Uh, what? Since when does it require a positive ISK flow to join a player corp? If you’re in an NPC corp you just apply to a player corp and leave the NPC corp. The whole point is that you’re never in the NPC corp for longer than the time required to pick a new player corp and join it, kind of like how the free ship you get when docking a pod is not something you’re ever supposed to use as more than an extra layer of shields for your pod while you fly back to get a real ship. A 100% tax rate just prevents you from making any progress while waiting in the NPC corp, and encourages you to move on as quickly as possible.
**** NO. PvE farming should not be required to keep a corp open, and neither should maintaining structures. If I want to run a pure PvP corp (or a WH corp, etc) then I shouldn’t be required to keep a station I have no intent to use.
Well done. You just destroyed several very old npc Corp communities with your tax idea. Npc corps are not newbie only corps. And benefit greatly from good old players helping in them and organising Corp events.
That is entirely why it’s a strawman.
Not open. Started. Keeping it open should be more expensive then. If structures aren’t maintained they should close themselves up.
Don’t respond to the strawman. Scope already has an 11% tax rate. No reason we can’t apply this to every npc corp in the game. Also nobody would be able to join Concord. They don’t have agents.
Yeah… your idea is even worse btw.
Honestly. Nothing needs doing here.
All that is needed is better incentives in the way of structure bonuses for high sec corps. And some of those bonuses to be restricted to corp/alliance only regardless of access lists (including for null. So grand coalitions still are affected by which Corp you are in).
Give people carrots that matter and make it worth losing ships over to keep and the current war mechanics are perfectly fine.
Players in control of a powered structure control who has access to their structures. That should not change.
Carrot and stick. Carrot for earning enough to keep your corp open while the war is going on. Stick for not earning enough to keep your corp open while it’s going on. We won’t need “limited” corp offices in high sec then. We can even adapt that each structure with a corporate office in it requires fuel per month to keep the lights on with unlimited amounts of office space.
Agree or disagree with why please?
That’s not a carrot. That’s maintaining the status quo or being punished. It’s nothing but stick.
Additionally you are proposing a massive increase in cost associated with corps. Which is another stick.
So yeah. Your idea is a whole lot of stick for no carrots.
Carrot for leaving offices. Stick for remaining in the permanently. You want people in space to fight then you need a reason for them to leave a station and fight. A thing to defend. A thing to attack. The current corp mechanics have zero objects to defend for a corp that wishes to attack. They also have zero targets the defenders can do anything about. They will sit forever promoting the status quo if nobody has to do anything to maintain a corp in a station except pay for it because ISK is not RISK.
If you think costs for maintaining an office in a station would just skyrocket out of control to infinity and beyond then we can put a cap on that.
It’s still a stick.
No matter which way you approach your proposal costs are higher for a Corp than they are now. And the Corp gets nothing.for it. You can just take a smaller stick instead of a bigger stick.
That doesn’t make setting your own structure up for an office a carrot.
So yeah. Your proposal is horrible for corps.
Then we lower the ISK cost to equally respect the benefits people get for LP. Thus you have reason to go attack your opponent so they can’t earn lp and their corp then has to either close or drop the war to continue to exist.
You don’t get it. You are just applying sticks here. We don’t need more sticks. There are no real benefits to being in a Corp in highsec. You get a green overview icon for your Corp friends and a chat channel…
Why are you trying to put a constant ongoing cost onto this?
The structures aren’t relevant since they provide their own benefits (in theory) for their own cost.
Applying stick: Earning the respect of the corporation that houses your office.
Applying stick: Lowering the cost of keeping an office open.
If everything is a stick then nothing changes.
Edit: Also don’t forget a corp has a cost to keep an office open. In high sec that fluxes with the amount of offices open of ISK only. Using “Economic warfare” I could just fill all the offices until the cost per month is at it’s maximum for you. Then I start attacking everything you use to make money. If this is the market then I keep the pressure on until you can’t afford an office. In a player station you don’t have this risk. The Carrot and Stick already exist.
You don’t need an office for a Corp right now. The office gives you some shared Corp hanger like space. Because I am sure not paying any monthly fee for my Corp.
Ah… alright… that’s where you’re saying the stick is.
No offices would mean you have nothing to gain or lose except your ships.
You have no offices so you won’t gain anything from them or lose anything by this being applied to people with offices. No offices should mean there isn’t a corp to me. Nothing risked. That’s probably why we have 761,948 player corporations. No cost for no risk.
You, sir, get EvE.
I can get behind corp stuctures, including the proposed one that allows a wardec to exist, to require not just regular fuel and such but LP to keep it going outside of Null.
This way everyone has skin in the game and effective targets to shoot. More PvP for all.
They should be destroyed in their current form. The entire concept of “NPC corp community” is nonsense, those communities should just be player corps. The fact that people are lingering in NPC corps and turning them into permanent communities is a sign of exactly the problem I want to fix!
No.
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Not just fuel. You would need a station to actually use it. Null, low, or high wouldn’t change this. 1 fuel block per corp office in the station. Stations would not be required to host offices. No offices results in your corp closing if you can’t find one within 2 weeks. That’s more than enough time to refuel/rebuild/move to keep your corp open.
Not just LP. You must burn it to create a corp. It is used to staff the office you create. Beyond that you must continue to earn LP from the corp that hosts your office which would allow anyone in your corp to support it. Think “Your corp has earned X LP out of Y for the month.” Players can choose to apply or deny their corp this LP at time of mission reward. Gives you a reason to fly during a war. Gives you a method to attack the people who declared war on you by attacking their mission runners. If their mission runners can’t earn enough LP for the month they better not have only NPC station offices.
Incidentally we wouldn’t need to worry about limiting npc offices anymore…
Such a concise and well worded argument. Your flawless prose has completely won me over. Well done.
Since you are so very knowledgeable, perhaps you could clear up one or two lingering doubts that perhaps were cleverly obscured by your most excellent arguments.
I notice that you seem to have misquoted me. Was that intentional or is your condition flaring up again? You see, because PvP and PvE are supposed to be interdependent. If everyone needs to suffer non-consensual PvP at all times, it stands to reason that they should also suffer some non-consensual PvE at times as well, especially if they want extra functionality beyond just shooting someone and bearing the consequences given the ruleset of the area of space they are in.
Note I said LP for structures in Empire space. That would not include wormholes or null, both of which are in theory much more dangerous due to the higher risk of PvP. I mean, wardecs are already removing one of the differences between high sec and null sec, so it only stands to reason that they be forced to compete on the same level as their targets to maintain that condition.
See, then they would get not only PvP opportunities by hunting soft targets, but would be forced to put out some soft targets of their own and actually risk being forced to discontinue a war.
I can see how you would not want that as an option for people you hate so much. You only comprehend one way of doing things—your way, and you react like an infant if anything does not conform to it.