt.

1 Like