I am returning to EVE after years and am mostly thrilled with the updates and changes that have been made, but I am noticing a big hole in design philosophy here. The positive changes i’ve noticed since I’ve been back is that newer players aren’t subjected (as much) to the pyramid scheme that is/was the EVE experience via the changes in high sec (yay!). As a dev myself I can see the thinking behind this and it is 99% good, however, if the idea is to make High Sec the entry into the EVE universe you have to make that the case fully not and not just go half in.
I realize that the core design philosophy is the ancap sandbox which is fine, its 2/3rds of the reason people play, but its also 2/3rds of the reason people leave. Which is why you made these changes in the first place. However, pretty much the only way to build capital enough to venture into lowsec/nullsec without being a miner (solo) is through signature sites, because some of us want a more interesting experience than clicking a rock.
It is absurd to scan down a combat site and be halfway through and have some… I will politely say “veteran” show up in a splashed out triglavian cruiser to jack my hard work, when I can’t even shoot at them. This is not “competition” this is exploitation at badgepoint, and is absolutely indefensible.
I am by no means against player competition, or even griefing/trolling. I have thousands of hours into the souls games, and have a few systems in mind near Amarr space that need purging. But what makes it fun is the opposition needs to have a chance to fight back. As is, it is borderline stealing ISK from new players. People will quit over stuff like this.
So either make high sec the bubble wrapped hugbox for newbs and low/null the ancap murderpit like your design suggests or just take the safety off entirely and revert to pure sandbox so that same 60 “vets” that have been playing since release can grief each other to their hearts content. But don’t go half in, it’s actually way more annoying and will lose you players.
p.s to preempt the innevitable defence of this behavior from the… “vets” no. Sitting on your thumbs for months (or years) to grind up tech 2 for everything to give you a flat 50-150% advantage on new players is not a “skill” issue. Nor is paying for Omega (which I did). That’s half the meta. EVE is actually far easier than the meme of the difficulty curve would suggest. Furthermore suggesting to work around/exploit better a broken mechanic is not “part of the game” Its just bad and sloppy design.