Yes, they want to get to the point where losing stuff is “exciting and means something” … but we long established that the pvp in this game is about having +1 in fleet, or having the upper hand in ways that aren’t really tied to individual pvp skills.
so in reality. “the exciting part” is going to be “alot more grief about losing something”.
since it pay to win, this is capitalism. communism is what you suggest, that everyone is equal regardless of their bank account.
communism is a political and economic system, it’s not “everyone is equally worthy, regardless of their IQ.” the latter is socialism.
Nope. Captialism is about in-game accomplishments being rewarded on their merits. Communism is the belief that even players who suck at EVE should be able to succeed and have equal SP as long as you can come up with an out of game reason (like having IRL cash) why they should be shielded from the consequences of their in-game failures.
im not gonna argue with someone who argue against a dictonary… but never the less…
in-game accomplisments… like starting out in a catalyst, working their way up with drone boats… into a nidhogger… and then poof gone.
nerfbat incomingg… no ingame merits, as in a year, with current developments… all capital ships are redundant paper weights.
Successful players will adapt to this, just like successful capitalists IRL adapt to market changes and continue to be rich.
Do you want a communist system where players who get their stuff nerfed are coddled and given free stuff to make up for their losses and make sure that everyone remains equal?
you should read up more on what communism and socialism is, and how they differerent.
also fyi, the super rich players dont need to adapt, they ccp changed the system to protect and serve the super rich… with all the market changes and what not… so… yeah… ok. gl hf in space my communist friend.
eve pvp is great , i know people are entitled to have a opinion
but those who say eve pvp is bad are wrong ==== joke joke don’t fixate on this part …
btw of course there will be more carebears than pvpers , of course there will be more f1 monkeys than pirates , of course there will be more gate campers than hunters , people are cowardly , lazy , unskilled , the eazy ways is the more popular way
but most of the time the hard way is more rewarding
im not saying that all the player should do pvp , do what you want , the game is made to have fun
a industrial is as valid as a pirate , a miner is as valid as a pirate
but don’t come here saying eve pvp is this and that wen you don’t engage in it
losing a barge is not a pvp expert certificate
and as i said before i lost MUCH MUCH MUCH more than most of you , to ganks , to camps , 20 v 1, im on the run to have my 1000th solo kill ,my kills are mostly , FW fights , duels , and suspect baiting , i know people that have 2k, 3k, we exist , and we like our little niche metagame , don’t come here to tell lies about it
edit:
btw look at my wallet
im poor AF, i spend all my money in ships to create free content
i do it for fun but I’m so tired of resentment here in this forums , for having a hight risk , objectively good for the game style of play
You people don’t have any self-respect. No backbone whatsoever - your spines are like wet rags. How do you even sleep at night? When you look in the mirror today, remember this moment and think about how you don’t have even a shred of integrity.
I swear, there’s something about the carebear play style that just attracts the worst possible human beings. It seems to be like catnip for those with asocial, cowardly, and opportunistic-backstabbing tendencies.
It’s not that far-fetched, but the issue lies in most of these people never having read any of the associated works by the likes of Smith, Marx, and Engels. They at best have a college freshman understanding of the concepts, such as “communism = everything is free yay!” and “capitalism = gotta pull on those bootstraps yo” plus whatever they’ve picked up from Reddit and their favorite network news commentator-slash-yelling-person.
The actual concepts go far beyond these five-word distillations, and there’s actually quite a bit of overlap and reconciliation between the two systems (e.g. capitalism actually needs considerable elements of socialism to function or it will devolve into tribal anarchy - a strong central government is required to handle such issues as externalities or people will do stuff like dump industrial waste into orphanages in the pursuit of an extra dollar).
That said, Merin’s interpretation is by far the most accurate. Maybe just not detailed enough because Merin’s arguing with mouth-breathing Dunning-Krugers who say stuff like “you should read up more on what communism and socialism is” while not understanding that artificially bridging a skill divide via external intervention (whether it’s a government mandate or dumping real money into a fake game doesn’t matter, and who does it also doesn’t matter) is fairly indicative of a communism-leaning system.
It might be more rewarding emotionally, but not physically/financially. The reason why more people take the easier route is exactly because it’s more rewarding physically/financially, e.g. camping gates will give you considerably more loot and kill mails than running around belts looking for ratters to kill.
EVE is a theocracy, if anything. All that we do is done by the will of God (CCP), in a world that they’ve created for us. CCP giveth, and CCP taketh away.
I would argue the only trait where carebears and gankers generally differ is that one side is more introverted and another is more extraverted. Gankers are equally asocial, cowardly, and opportunistic-backstabbing crowd as far as I’m concerned.
Disagree. Gankers avoid risk as a pragmatic decision about optimizing their strategies for playing a game, carebears avoid risk because they’re terrified of loss and become genuinely upset if they lose something. And whenever someone is escalating beyond the bounds of the game to IRL death threats and such it always seems to be a carebear throwing a rage fit over people playing a game in a way they don’t like.
Of course it’s also important to emphasize the difference between carebears and people who engage in PvE activities. Many stable and healthy people engage in PvE, but those people don’t tend to identify as carebears.
Even if you were to make that argument against gankers specifically, ganking is just one of many different types of nonconsensual PvP found in the game.
Furthermore, it makes no sense that players who play in groups would be asocial (asocial and introverted mean the same thing, by the way), or that players who accept and engage in nonconsensual PvP would be cowardly.
It just sounds like you’re trying to get a shot in at the PvP/piracy crowd because “griefer = bad person IRL,” but your claims don’t have any actual merit in practice.
Carebears avoid risk as a pragmatic decision about optimizing their strategies for playing a game, gankers crave interacting with other people because they’re terrified of being alone and become genuinely upset if nobody notices them.
As long as CCP does not cater to one side only and does not destroy other’s playstyle it’s all fine. Shittalking is fundamental part of the game. From both sides.