High Sec Candidate

Two people who clearly have more history than just this thread are… talking.

EDIT: another evening over. I might have trouble logging in tomorrow, because I have to work all day. I am going to try and work something out… but I’ll definitely be back on Thursday.

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lol. They did increase safety for those who use it for increasing safety - bulheads and istabs help. But what you see is people mostly going gung-ho with cargo expanders. maybe we should add rigs as fitting option? That way frieghters could be tanked more. [and we all know that people will use rig slots for cargo expanders, in effect shooting themselves in the foot]

I’d actually be in favor of that. Originally they wanted to have freighters with rigs and no other slots… but there was a worry out there about the lack of flexibility.

Bulkheads and Istabs do not really do anything to save freighters. Empty triple Bulkheaded freighters have been ganked. And the istabs alone do not make Freighters quick enough to escape the bumpers.

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Please stop spreading this disinformation. If you mean to say that istabs or bulkheads don’t make you 100% safe I’ll completely agree. But to claim they “do not really do anything” is disingenuous. Cargo-expanded freighters are over-represented in the killboard stats. Bulkheads DO make you a less lucrative target. Istabs DO increase your chance to avoid being bumped (as well as speed up your travel time in general). Neither make you perfectly safe, but that is a completely unreasonable standard to decide whether something is or is not working.

Freighters don’t need rigs. They have fitting choices and trade-offs as they are. If they aren’t sufficient, or freighters are too weak in general, then just change the base stats of the ship, or the ship and modules, to address that. Personally though, given how many freighters I see in highsec, I believe they are overwhelmingly the preferred choice of highsec hauler and are in no need of a buff or more fitting choices. If anything, the other haulers need some love, or freighters a little bit of the nerf bat, to bring the hauling choices back in-line.

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I do not regard it as disinformation.

Having bulkheads fit makes the gankers bring more DPS. Having ISTABS fit does nothing, because the freighter is so slow anyway, that the bumper waiting for the target can be on the freighter before it moves.

Ignoring the fact that some freighters get ganked irrespective of the cargo or fit…

the only thing that really influences that target choice seems to be the potential loot. Having bulkheads fit means that you can carry a little bit more loot before it gets worthwhile for the gankers to risk ganking you… but assuming Taloses (one of the more expensive options) it is still only a couple of hundred million extra that you can carry. With the increase in multi-boxing over the last years it is less of a problem to get the necessary number of ships together… and as already covered in this thread… it is only a question of maths.
Once you have the required DPS the freighter will die (Bulkheads or not).

The only thing that would seem to be able to affect the chances of being ganked would be the value of the cargo being carried. If you are not worth ganking your chances of getting ganked are greatly reduced.

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I’ve died several times at gates in a claw before it got nerfed, with full set of istabs.

And we all know that bulkheads merely prolong the inevitable.

Nit picking much?

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Exactly.

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Quick question: what ship size does it take to bump a freighter?

Most people seem to use battleships, depending on the modules to increase the relative impact.
Properly fit Vagabonds make one hell of a impact.
Bumping a freighter with a Stabber does not really do much.

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ROTFL, vagabonds, that is a nice joke…

500MN OMEN…

And I have survived 6 smartbombing battleships in sub 2s frigate…
No one said you can’t be locked if you are sub 2s.

Ok Mr perfect. You know everything about Eve and everyone else is wrong.

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So let me get this straight. for you align off 20s is no different than align of 40s. As far as I can see it makes the difference in ability to warpoff from being bumped.

As for extra dps against bulkheads… of course they will bring extra dps - otherwise it can’t be killed. Whatever gankers do it is about maximizing chance of success. The difference though is that extra tank will require extra dps to take it down, which either means more expensive ships or more manpower… either of which may not be at hand (more expensive ships may be worth more than loot, manpower is always on the short end [at least outside of burn jita]).

Nope, I don’t know everything. But I know enough to know that both you and lorelei already lost. At least in spirit - one can smell that defeatist attitude. Nothing helps and matters cause gankers will always do something to win.

How long does it take the Machariel to get there?

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Watching them stealing drones from an Orca was… interesting.

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That is what you said, not what I said.

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By 50% chance do you mean a chance based mechanic? For example a 50% chance a CONCORD repair ship will spawn immediately and mitigate all damage or something similar?

No they don’t. They increase the cost of attacking another player, often to the point it makes you a non-profitable target. Maybe in lowsec where there is no/minimal cost of aggression they aren’t so useful, but in highsec the increase, often quite dramatically the cost to try to attack another player.

Why is this such a hard concept for people?

Istabs buy you many seconds of time to which to escape. It doesn’t do nothing - it will allow you to escape if the bumper is too far away. Which, I’ll agree isn’t a great defensive strategy given you are still quite slow, but they do still provide significantly decreased travel time. Which is the trade-off here: reduced total trip time for less tank.

Regardless, if you think these trade-offs are not sufficient or freighters are too weak, the solution isn’t to add another layer of fittings - just buff the current ones or the base stats.

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Honestly? When I wrote that back in… 2014? I was not thinking of that, I was also not trying to invent ways that CCP could change the situation (not knowing how the code is written…).

Definitely not.
I was also not sitting down with a calculator or spreadsheet and trying to mathematically calculate what would exactly constitute a 50% chance (instead of a 48/52 split for example).

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