The Wardec mechanic, despite popular belief to the contrary, is not a thing that enables PvP.
Outside of highsec, you can shoot anyone at any time. You still might get blapped by station or gate guns in lowsec, but there is very little stopping you from pulling the trigger, if you so desire.
The wardec mechanic shakes this up a great deal, requiring any potential hostile to give you 24 hours notice (an increase from 0 anywhere else), and requires them to pay a fee. If they do not comply with those restrictions, then they 100% lose any ship they try to shoot you with. These are pretty serious limitations on otherwise ubiquitous freedom of fire prevalent elsewhere.
The wardec mechanic is, by design, a limiter placed on PvP.
Why does PvP need to be a thing at all? What sane person would expose themselves to danger if they didnât have to? Sure, itâs a game and all that and so we might be inclined to be more of a risk taker than we are in our actual lives, but most of us would not leave our âsafe spaceâ unless we had good reason, or nothing to lose, and that smart thinking makes for a boring world.
Eveâs uniqueness stems from a playerâs ability to shape the world. Inflicting loss is one means of world shaping. Every mechanic that creates an immutable part of the world diminishes Eveâs identity.
Personally, I think Eve needs more ways to hold players accountable for their actions instead of less, and that wardecs are not binding enough to warrant weakening them further.