Real farmers use dommies these days. You lose the dommies if you get tackled, but they pay for themselves so rediculously quickly that it doesn’t even matter.
Too bad they don’t participate in the topics where they actually ask for feedback themselves.
Just limit how much skill can be injected in a given time.
(and welcome another ocean of tears…)
Or better yet, all injected skills are LOST when podded. Bwa ha ha ha!!!
Yes I’m evil.
With the cost of plex now, the profit of plexing accounts for SP extracting has drop significantly. Not long ago there was thread on the subject. Many have stopped due to lack of profits. That of course wont stop skill extractors, but I’m sure it’s balanced it a bit.
The profitably of injectors has little to do with the cost of plex and more to do with the injector market being saturated.
As many used to make an Eve living from using isk to buy plex for omega and multiple character training to extract SP in a continuous circle. Yes, plex does relate to profits from injectors. As the price of plex has gone up this reduced those types of farmers. The market may still be saturated, but free SP from CCP dont help.
hehe that’s not what your all blog said a few months after alpha release praising the restricted use of accounts for reasons of “balance” as a success and looking to do the same thing to omegas…ofcourse you all deleted that part from the blog between 2-3 months later
Why should we not share our opinion that this is a good thing if we believe in it? I think it was one of the best moves by CCP in a long time and it brought me back - Eve became very stale and 0.0 turned into a lot of things, but not a really dangerous place.
CCP wasn’t smoking anything, they were looking at the current state of things for a long time and where they can apply some pressure to have a meaningful impact to change player behavior and be more engaged.
You want to live in 0.0? Earn it, take risks, adapt.
I mean one IP AT A TIME for each account, not limit account for specific IP, in short no more multiboxing even as omega
I understood what your idea was.
I’m explaining to you that your idea is moronic and impossible to implement, because an IP is not a person.
This would mean that:
If Bob and Alice live together and share an IP address, and both play Eve, Bob and Alice cannot play at the same time.
If Bob lives in a college dorm behind NAT and anyone else in his dorm plays, Bob can’t play at the same time.
If someone has an ISP using carrier grade NAT and anyone else on the same public-facing IP is playing, they’d be the only person in the entire ■■■■■■■ subnetwork who could play.
Meanwhile, if someone can just throw money at buying a block of public IPs, they still get to multibox.
TL;DR your idea is unmitigated horseshit.
Oh ok get it now, what about limit one stance of game running per machine?
Virtual machines exist to get around that, and even if you could somehow prevent virtual machines from working, all you do is make it a credit card problem.
The guy who can throw money at multiple PCs to multibox gets to, and the filthy RL poors don’t. No thanks. Multiboxing might be bad, but it’s bad in a comparatively “fair” way relative to just erecting thousand-dollar barriers to entry.
never said you should not. I said I was sorry for hijacking this thread.
there’s literally nothing to spend isk on in this game once you’ve broken the 1b a day mark. so players just plex into accounts they don’t need because what else are they going to spend it on? The biggest ship in the game is entirely reliant on other people to keep it alive, and it dies to 30 dreads. There’s only a handful of slots you can bling a sub-capital ship with.
There are players who aren’t even in bloc alliances who have hundreds of billions of isk, and CCP isn’t adding anything to dump that isk into aside from RMT or Skilling.
I don’t understand that seriously.
I mean first of all we both know that this isn’t true and that you don’t need tons of SP to do almost anything and if you specialize you are on the same level as a veteran in no time. You just don’t communicate that properly to new players, THAT is the real issue.
Secondly I always felt that adding an option to buy SP will only discourage most players even more as the first thing they will do is to calculate how much dolares they will have to spend to “catch up” which will obviously result in an insane sum that will scare away even hardened credit card warriors.
And in the end, skill farms where just inevitable. The whole system of extractors was designed to work like that. If there is a market for SP then someone has to produce them. And as many pointed out in the very first post about skill extractors, the SP of vets who just sell some skill they trained but never use will dry up and then it’s just skill farms. Where else should SP be produced? You can’t tell me you at CCP didn’t think that far when you implemented that feature, or didn’t you?
As it is now this feature does the following in my opinion: It provides free accounts for the vets because of skill farming, payed for by either new players because they misunderstand the game and want to “catch up” or (more likely) some nullsec farmer that prints new alts for the latest ship that farm the most ISK.
I find none of those three aspects are a good reason to keep them around. And I say this as someone who used extractors to run 3 additional accounts (always payed for this one).
Quick! Show us the original blog and show to all Falcon’s corruption.
Yet another who thinks it is somehow superior to pay a sub directly over PLEXing an account? Amazing… Shocking how widespread that misconception is.
Yeah, for a game that’s often referred to as Spreadsheets in Space, there are a surprising number of people who just don’t really “get” basic accounting principles.
VPN’s
Checkmate
@CCP_Falcon and maybe @ccp_rise this could be done simply by adding to the top 150,000 skill point injection and end cap, said at 100,000,000 skill points large injectors give 0 skill points.
That allows player to spend ISK to gain 20,000,000 skill points, and after that they’ll need to use cerebral accelerators.
So it’ll add two fold to the game, it’ll limit how far players and inject into a ship, but won’t stop those direct injecting into ships and skipping the CORE skills, but it’s cause a demand for cerebral accelerators, though more players doing PVE content to acquire them.
Just my thoughts on the subject.