well tbh i didnt need to click the vid because ive already seen it before and its a nice vid of circumstantial fight but i dont see the videos of you doing solo hac stuff and like you say you kill a nightmare in deimos
well thats cool
i once killed an oracle in a slicer and killed a legion in a talos
mostly just circumstantial evidence tho
Many are great large fleet ships.
In larger fleet battles, you often have races between the target and alpha on one side with the ability to survive the alpha and have reps start applying on the other. You know youâre being targeted and your logistics is trying to rep you⌠but if you canât survive the alpha the reps arenât going to matter regardless.
With the assault damage control, HACâs can survive almost any alpha for 15 seconds. When you have a fleet of 200 HACâs⌠each one getting 15 seconds of near invulnerability along with strong base resists that let them get extra reps before they die, it greatly impacts the war of attrition against non-hac fleets.
HACâs are one of the go-to âmainlineâ damage dealing ships for most big null-sec alliances. Pretty much every alliance seems to use a HAC doctrine when they arenât wanting to use Caps and donât want to use Pirate BS (Mach or Nightmare in many cases). They see a lot of use⌠and itâs not for no reason. They really didnât before the changes.

donât want to use Pirate BS (Mach or Nightmare in many cases).
Iâd actually argue that in most cases, especially on a price/performance ratio, HACs are superior to battleships in virtually every way when used in blobs.
They still have enough alpha to disappear ships, theyâve got the ADC to survive getting disappeared (for 15 seconds at least, which is 15 seconds longer than you would have lived in any other useful hull), theyâve got the mobility to maintain good position on-grid, the ability to almost completely ignore battleship damage, etc.
Honestly, given 200+ pilots, I cannot think of a single reason to bring a battleship fleet instead of a HAC fleet.

each one getting 15 seconds of near invulnerability along with strong base resists that let them get extra reps before they die, it greatly impacts the war of attrition against non-hac fleets.
lets be fair tho i think a lot of that is due to tidi when 15 seconds really means 4-5 minutes
im not really drawn to that kind of gameplay

Pretty much every alliance seems to use a HAC doctrine when they arenât wanting to use Caps and donât want to use Pirate BS (Mach or Nightmare in many cases).
but why dont they want to use pirate ships or t3cs
i get it hacs can do what t3cs do and for cheaper with no sp loss but
is a hac fleet really gonna win against a bs and super fleet
it seems a hac fleet in null is a pretty niche fleet
and i cant imagine a hac fleet taking down a fleet of supers

Honestly, given 200+ pilots, I cannot think of a single reason to bring a battleship fleet instead of a HAC fleet.
what about 200 rattlesnakes

what about 200 rattlesnakes
Incoming superblob.
Even if they donât, what can your rattlesnakes do that my HACs canât? We can snipe you from outside of your engagement range. All you can do is warp off, and then spend the next 3 hours trying to get home while we waterboard you with dictors.
Or bombers. 2-3 waves should be sufficient to wipe out your entire fleet.

We can snipe you from outside of your engagement range.
well wardens get pretty decent range

well wardens get pretty decent range
180KM of range? In what world would a warden be able to hit a Cerb? Base range on a warden is 75+42 in a snake. Thatâs not even remotely close enough.
so what youre using crapping little javs hitting into the strongest resist on rep boats
and base range isnt full range
i dont have the numbers but pretty sure a rs can snipe 140km with wardens and cm

so what youre using crapping little javs hitting into the strongest resist on rep boats
and base range isnt full range
i dont have the numbers but pretty sure a rs can snipe 140km with wardens and cm
Sure, you swap out tank modules for omnis. That way we can kill you off 2 at a time instead of 1 until you decide to bug out. And last I checked, 140 is still less than 180 (with toxt, that easily goes to 200), so Iâm not even sure why you bothered to mention that. âWe arenât missing by as muchâ is still missing.
You never burn down their DPS first, you burn their logistics down. At that point it doesnât matter in the least what your resistance profile looks like, weâll burn you down regardless if youâre dumb enough to stick around.
so if i cant drop an rs fleet on top of your hac fleet
and a cerb fleet cant be countered by any viable fleet
then how does one defeat a cerb fleet

so if i cant drop an rs fleet on top of your hac fleet
and a cerb fleet cant be countered by any viable fleet
then how does one defeat a cerb fleet
Defeat, or kill?
You can definitely drop a RS fleet on top of a hac fleet⌠the problem is that you canât maintain that advantage. Theyâll either warp to a pin at a safe distance or theyâll ping off a celestial to get back outside of your range. Theyâre too fast for you to bubble, so you canât actually pin them down.
The way to defeat a cerb blob is to force them off grid. Keep probes out, keep fleet warping onto them with whatever canât hit them.
Killing them is much harder, and honestly, not your best option. Another cerb gang, maybe Rohks (supported ofc), or of course a capital blob⌠fighters give cerbs a very bad day, but youâll definitely lose a lot of fighters along the way.
sounds like you have found a ship and you fell in love with it
good for you

sounds like you have found a ship and you fell in love with it
good for you
Any other pointless remarks youâd like to get out of your system?
Itâs FOTM â â â â . I use it because it works. I also fly Feroxes, Machs, I take every single opportunity I get to drop my capitals, and I love dropping my redeemer on things.
as a side note i think its dumb ccp made the defender missile launchers restricted to one launcher per destroyer
i think command destroyers should be allowed to use 3

as a side note i think its dumb ccp made the defender missile launchers restricted to one launcher per destroyer
i think command destroyers should be allowed to use 3
Welcome to the thread about HACs. Your side note has absolutely no relevance whatsoever because unless weâre in 10% TiDi nobody would even bother trying to bomb a HAC fleet.
nah you said it all its fotm and is due for a nerf
unless you were serious about the rohk fleets

nah you said it all its fotm and is due for a nerf
unless you were serious about the rohk fleets
I said it was FOTM, sure. I never said it was due for a nerf, or that it was even OP. Theyâre easy to counter, Rokhs being one simple example. They can volley cerbs from 300km. They donât âkillâ cerbs because theyâll very smartly warp off rather than take an engagement theyâre doomed to lose. But they do defeat them.
so brings rohks and die in a fire in case they bring cerbs
doesnt sound balanced to me
sounds more like the only counter to cerbs is more cerbs
by the why you describe it
idk i havent engaged in fleet warfare since fountain
i got sick of it back then and decided i would only do small gang stuff
so thats the part of the game that matters to me
i dont really care what people do in sov space
Sigh. This is about as stimulating as hitting myself in the testicles with a brick. When you have something intelligent to say, let me know. Until then, Iâm tired of answering such inane nonsense.