That’s not how physics works.
yes. you are right, I am sorry.
now I remember…
every time a spaceship re-enters from space and hits earth, the earth moves a couple of inches. This was a great headache for NASA science until they discovered that they could launch the space ship on the other side of the re-entry area … thus rebalancing the earth’s movement to stop the earth from spinning into the sun.
as usual, you are correct, I take off my hat.
its also why airplane traffic controls around the globe has to perfectly match every plane taking off and landing… the force that hits the earth surface has to be in perfect equilibrium … or else… we will launch ourselves into the universe, and we forgo the proximity to the sun… and we all die and all life will cease to exist.
Bit of an exageration but true.
You should read up on how gravity and bodies in motion works.
Reading up on gravity has never given me as much intuition on gravity as playing some Kerbal Space Program.
Universe Sandbox lets you do really silly things with gravity, and speed.
I shall not read up on gravity and bodies in motion, nor will I argue against your idiotic bs as you are a forum troll that will deflect and change the subject when proved wrong, just like destiny.
We both know you are just here to ■■■■ on everything and derails any topic you can.
I simply said that an in-game occurrence, previously stated in this thread, could be explained logically with known physics if given certain rules.
unlike the ingame module known as “target painters”.. which seems to be some kind of “enlargement ray”.
Because it cannot give a positive “buff” in its current state, a larger “false”/shadow sig radius actually makes the missile trigger an explosion further away from the actual ship, thus apply less damage to the true sig radius.
This illogicality could however simply be avoided by changing target painters into a laser tag that applied to tracking OR some kind of space “magnetic/funnel”-projection that twisted the space, so more bullets/missiles applied to the target ship … instead of something silly like an bigger sig radius/enlargment ray.
and this entire discussion is off topic.
and eve missile application formula is yuk. and also.. target painters generelly suck.
#make tp great (again?)
it really have the potential to bridge the VERY LARGE gap between pve and pvp ships.
Its just how physics works but whatever man.
If only you also knew how real world laser painting for artillery works, they you wouldnt criticise me for pointing out a factual flaw, then proceed to show your ignorance of that field too.
Youre the one that just derailed it, so I guess you are trolling your own thread.
Laser painters have nothing to do your theories regarding CCP and Pay to Win, and neither does your (false) accusation that Im trolling you.
Also, if you dont want people to troll you, maybe think about being less rude to people?
Whatever man, you just want to argue about how in your opinion Target Painters arent magifying the target’s sensor footprint for the benefit of a ship’s targetting system.
CCP and pretty much everyone else disagrees vOv
I’m a tad sorry that you really believe that’s how physic works, I cannot/don’t want to help you get smart.
more trolling.. lots of words. not really saying anything.. mixing two separate arguments into one. the only thing that is clear " you dont know - i know!!" .. so much argue skills. lol.
aww, if you don’t want people to be rude on the internet.
1st lesson. unplug the internet?
2nd lesson. Stop repeat trolling the same guy’s, different threads on the internet.
3de. stop read other people’s words in your own frame of mind - it’s less likely that YOU will project your own attitude on those words.. learn to stop hitting yourself.
source pls?
This ridiculous conversation is what you wanted to do today?
lol begone troll.
There’s no reasoning with some people.
reapet of the words in all other of my topics that you came shitting into.
perhaps one would think you’d learn.
also. on topic. Yes i do know.
the use of millitary Laser tags help guide an air-to-land missile to its designated target, its has nothing to do with “artilllery” wich is land/sea-to-land missiles.
Raytheon would like to disagree, their Excalibur system is laser guided artillery shells; it works very well according to the US Army who are currently mucking round with it.
FYI missiles aren’t generally considered to be artillery, they’re missiles pure and simple.
if I was a military man/military buff, then id also knows it is called “surface to surface” or “air to surface”… i guess. but yeah.
I’m talking about missile guidance systems IRL and in-game. He is trolling about projectile weapons.
on topic thou…
I just “found” dunk dinkle’s blog, and he writes pretty interesting stuff.
opposite to what ccp thinks/says/claims. here is a core leadership figure talking about the biggest war in eve history and he says;
The ongoing server-spanning war is a completely player-driven conflict. The war has nothing to with the economy or scarcity and is based on a combination of grudges and existential threats that go back years.
And even if Dunk is a lot nicer and politically correct than me (and better with words). his words about the ccp-scarcity is this;
While these disincentives are frustrating to most players, they show no sign of effectively stopping “capital proliferation” or large-scale empire power projection, some of the stated goals to justify the “starvation” that players are dealing with currently. The frustration continues unabetted with no public design targets, timelines, or tangible “carrot” for players to be looking forward to besides “weaponized inconvenience”.
and he also sums up my reason for this entire thread pretty neatly… lol… if only id read it before I started this topic xD
People play EVE Online as an escape for the humdrum and horrors of real life. They will endure some inconvenience in the game, but their willingness to grind in a system that is literally working to make their time less valuable has limits.
keep in mind that dunk post is from january, before the “industry changes” was public, but even then, he said;
once this conflict is over, we are faced with a game system that pushes large groups into the most economically rational decision; turtle up, generate resources, avoid losing powerful ships as they are hard to replace.
When this war ends, many players are going to be taking a hard look about how much they log in and are willing to grind. It’s one thing to endure frustration while striving to support The War Effort, but another to see it as the New Normal.
Even Today - when the industry cost of capitals is unchanged -
there is no reason? to go out and kill NPC in capital ships
Battleships have slightly less DPS then a carrier/dred, but + 2x warp speed. making battleships the best krab/rat income bringer ships overall.
in the future, industry changes, where t1 bs become a lot cheaper and capital/supers ALOT expansivare.
yeah… I just don’t see a point in an active omega account???
like… what the point, there is no need to have high sp so i dont need the 2x traintime and t2/t3/capital skills unlocked… and if I already have high sp… im better off sitting in an t1 alpha ship.
You really like being wrong.
Like I said, no reasoning with some people.