Others will try fighting back, get respect from their attackers, get reimbursed/rewarded for showing some fortitude, and given advice to leave their current deadbeat carebear corporations in order to go learn how to play the game properly.
Quite literally how I’ve made some of my best EVE friends over the years.
Do you know how fruits rot faster when they’re put together with other fruits that are already rotting? New players are the same. Put them into the company of ineffectual, impotent, serial whiners, and they will similarly stagnate and shrivel up before turning to dust and memories.
Wars, if anything, save them from that fate. At least those who can be saved.
Boring-ass asteroid grinding and repetitive missions also remove people from the game.
No.
Wars removed people from the game. People that you may or may not like, but your opinion about them is irrelevant.
What’s more, the idea that people being able to survive a war dec is bound to their value is complete BS.
Wars are not just, fair, or whatever. War veterans are people who survived by chance, then learnt from their experience. Nothing about personal value. The idea that there is personal value outside of chance and circumstances is just a myth. That’s quite literally the lesson that is brought in Forest Gump : you can be a complete retard or a genius, chance is all that makes life good or bad.
I do. You forgot to include NS anom farming in supers.
I’m actually not entirely sure that some EVE players are actually people. In fact, I’ve chatted up some EVE characters before that were going about business (and didn’t act like bots did, especially considering that no one would be botting those low-end activities), and they never responded!
So I totally wouldn’t be surprised if there are some potato clocks or whatever logged into EVE on the other side of the internet.
Everyone can survive wars in EVE. All it takes is some willpower and self-respect. The people who permanently leave EVE because they were on the receiving end of a war are the same people who would throw Contra in the trash because they lost all their lives within 45 seconds of starting the first level.
If not because of wars, then those players would quit because of something else. That’s just how some people are. This game, which is primarily about competition through violence, is not for them.
But my argument is specifically regarding people who aren’t like that, but due to circumstances, initiate their EVE experience through association with people who are like that. Those people can be saved through wars, among other things.
You can get all of the citations from these forums, considering how much nonconsensual PvP has been nerfed over the recent years, and how many PvP whine threads have been replaced with PvE whine threads (e.g. “Trigs killed my barge, I’m leaving!” or “Diamond rats mined out all my belts, I’m leaving!”).
I agree that a lot of people are not able to understand that ganks are necessary to make the economy ; and that if they could not be ganked, then all their money would be worthless.
It’s just not related to the fact that they would leave the game.
I’ve sawn people play the same PVE missions every day - or so they told me - for several years, in a T1 fit raven to not be worth being ganked.
There is no evidence that people who leave the game because they can’t cope with being wardecced, would have left sooner than one who is able to leave his corp when it is wardecced.
The answer is in the question : they left. They don’t even know that war have been removed for social corps, and they don’t care, because all they remember about Eve is that the so called “high security” system allows any vet with 10s of alts to hunt down new players who have no mean to defend themselves, making the game not enjoyable.
Removal of wardecs has never been about making them come back. It’s always been about stopping the bleed. What is gone, is gone and there’s no point crying over spilled milk.
I don’t know.
But just because I don’t know, does not mean that any interpretation is correct.
Let’s be clear : I agree that if removing wardecs, or putting them back in, has literally zero effect on retention (not on player count, because the two are unrelated), then you are right in that wardecs did not have the effects they were believed to have. In that case, we have a proof that there is no causation between the two, assuming we have enough data to compare the two situation in the same other parameters. That’s what CCP rise was saying in the vid where he explains that “killing people increases retention” is stupid : we have an actionable variable, so we can action it and observe the result.
But you need to prove this, not just spout nonsense. And when you claim that retention and player count is the same thing, you are definitely not helping your case.
My argument isn’t that players don’t leave the game because of wars, but rather that it’s alright if some of them do.
I’d venture to guess that these people are “outside of the curve”. I don’t think there’s very many of them. I know that they do exist, and meeting them is a real treat, because they’re the ones best able to fatten my wallet. But it’s a very rare treat.
I think it’s more along the lines of that evidence not being formally found and presented.
This is a “personality” thing, not just an “EVE game mechanics” thing. Some people deal with difficulty and adversity better than others. That should translate into better resilience in EVE, just like with anything else.
…You can see that after the initial citadel bump in 2016, the trend has been less than positive, while the new character figures have actually went up (although I’d guess than skill farming is responsible for the bulk of the increase).