another more fair control would be if ccp simply made npc [shiptype] = a player’s [shiptype] T1/T2 pvp-fit.
and change how damage application works.
do like wow did and remove the “resilience gear” and make PvE and PVP damage application the same.
The foundation in skills is already there. Let’s take missiles skills
Target Navigation Prediction 10% decrease per level in factor of target’s velocity for all missiles.
Why only 10%? Why not 33% per level?
Guided Missile Precision 5% decreased factor of signature radius for all missile explosions per level of skill.
Why only 5% and not 33%?
if bombers could not fit torps… this would only affect the PvE weapons?
an only outliner could be Heavy missiles…? idk, perhaps the skill needs to be “advanced guided cruize/torp precision” ?
But of course, this all would be a 180 from the current ccp mindset, as they have actively empowered frig → cruisers size ship, they want them to be small fast piranhas that is immortal for bigger juicier fish.
This is word for word, what CCP wrote in the a-significant-update-to-industry:
" UPCOMING UPDATES
As was discussed in the EVE Online Ecosystem Outlook blog from last December, 2020 was a year of rebuilding - with a focus on the long-term health and sustainability for our income, ensuring that only pvp- lifes matters, and that the loss of pve players is atleast 1b, per ganked ship, and that New Eden becomes a dynamic and ever-changing place.
yeah, dude. no.
if you pick PVP as your main activity, this is true, then you get sp very slow.
if you pick PvE you can have all cruisers, all t3c, all bs, all drones, all missiles, all (sub cap) guns V within a year - without having to spend RL$. (and even some cap skills)
(and of course all the “core” skills)
but yes, it’s true about the IRL skill progressions, I’m saying that the hard-capped skills can meet much earlier than one year. (but meh… it has been discussed, and AFAICT solo pvp is not the meta…)
And today thou… 100b is just for swag/brag… titans are really kinda worthless outside a big sov-war, and only then they can only be in station tethere-range and blap the invaders… in a year more, i belive all capitals are just gonna be expensive paper-weights, as ccp intends?
so there is no real incentive to pay the active omega subscription, if your not actively playing the game, you dont loss out on any “precious” training time, as ccp is nerfing the incentive to fly anything more then a cruiser.
thinking about missiles skills in general… its all messed up… but is it only me who thinks the Target Painters “bonus” is illogical?
Missiles are obviously proximity-activated? thus, having an enlarged false “proximity” area would in fact decrease the chance to hit the actual target.
TP’s just provides a false signature, they are not an actual enlargment beam?
why is TP even a thing?
why ain’t it called “laser point/tag” … you know the things armys recons soldiers use “to paint” the target for their incoming air missiles.