You donāt LIKE some kind of people, you donāt WANT to have those people in the game (the definition that fits is : casual players) ; then you claim that them being in the game is bad for the game, that they are dead weight.
You are wrong when you claim that casual players will necessarily leave the game faster than other people. You are wrong when you claim that they bring less to the game than other people.
You also are toxic when what you ask for you own good, you claim it is for the game good. Because what you ask for is actually to give YOU a better time, at the cost of all the other people who will have a harder one and leave.
or not.
I saw old players coming back, very happy to have the learnings and clone grade removed. I also saw old players coming back, happy to not have to handle that nonsense that was wardecs again.
Itās not that I think. Itās that you failed to prove there was one.
Therefore, you make a claim that is not proven.
AKA, BS.
Your following personal attack āyou are the only oneā wonāt change a thing to that : go ā ā ā ā yourself.
You canāt claim it is without evidence backing this claim.
When you use your personal interpretation as a fact, your claims are BS.
When you say āit isā without a proof, I can say āit is notā with the same absence of proof, as āwhat is asserted without a proof is dismissed without a proofā.
Nope, I never said anything about casual players. Being casual and being a whiner are not mutually inclusive. You can be a casual player, and still appreciate challenging gameplay. And be willing to deal with adversity head-on to the best of your time and ability. And not hesitate to ask for help and advice when faced with hardship, instead of complaining and making threats.
Casual players are welcome in EVE.
Whiners and ragers are not.
You will have to come to terms with the fact that there exist two distinct groups of players: those who accept open-ended, PvP-centric gameplay, and those who donāt.
You will never be able to cater to both, because itās quite literally a mathematical impossibility.
As such, you will need to decide on one of two possible paths that you will support: arguing in favor of keeping EVE as the open-world sandbox PvP game that it was created and advertised as, or arguing in favor of removing those core aspects of the game in order to transform it into a new product/experience.
Carebears thought that the watchlist change was a godsend for them, but in reality, it was the exact opposite, because players like me are able to put spies in their corporations, while they can never, ever put spies in ours.
But I do know for a fact that CCP enacted that change with the intent to nerf nonconsensual PvP. It was a, uh, competence issue.
Casual players are players who donāt want to invest their time, their will, in a game. Who stop the game the moment they find it not fun anymore.
They are not here for competition, for ego, they are just enjoying the gameplay.
āchallengingā.
Unrelated.
You canāt be a casual player, and accept that when you log in you are free to kill by people whom you know nothing about, and need to either lose your ships in fights you canāt win, or leave the group of friends you made.
So the people who left during wardec are what is called ācasual playersā.
Nope, I never said it. You can choose to interpret it however you like, but I categorically deny those claims.
Then theyāre playing the wrong game.
Just like someone would be by playing the wrong game if they wanted open-world PvP and got a game like Guild Wars 2 or Warframe. Can you imagine if I went on the forums of those games, and started making threads about not being able to kill players out in their game worlds?
Everyone is free to buy/download and try whatever game they wish, but that doesnāt change the fact that certain games were made with certain gamers in mind.
Except thatās the definition of casual players. If they start investing time in the mechanisms of the game, they are no more casual players - actually, they are less, because casual is not a binary state.
What you are complaining about, is casual players in Eve online.
You claim that if they donāt invest time in competitive gameplay, then they are not bringing anything in the game and they canāt enjoy it.
Thatās just wrong. Iāve known of casual players that still enjoy Eve.
And I also have known several PVP players that left the game.
So being casual or not, is not proven to be a factor for people keeping playing. Claiming that people who left the game would have left anyway is just wrong.
You complain about players who play a space game with PVP at its core (itās not PVP centric, that is just BS) and not willing to take part in the PVP aspect of the game, only in the āliving my own life with friendsā aspect.
Thatās casual players, which you often refer to as ācarebearsā.
There is just no way around it : you want to remove casuals from the game.
You consider that Eve should be a game reserved to hardcore players.
You have the feeling like since you had to be one, everybody else should too.
You donāt want people to enjoy the game. You want people to make YOU enjoy the game.
Funny you say thatā¦ if you do some research you will realize you missed completely the point ahahah. I live in null allready, and Iām not the one claiming for.mire wardecs
Nope, Iāve gone on record countless times at this point stating that I have nothing against players who choose to not engage in PvP in any way.
Thatās moot. One could say that a game in which you can attack anyone, anywhere, is about as PvP-centric as a game can get.
Nope.
Iāve stated many times that I define carebears as players arguing in favor of the removal of nonconsensual PvP from the game. I donāt define them specifically as players who only engage in PvE, or players who only play in a casual capacity, although of course, there can be overlap between multiple categories.
Absolutely not.
However, I do think that casual players need to be aware that EVE, like many other MMOs, isnāt made with casual players in mind. Players need to have realistic expectations about the games they play.
No, I consider EVE to be a game that more favorably caters to hardcore players. However, all are welcome to play it.
Absolutely not. I believe that players should be able to play however they want, as long as they accept the gameās inherent, existing rule set.
I do want people to enjoy the game, but I want them to enjoy the game that exists, and not one that they, in their minds, wish would exist.
Absolutely not. I want to enjoy the game on the gameās own merits and features, which is exactly what Iāve done over these many years.
Now that Iāve cleared up all of these misconceptions, I hope that we can move beyond you speaking on my behalf, and telling me (and others) what I say, think, mean, believe, want, wish for, et cetera, so that we can have a debate in good faith.
The term is coined to look like āPVP at its coreā which was a quote from a CCP dev, while adding in the omnipresence of PVP in gameplay, which was NOT claimed by the dev.
Itās just BS. If you want to use something thatās been established, you use āPVP at its coreā, anything else is just arbitrary words put together.
Carebears are people who donāt want to partake in PVP. Not those who want it removed.
Casuals are people who donāt want to invest energy in a game.
In Eve, PVP needs a heavy investment, so all casual are carebears.
So if you claim that ācarebears leaving is a good riddanceā then you affirm that you want to remove all the casuals.
You are not the one making the rules.
The game that you believe exists does not exist more than the one they believe exists. You are not the one making the rules.
Perhaps a sliding scale where the cost to war dec increases or decreases based on number of members in the corporations? So, you canāt just dec some little mom and pop shop but you can go after da bigguns
That way, at least a corporation with so many members cannot hide by not having any structures. Like say, make it possible to dec them when they are at about 10 members, but make it cost a lot if itās a corp of 100 doing the deccing
This would also make fights more fair, possibly. As a corp of 10 could dec another corp of 10 for little cost. But again, a corp of 100 cannot dec of a corp of 10 without it costing a lot
Also, it needs to be dynamic. You have to make it so you canāt just dec them at 10 and then have 90 members join up right after
Actually, now that I think of it. It could be based on how equal number the corps are to each other. So a corp of 100 deccing another corp of 100 wouldnāt cost as much as a corp of 100 deccing one of 10
I donāt know about you but I think all these changes are encouraging folks to play outside of highsec. Yeah you canāt wardec player corps anymore unless they have anchored a structure, but I think they also deal with less anoms, less ore, missions paying a pittance. All the while you are competing with your fellow highseccer that doesnāt understand opportunity cost. Highsec needs to be a place where newer players can get together and start somewhere, and not be so lucrative that the vets ānever grow upā.
Iām not saying you should just go to null, but maybe try probing out a wormhole or go into that lowsec island for content. This is for carebear and OG wardeccers alike.