And also to give you another reason to react, here is something I want to add. You can ask yourself why so many high‑SP players stay in highsec instead of moving to low or null. A recently closed thread reminded me of this: High skill point players are not progressing out of highsec
A Reason High‑SP Players Stay in High-sec
Over the years I’ve noticed something that many players misunderstand. People often ask:
Why are so many high‑skill, long‑term players still in high=sec doing relic sites, mining veldspar, or running level 1–3 content?”
The answer is simple:
Solo gameplay is no longer compatible with low-sec or null-sec.
I say this from personal experience. I lived in nullsec as a solo miner flying a Rorqual. I wasn’t a spy, I wasn’t causing trouble, I was just playing the game my own way. And yet, after a few months, I was removed purely because I was solo and therefore considered a “risk.” Not because of anything I did, but because of the political structure of null.
This is the core issue:
- Nullsec is controlled by player politics, not game mechanics.
- Solo players are seen as unpredictable or suspicious.
- Survival in null depends on group structures, intel networks, and coalition rules.
- If you don’t fit into that system, you get pushed out.
So where do solo players go?
Highsec.
Because it’s the only space where an individual can exist without being forced into a political hierarchy.
This is why high‑SP players stay in highsec:
not because they are afraid
not because they lack ambition
not because they don’t understand risk/reward
but because the game’s structure leaves them no other viable option
CCP often talks about “nudging players out of the nest,” but the reality is that lowsec and nullsec are no longer designed for solo play. They are designed for groups, coalitions, and political structures.
This isn’t a player problem. It’s a structural one.
If solo players are pushed out of null, and low-sec is too unstable for those players , then highsec becomes the only home left.