GPU Driven Pipeline/Carbon Update - Known Issues

Thanks for reminding me. No weird/bizarre graphic anomalies when I view the map on my MacMini M4 (scrolling around, zooming in/out, etc.)

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try to set Shader Quality to Low

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Today when I opened the Eve launcher it popped up a ‘prove you are a human’ message. The launcher would not let me do anything until I completed it … but the problem is it kept repeating it click on all the busses, click on all the stairs, click on motorcycles, click on traffic lights, click on crossings, click on busses again, etc etc… I stopped counting after 12 times. Lost count of how many I eventually had to complete before I could get back to the launcher.

I would like someone at CCP to explain to me why I have to sit here for nearly 10 minutes clicking on stupid picture tiles before I can get into the Eve launcher? And yes I am on a paid subscription… but starting to doubt whether a subscription is actually worth it lately.

I don’t think this has anything to do with the GPU/“EVE Evolved” update.

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Ok then explain to me why it happened after I downloaded the patch for the GPU pipeline?

I know it is not part of the graphics problems caused by GP pipeline itself - obviously. But it was caused by the same patch that introduced it.

I can’t - I honestly have no idea (I don’t know the criteria for if/when it prompts you to “prove you’re a human”). But considering that I did a clean install and re-established all my accounts on a new Mac this week and haven’t been similarly prompted - I think it’s probably something on your end.

Nothing has been changed on my system, except for Eve patching itself. If it is something on my end, then it was the Eve patch that broke it. None of my other apps/games/software is asking for it - just Eve.

I am not irritated by the ‘prove you are human’ message in itself. I don’t mind if their launcher periodically “needs” (hah, what a joke) to prove that I am human - that is fine. WHAT I am irritated about is that it kept looping around, and around over and over and over. I have never seen anything, nor any website on the internet, ever ask for SO MANY different ‘proves’.

Y’know what would be really crap?

If I had prepaid Omega like 18 months into the future.

checks notes

f***…

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Guess they have 18 months to fix it. :fedo:
(don’t feel bad; it’s more than 24 months for me…)

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You can ask support to pause your Omega status if you actually want to play as Omega instead of just training as Omega. :thinking:

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The RAM is kinda crazy right now, when on space it goes up to 3.5gb per client, then I dock and it goes to 1.1gb per client. This happened at the system Siseide which is a system that has barely nothing, however it had +20 plexes to be run

I hope you know what you are doing and are not alone there. Intel posted in the forums finds its use.

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macOS user here and still unable to use upscaling. FPS down from solid 60 to 45ish.

Please fix the upscaling.

Thank you.

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Thanks for this. I didn’t realize the two were related. It does appear for now, that low shader setting produces the nonsense map we’ve seen.

The low shading setting is the only setting that disables volumetrics (I’ve asked a few times for a separate toggle for volumetrics as this has a huge performance hit on older graphics cards).

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I have DirectX 11, cant have option to 12 but anyway game crash every i try dock in keepstar or anything in null sec and i have all my things in null sec :frowning: but thanks

When using the Medium Shader, Antialiasing is reverted back to Disabled whenever the client is restarted.

Is this a feature or a glitch?

I am seeing 6gb+ Memory usage, 100% CPU Usage, and the game is even putting up boxes telling me that it’s been 5+ Mins waiting for data from the server. “only” a i7-9700k and RTX2060 - But honestly this shouldn’t be a struggle.
Moved back to DX11… It’s odd too, Most of the time it’s smooth, and ram can sit around 900 meg a client, but when it spikes it goes bad fast - and stays there.

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They need to revert this update; it’s not ready for release.

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