Hey, CCP. i know what your doing and i dont think its going to work

I doubt it.

I asked for that several times, never happened.

if someone counter fit you you will die
thats why pirates have the upper hand over militia in low
they have 15/20 minutes to scam , look at killboard come with just the right fit to kill you
you have to make it hard for them , but its a rigged game
ganks will also kill you , the only way is scam them and run
but opportunistic hunters , thats a totally different beast , some prophylactic fitting like the small mining frigate i posted WORKS , the hunter is fitted to engage several targets , the more the better , and wen faced with opposition he will not be in the best in slot fitting
neuts , webs , scrams , tracking disruptors could and WILL save your life

look , he have 3 mining lasers upgrades


he is MINING , and very well
but he can out-track and hold a t1 frig till help come , thats what happened to me
a full carebear would put one more tank module and a cap module in the slots , and die

You give up so easily, be specific on where you can do it, not a throw away general comment that is worthless.

It is the way of the forums, stick to your guns you are doing a good job. I enjoyed fitting PvP and running PvE but it is not as easy as they make out, which is their posting approach.

So that applies to high level PvE then…, right…

It’s not even the “not that easy” bit, it’s the “can still maximise PVE while being half pvp fit” that’s just utter nonsense, showing he just blurts out meaningless drivel not worthy of one’s time.

Yeah that was total nonsense.

1 Like

if a t2 fitted t1 battleship can do the mission a 3 bilion blinged one can do it and have some safety

Oh my god, your ignorance is absolute, EHP, he said EHP, wow, he has no clue whatsoever…

whats the problem with ehp ?

Seriously…

That you have to ask that in terms of PvE says everything.

Cap, resists, repping…, seriously, think about it.

1 Like

omg i know you guys active tank, and ehp is not the primary goal , i was just giving a generic name for it , thake one module put another stop nitpicking

Try running a 10/10 with multiple people as was intended instead of min-maxing to the extent of being able to do group content alone. Then everyone can have a PvP fit while doing PvE, LMAO.

1 Like

they don’t even need a full pvp fit they need 1 or 2 modules but they are pretending its impossible

1 Like

Odd thing to say when you virtually worship the largest organised group of carebears in the history of the game.

Mr Epeen :sunglasses:

Is that a PvE fit for what I am talking about. I am not trying to insult you, just to make you think. A Domi is not what I or the other guy is talking about.

I can see that you have something about you and you are having fun and good luck to you, I would think you just came across someone who had no idea what he was doing.

alright, so, there is a whole spectrum of fitting, pve ↔ pvp.
it seems like you think that “optimized fit for max isk/hr” is damage and tank… it’s not. the stats you go for is damage and warp speed.
Tank in PvE ships is more or less to trade lower isk/hr for the small chance that friends might be able to get on grid in time.

(edit, im writing from my perspective of how the pve is in null, the pvp mods might save you from the occational solo roamer in low/hi-sec, idk, that stuff dont typical happens in null)

and yes, there are ewar mods that have the potential to save pve-players, but that fit is far from “damage and tank”, that fit is called “bait fit” and is a pvp fit.
If someone has bling, it’s certainly not to be able to put in an ewar module - it makes no sense!
why would someone make themself a gank target, just so they might be able to maybe get away from PVP.

in reality, if ccp wants the players to PvE in PVP ships. Why do they even differ PVP from PvE when it comes to damage applications?

Don’t get me wrong, if ewar mods had any real use in pve, that would actually be more fun (according to me) … that would be kinda like a proper plaver versus environment type of gameplay.
I’m not against pve in a pvp fit, but I don’t think that the current game support that.
So I don’t agree with you when you say i “can” put on pvp modules on my pve ship. :confused:
it’s like someone said, you CAN put a mining laser on a pvp ship, but it won’t help you.

i used to have 2 neuts in my nightmare null rating ship to avoid loosing to a cloaked loki or other ■■■■
or losing a big ship to a fast orbiting hecate or t2 frig , its kinda sad etc
but
i though the problem in this topic was in HS pve
in null you guys have intel chats , capital umbrellas with faxes and stuff im kinda lost

edit:
i mean like
put some neuts in yout paladin to gtfo
put a web in your dominix so your drones can apply damage
put a scram in your barge so you can kill frigs and destroyers
put a tracking disruptor in your mining frig so your speed can help you
etc…
i dont have any solution for ganks besides dscam
and im a solo player so i hate to be ganked to …

EDIT… why the F is my reply above the post im replying to… zzz

Yes, I have, and I have disregarded this as false. I have covered “why” in my previous posts.
in all things eve, as you say… you take on different approaches.

if I don’t min-max for PvE - I might as well min-max for pvp and call it bait.
the difference in isk/hr is greater then the small added bonus of “maybe saving my ship”.

ofc I’m no scrub lord, I fit to min-max ROI (return of investment) thus… I fit t2 mods, no bling, tank over speed, etc.
BUT if I take another sidestep into PVP… then the ROI is stronger to go full pvp “bait”.

as I have said, the current game does not support pve in pvp ships, where i live.

Have you considered that being optimized for PvE means being able to deal with the PvP threat.

For the last week I have been mostly running the Huntmaster Sites in Caldari FW space. My main requirements when I put my ships together were:

  1. Must be able to survive the npc threat.
  2. Must complete the site in a timely manor.
  3. Must be able to operate safely in the high risk area safely.

My solution to point 3 was to use a command destroyer and micro jump out when threatened. However the point is that the PvP threat is part of the considerations you should be making, in HS that is am I war-decked, am I in a blingy ship that will be a good gank target and how far am I from Jita.

I have had some close shaves, but the ship I have been running the sites with has, so far, avoided loss. Although I did loose an assault frigate before I settled on my current set up.

In the Guardians Gala event my approach was totally different, the good sites were in wormholes and you were hard tackled most of the time. There I simply accepted that if I was caught I would loose the pair of ships, I lost 500mill worth of Battleships, but I profited many billions. Knowing what I know now I would consider jump drives on the battleships, but as you could warp directly into those sites I don’t think they would work.

1 Like

sorry for dubel post, this forum is weird af for me right now… time to go to bed I suppose.

Yes, I have, and I have disregarded this as false.
I have covered “why” in my previous posts.
in all things eve, as you say… you take on different approaches for the purpose.

if I don’t min-max for PvE - I might as well min-max for pvp and call it bait.
the difference in isk/hr is greater than the added >small< bonus of maybe saving my ship (capital/maruder-/ded/abyssal-runner ships)".

ofc I’m no scrub-lord
I fit to min-max ROI (return of investment) thus: I fit t2 mods, no bling, tank over speed, etc.
BUT if I take another sidestep into PVP … then the “ROI” is stronger to go full pvp/hull tank bait.

as I have said, the current game does not support pve in pvp ships, so i cannot approach pve in this manner, with pvp mods.
Exploration is PvE, but I’m not talking about explo PvE. (pvp ships work better for wh-explo?).