EVE has fantastic graphics. Often it looks great.
There is one graphics design choice that seriously bothers me though.
It’s present in the next picture where I’m mining in an ice belt.
Do you see what it is?
It’s the clouds.
The clouds in EVE look terribly out of place.
Years ago someone at CCP must have gotten the task to make cloud effects for EVE. There are plenty of tutorials to make realistic clouds and this CCP developer found and used one of those methods to make nice looking clouds that disappear towards the horizon, something like:
See how nice the perspective is of the clouds? How they become smaller the further away they are towards the horizon?
There was a problem for this developer though: space is 3D, so this only covers the above. How do you get a full 3D skybox both above and below the player?
Well, you copy it and flip the effect around:
Now you have 3D clouds for in space right?
This CCP designer forgot that SPACE DOES NOT HAVE A HORIZON.
A perspective of clouds disappearing towards the horizon is how things work on Earth, but EVE is in 3D space.
- Space is not a flat plane of clouds floating above a flat ground.
- Space clouds aren’t further away the closer they are to the horizon.
- … why is there even a horizon?
Any time I enter
- Pochven
- Ice belts
- Metaliminal storms
… I see this annoying mistake.
To make it clearer how strange this choice is, let’s turn the ice mining picture sideways. It’s space - orientation shouldn’t matter much, right?
It looks like you’re about to be squashed between two vertical walls of clouds, left and right.
Silly, isn’t it?
Please fix this CCP.
The current clouds look terribly out of place and are a disgrace for your otherwise graphically beautiful game.