High sec ganking...content ideas

High sec ganking seems controversial. I find it to be an intriguing problem/controversy.

Is stolen cargo the same as, say, a combat booster? That is, is it marked for confiscation? If not, why not? Why should Concord confiscate boosters if they aren’t confiscating stolen goods? As far as I know, once a suspect timer is gone it is as if there is a sort of clean slate for the stolen goods. It’s like I get to keep a car I stole if I hide it well enough, and, I serve my prison sentence. I find this unsatisfactory. There is a significant amount of technology and coordination required to manufacture, transport, fit, and fly fleets of fancy pants spaceships in New Eden. I find it implausible that the people of New Eden–the factions, manufacturers, and corporations, etc.–haven’t figured out what a serial number is, or at least something related, and found a use for it. Every module with a serial number, call it serialized, should be tracked as soon as it is taken from a red wreck in high sec that can only be created in high sec due to illicit violent action. Maybe we balance this by keeping charges and pirate faction modules unserialized.

Here’s an idea. Give the contents of red wrecks, created by illegal kills in high sec, a “stolen item” property upon it’s being taken by anyone. That is, anyone save one group: the ganking target’s “trusted connections” and their self. You can establish the connections, or else it will only be you that views the wreck as white*.* You can only fence the stolen items (create buy and sell orders for that item marked stolen) with connections to entities in low sec and obviously null sec depending on who runs the place. If someone takes from your red wreck and puts the items for sale, concord publishes the location of the stolen modules. But, only with participating markets. There might be a few wretched hives of scum and villainy in low sec.

Maybe it can work like this. You can’t travel with stolen modules fitted or in cargo in high sec without confiscation, cloaking, or wrapping. You can’t buy or sell them in high sec. This should just be part of what it means for NPC stations to have a market in high sec space. It’s not just some slow police hanging around where people usually get to warp about pretty freely. Though, I’m not familiar with Concord lore and how much power they have and other faction police have. Presumably it’s something because the NPC locals do not arrange to shoot the police.

Removing and replacing the “chip” or whatever it is that stores a module’s serial number can only be done with special low/null sec structures or services that require materials to get going and materials to replace the “chips”. Less effective services should be available in low sec NPC service stations with a high risk of breaking the module into its constituent materials, at a loss. It’s not like simply scratching off a serial number. Maybe it can be a special type of reprocessing. Furthermore, if you want to gank and sell to low sec and null sec folks that only stay in low and null sec, good for you, but it won’t be as easy as jacking someone’s property, docking for fifteen minutes and then going to a market hub to sell it. It’s lame honestly.

It’s not, and any concept based off of this misunderstanding is fundamentally flawed at its core.

Highsec ganking is the end result of someone failing to apply basic sense at multiple stages of the decision making process. Hint, that person is not the ganker. After that person makes multiple bad decisions, another person comes along and introduces consequences for those decisions, and is blamed for being the cause of the ship destruction.

This is not “controversial” by any stretch of the imagination. A hyena picking the lazy antelope from the herd for the pack to feast on does not generate controversy.

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I don’t know what you mean when you say “concept.” Maybe this is relevant:

The concepts are not in any way “based off” of it being a controversy as if it is a mistake to think that it is one. The concepts are based off of it being a controversy in objective fact as evidenced by this forum’s frequent posts on the matter and their comments and replies. You saying it isn’t a controversy doesn’t change the facts.

With regards to your arguments, I’m not sure if you need a logician or a therapist. I guess ill respond both ways.

The logic is all wrong. Say someone watches you leave your home to go to the store, stalks you to the parking lot, shoots your car until you fall out of it, and then takes all the belongings inside the car and the parts that survived the onslaught. Since they’ve told someone to drive the things away from the crime scene and hold them in a quiet place for 15 minutes, suddenly the ownership relation means nothing. Your bad decisions led to your experience and the lord’s of your property. If you’re cool with that, then you’re irrational regardless of whether you are talking about real life or a video game that takes people’s time. This is because the argument is bad, and will never work in any context for any claim, not just this one.

Now for psychology. You’re victim blaming and it should not be permitted in reality or virtual reality. This is not only because it frustrates and harms others. Not learning to understands and avoid what you are doing while victim blaming will lead to other problems cropping up for anyone who does it.

Your point about natural predators and prey is quite ridiculous and buzzing rhetorical. If you want predator and prey relations in safe places, then that means you don’t want safe places at all. So why not just say that instead? Eve should be all lawless. Is this what you want? I get the feeling you’d prefer the game to fail.

It is everyone else’s bad decision to allow such things like very lame high sec ganking to happen and not enforce the law in the way we see fit to discuss, virtually, or in reality. If you want to be illogical and victim blame then I’m glad your decisions are kept in isolation on a video game and the discussions about it.

If you’re stupid enough to walk down a ghetto alleyway by yourself in Detroit at 2 a.m. wearing Louis Vuitton, you deserve what’s about to happen to you. The exact same thing applies to being ganked in high sec….

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Ganking has been a thing in EVE since day 1, for 22 years. So no, it isn’t going to make the game fail. We’ve heard this argument 137 million times on this forum over the decades…

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Try using logic that isn’t total BS. Your “example” is completely fallacious. What you describe is what happens in warzones, and as someone who has been to a warzone, you know to watch out for dangers exactly as you describe. Eve is a f*cking warzone, after all. When you undock, you check for people scanning you, at every gate you check for people scanning you. When I was in Afghanistan, we were always checking for what wasn’t supposed to be there.

It’s. A. F#cking. Game. Shove your psychology back where it belongs, troll. Go psychoanalyze COD players, no one here cares, so get over yourself.

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No, we don’t. See EVE Echoes for what happens when you have 100% safe spaces….

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High sec should not be a warzone. That’s part of the argument. Law fails in warzones, if you want that, then give an argument to that effect. Plus, warzones are costly. Speaking of Afghanistan, it was costly for everyone, and high sec ganking is not.

I dont care that you’ve been to a warzone; it doesn’t follow that everywhere should be one.

I wont take it anywhere but here. You say it’s a game right after connecting the game to real life warzones. Your not making any sense to me.

It’s too bad for you that I never claimed or argued that it should be 100% safe.

New Eden is not a high trust society. You cannot apply high trust society morals to a game set in a low-trust dystopian future.

Calling highsec a warzone is a bit much, it’s more like Mega City One from Judge Dredd. People living there know that no one’s going to protect their stuff but them, and the Judges (Concord) only show up after the fact to execute the offenders.

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That would take hundreds of millions, if not billions, of database entries to serialize each and every module and item in EVE. Never going to happen. You people really don’t think things through when you come up with these “brilliant” ideas….

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High sec is no different than a modern society. It’s safe, for the most part, but people are also free to do what they choose, and suffer the consequences of doing so. Much like the real world police, Concord is not there to save you or prevent you from being attacked. They are there to punish the offenders and clean up the mess afterwards…

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Maybe you’re right, it’s a good thing we have powerful computers with powerful algorithms now so no one has to sit around screwing a bolt in all day to do it.

But that’s not really what I said to do in the first place. We track module damage and boosters just fine. Dont see a problem with tracking stolen items.

Bright ideas. Like Eve. Look I’m just giving ideas. I didn’t think a video game could scratch such a complex itch in the first place, but here we are. Wouldn’t have thought it possible without paying for so long and still finding things to do.

Before I went through all of what you posted in your OP, I would just send you a video of me deleting the 20 billion ISK worth of crap I just stole from you, out of sheer spite….

Real life also has actual indictment for actual offenders and recovery and return of stolen goods…particularly in the safer places. Except it’s not like real life because you can just swap toons endlessly and be reborn post-podding.

I say the criminal act should be similarly as risky in high sec as it is in real life as you say. Its not a tall ask. Track the goods stolen in high sec and confiscate them. If criminals “make the wrong decisions” with their illegal cargo then they get punished for it. They lose their fleets ships for nothing. I see no problem with this. Hell, they can all keep ganking to their heart’s content.

They’ve already factored the consequences into their cost of doing business, and they’ve done that every single time they’ve gotten nerfed over the years. The problem isn’t ganking, the problem is the people who whine about an intentional aspect of the game

CCP has never thought of ganking as a problem, only certain aspects of it like perma-bumping freighters, directly profiting off the loss of the gank ship through insurance, tanking or evading Concord, and stuff like that.

There have been repeated buffs to mining and hauling that make them much more difficult to gank when used by a smart pilot. The Skiff and the Orca can be easily tanked to survive any gank attempt that isn’t spending more in ships than they’d ever hope to get from the gank profits.

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