High sec ganking seems controversial. I find it to be an intriguing problem/controversy.
Is stolen cargo the same as, say, a combat booster? That is, is it marked for confiscation? If not, why not? Why should Concord confiscate boosters if they aren’t confiscating stolen goods? As far as I know, once a suspect timer is gone it is as if there is a sort of clean slate for the stolen goods. It’s like I get to keep a car I stole if I hide it well enough, and, I serve my prison sentence. I find this unsatisfactory. There is a significant amount of technology and coordination required to manufacture, transport, fit, and fly fleets of fancy pants spaceships in New Eden. I find it implausible that the people of New Eden–the factions, manufacturers, and corporations, etc.–haven’t figured out what a serial number is, or at least something related, and found a use for it. Every module with a serial number, call it serialized, should be tracked as soon as it is taken from a red wreck in high sec that can only be created in high sec due to illicit violent action. Maybe we balance this by keeping charges and pirate faction modules unserialized.
Here’s an idea. Give the contents of red wrecks, created by illegal kills in high sec, a “stolen item” property upon it’s being taken by anyone. That is, anyone save one group: the ganking target’s “trusted connections” and their self. You can establish the connections, or else it will only be you that views the wreck as white*.* You can only fence the stolen items (create buy and sell orders for that item marked stolen) with connections to entities in low sec and obviously null sec depending on who runs the place. If someone takes from your red wreck and puts the items for sale, concord publishes the location of the stolen modules. But, only with participating markets. There might be a few wretched hives of scum and villainy in low sec.
Maybe it can work like this. You can’t travel with stolen modules fitted or in cargo in high sec without confiscation, cloaking, or wrapping. You can’t buy or sell them in high sec. This should just be part of what it means for NPC stations to have a market in high sec space. It’s not just some slow police hanging around where people usually get to warp about pretty freely. Though, I’m not familiar with Concord lore and how much power they have and other faction police have. Presumably it’s something because the NPC locals do not arrange to shoot the police.
Removing and replacing the “chip” or whatever it is that stores a module’s serial number can only be done with special low/null sec structures or services that require materials to get going and materials to replace the “chips”. Less effective services should be available in low sec NPC service stations with a high risk of breaking the module into its constituent materials, at a loss. It’s not like simply scratching off a serial number. Maybe it can be a special type of reprocessing. Furthermore, if you want to gank and sell to low sec and null sec folks that only stay in low and null sec, good for you, but it won’t be as easy as jacking someone’s property, docking for fifteen minutes and then going to a market hub to sell it. It’s lame honestly.