- Verisimilitude- Games aren’t designed and balanced for verisimilitude. It’s why we have a endless stream of memes making fun of video game logic. Moreover, it’s kind of funny how most people don’t seem to care about it unless looking for justifications to nerf their enemies. I mean, where are the endless streams of people asking for the submarine physics in space to be changed?
- Asymmetric Game Play- Yeah, it’s called asymmetric game play, and it’s not inherently bad. In fact, most people don’t tend to mind it so much in most games. Suddenly it’s a huge problem though when it comes to getting ganked in Eve. Wonder why? Regardless, if you don’t like it, we can get rid of it by getting rid of the mechanic that causes it -concord. But, of course, players don’t want that. So they come up with all sorts of schemes to nerf ganking more.
- Nerfing Scrams and Points- Yeah, let’s change how points and scrams work for the entire game, and give a huge buff to PvP avoidance because some players can’t figure out the trivially easy task of not figuring out how to be ganker bait. Because, you know what this game needs -less risk, less challenge, more ways to escape the negative consequences of poor play, less PvP, and fewer kills.
- Sec Status- Yeah, if sec status penalties don’t matter, you should have no problem with us getting rid of the downsides that are in place -right? Sigh. So, sec status makes it extremely difficult to gank people that get off the beacon/warp in point, prevents them from loitering on gates/grids, makes it so that anti-gankers can kill them just by tackling them, or requires them to buy tags, which is a huge operating expense for active gankers. But that’s not good enough, because we’re trying to kill ganking, not balance it. And not for nothing, but your suggestion demonstrates a lack of understanding about how gankers operate. Because they already can’t linger anywhere for more than a few seconds without being tethered because of Facpo. And, if they’re tethered, that just means they can dock. You do not understand the play style that you are trying to
changenuke. - Newbros shouldn’t be coddled. It stunts their growth as players, and gives them more time to accumulate wealth, helping to ensure that their first losses will be even more painful. You are not helping newbros, you are sabotaging them.
- Ganking Ganking doesn’t need to be made more expensive. It’s already really easy to make yourself an unprofitable ganking target, gankers already have to deal with single use ships, anti-ganker activity, failing ganks, and failing to secure the loot drop, and being able to use cheaper ships by bringing more numbers is how the entire rest of the game works.
You know what, I’m done. I might come back and pick apart the rest of your wall of text later. For now, suffice it to say that (1) you literally do not understand how some things work, and (2) are clearly just trying to nuke the play style of your enemies because you’re too lazy and or stupid to figure out how to manage the risk from a type of player killing that has already be nerfed to laughable levels.
Sigh, it would be so nice if the people who didn’t want to play a challenging UPvP game went and played something else, instead of trying to ruin Eve.