Hey, CCP. i know what your doing and i dont think its going to work

It’s the whole you don’t have to be faster than the bear, you just have to be faster than the other guy also trying to get away from the bear thing

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Two non-optimized ships will be better than one optimized one.

It’s quite possible to design content that would be too difficult for any single ship, but manageable for two ships that aren’t fully dedicated to a single task.

You’re right about that!

For example, the site could be reasonably easy but require two gates to be activated simultaneously.

Are Procurers also still cheaper than their bigger non tanky sisters?

Spider tanking ftw, I used to run c3s in a pair of spider ranking max dps bcs

No idea about the current prices. How do their blueprints compare, do they require an equal amount of materials? I do remember the volume of the Procurer is much smaller… but have no idea if it also requires less materials.

Procurer is about 43 mill, Retriever is about 47 mill iirc

When I used to build em yeah Proc was a lot cheaper.

First of all, thanks for seeing/saying that.
Every player needs/wants isk, as isk translates to all in-game activities - no matter if it’s PvE or PVP.
the usual PVP-crowd whining on the PvE crowd, when they “dare” to be talking about isk-reasons, is just dumb and tiring
We can agree that it’s the developer’s “fault” but I cannot agree with you that it should be impossible to do “high-end” pve solo.

My incentive in omega is “growth”, in networth, skill points, and in “leveling up” being freer and freer to do what I want and more self-reliant.
I started with belt ratting in a catalyst and have grown from there.

Now, When I CAN achieve higher and higher content, CCP decides to nerf everything.
So what have I’ve been building towards this entire time?
if anything I think there should be more and higher lvl content - for me and others alike, solo or for fleets. But lol… glhf trying to convince ccp of more isk income.

Mind you…
The highest end-game PvE isk income/hr is all group activities, of real people or alts.
c5-c6 wh; if you want to grind them, you need a powerful fleet setup or 1+ capital, this is a lot of r/isk on grid, given nature of wh, so if you are there for isk, well then you “need” multiple accounts/real pilots. (c4 can be done in a powerful solo ship, as you say, and i think c5 also? but then its sketchy af)
Incursions:
You cannot mechanically do them by yourself in 3 ships, mechanically you need 10+ (up to maximum 120 pilots.) You need logi, damage, and tank, just like any other MMO.
T6 abyssal:
“mechanically” you will lose isk to a point where t5 is more isk/hr - if you do them alone (don’t do t6 it in ONE blingy cruiser) T6 abyssal are done by ROI- schematic and best ROI looks to be 3x frigates.
Mining: critical strike from CCP nerf-bat

It is possible and IF CCP realize their mistake in trying to nerf PvE …
Perhaps they will put it in. I agree and i think CCP should focus on evolving EVE, instead of reverseing EVE.
but mind you, that content will likley still be done by one single person.
but its not all bad;
That player will ofcourse sub 2 accounts - so he will be “forced” to buy 1000 plex every month, thus, he will do his part to feed ccp real money from the “RL $ whales” that would otherwise saturate the plex market.
And because of that, the whale will get less for his dollar and pump in more money.

and for the sake of a good time…
ccp should also make players and npc more alike when it comes to the terms that dictate applicable damage and ewar.
(thru skillpoints, as the foundation is already there … just not strong enough to be applicable to pvp)

i dont know
i was toying with a 1 million skill points char the other day and i killed a experienced 200+ kills solo dude … it was extremely rewarding

EVE have a horizontal parallel progression unlike most mmorpgs
in a year you can be as good as the older pilot in the game in ONE thing
so instead of one very steep progression eve have MANY very short progressions
besides the CHAR progression there is the player progression
eve is a also a IRL skill game
the IRL skill progression is vertical
besides the many horizontal char skill progressions and the vertical IRL player progression there is a METAGAME endgame
being ,the Mittani , or princess Aiko, doing politics etc
if you don’t partake in the endgame METAGAME , and less than 1% of players do , because is not made for every player , the max ISK you need ATM is about 100 billions to buy a titan and a station , just for bragging rights , or whatever , more than that you are hoarding like Smaug, you are not progressing , just holding isk for the inevitable time that you quit and are buried with your money AKA the best isk sink in the game

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I think all skill requirements should be removed from ships. The skill bonuses and the skill requirements for other skills should remain intact. So for example, you can get into a HAC right away, but if you want to take advantage of the ship bonuses, you’ll still need the cruiser and HAC skills trained up.

Let people attempt to P2W by getting into the biggest ships right away. The game will be so much juicier if they do.

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Removed a large number of off topic posts. Keep it civil and on topic. Thank you.

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You can design content like that by making forms of soft-control powerful enough that it beats raw applications of damage.

Tanking and Healing in others are essentially forms of control, Healing being so OP because it’s the control against the ultimate form of CC, Death.

Pretty much, if you make ALL the current electronic countermeasures mandatory to handle an NPC and make them potent enough that the addition of one pilot would bear just upping your dps on grid, people will bring more players the same way they feel like they have to bring a tank and a healer in other games.

Not sure if that’s a good idea…

There are ships I would fly even without any of the skill-related bonuses. Take for example a travel interceptor, a cyno recon, a suitcase carrier, a jump bridge titan.

We have pre-requisites for a reason. People who want to P2W into big ships can still make the same mistake you suggest with prereqs, by not training past the minimum skills and no support skills. :yum:

So, two points:

  1. Using ships outside their intended purposes is something generally reserved for high-end gameplay, and as such isn’t something that a new player who doesn’t want to wait would engage in.
  2. Certain use cases (like capitals, titans) are so expensive, that anyone buying their way into the ship could, and most likely would, buy their way into the skills as well.

So there would be little overlap. Most of the non-skilled use you’d see would be on the lower end (e.g. the day-old carebear sneaking money out of the anniversary gift fund to buy a Golem for running missions - true story by the way).

another more fair control would be if ccp simply made npc [shiptype] = a player’s [shiptype] T1/T2 pvp-fit.
and change how damage application works.
do like wow did and remove the “resilience gear” and make PvE and PVP damage application the same.
The foundation in skills is already there. Let’s take missiles skills
Target Navigation Prediction 10% decrease per level in factor of target’s velocity for all missiles.
Why only 10%? Why not 33% per level?
Guided Missile Precision 5% decreased factor of signature radius for all missile explosions per level of skill.
Why only 5% and not 33%?

if bombers could not fit torps… this would only affect the PvE weapons?
an only outliner could be Heavy missiles…? idk, perhaps the skill needs to be “advanced guided cruize/torp precision” ?
But of course, this all would be a 180 from the current ccp mindset, as they have actively empowered frig → cruisers size ship, they want them to be small fast piranhas that is immortal for bigger juicier fish.

This is word for word, what CCP wrote in the a-significant-update-to-industry:
" UPCOMING UPDATES
As was discussed in the EVE Online Ecosystem Outlook blog from last December, 2020 was a year of rebuilding - with a focus on the long-term health and sustainability for our income, ensuring that only pvp- lifes matters, and that the loss of pve players is atleast 1b, per ganked ship, and that New Eden becomes a dynamic and ever-changing place.

yeah, dude. no.
if you pick PVP as your main activity, this is true, then you get sp very slow.
if you pick PvE you can have all cruisers, all t3c, all bs, all drones, all missiles, all (sub cap) guns V within a year - without having to spend RL$. (and even some cap skills)
(and of course all the “core” skills)

but yes, it’s true about the IRL skill progressions, I’m saying that the hard-capped skills can meet much earlier than one year. (but meh… it has been discussed, and AFAICT solo pvp is not the meta…)
And today thou… 100b is just for swag/brag… titans are really kinda worthless outside a big sov-war, and only then they can only be in station tethere-range and blap the invaders… in a year more, i belive all capitals are just gonna be expensive paper-weights, as ccp intends?

so there is no real incentive to pay the active omega subscription, if your not actively playing the game, you dont loss out on any “precious” training time, as ccp is nerfing the incentive to fly anything more then a cruiser.

ps.
thinking about missiles skills in general… its all messed up… but is it only me who thinks the Target Painters “bonus” is illogical?
Missiles are obviously proximity-activated? thus, having an enlarged false “proximity” area would in fact decrease the chance to hit the actual target.
TP’s just provides a false signature, they are not an actual enlargment beam?

why is TP even a thing?
why ain’t it called “laser point/tag” … you know the things armys recons soldiers use “to paint” the target for their incoming air missiles.

And here I was sitting 'n thinking that, in outer space, when a ship and an asteroid hit each other and the ship harmlessly goes boing while the asteroid remains motionless, that was pretty illogical.

not really illogical in the same sense, I understand what your talking about. Is a game mechanic that differs slightly from reality.
BUT, As long as one of the two bounces off, It can be explained in reality, if we assume that the roid/rocks/field have their own gravitational pull/weight, that act as a force anchor, that is far stronger/greater than the force of a colliding ship… then only the ship would bounce.

Also, I’m no miner, but I think I read somewhere that 1 asteroids could be 1 million+ in m3?
post ccp nerfs ofc, so at least at some point in time, it made logical sense that only the ship would bounce.
CCP should introduce bouncing asteroids thou, it’s logical on many levels.
CCP take an official stand against pve already… enough with this “temporary… lol” starvation period. Very tiresome, lets begin the era of pvp-only and lets see how that turns out.