Hilmar want to remove or correct NPC station and Assest Safety in Eve!

All perfect details that illustrate everyone has their panties in a wad for nothing atm.

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Bring back medical clone upgrades and learning skills.

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Maybe.

learning skills.

Hell no.

I am thinking whole of EVE will have population of few current wormholes in the end.

The only thing that will stay permanent seems to be the unmovable. static planets and moons in space. :laughing:

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Yeah, if people could stop spamming the forums with fearmongering threads, that would be great.

Also, take a chill pill. Off the cuff comments by a CCP employee (including Hilmar) aren’t indicative of a looming change. Hell, even features that they announce they are working on can turn into vaporware.

Now, if you’ll excuse me, I’m going to use my player built stargate to leave this thread.

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You think so? Hmm… I was just asking questions to try to understand how Hilmar’s brain works regarding destruction and putting flies in the players’ soup.
And I notice that I haven’t got any answer to my questions.

Il

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So THAT’s meaning of the changes? their so-called balancing of the game is a gimmick to hide the fact that they’re bad coders and don’t know how to improve EVE without breaking it?
That’s why they want everyone poor in the game with very few assets? because they can’t code around it? lmao, how embarrassing.
It’s no wonder then that Hilmar pushes for all that destruction, trying to cover all that bad coding from the past that they can’t fix today.
That makes more sense than “too many players have too much assets” and EVE’s economy blah-blah… Riiiiiight.
Now I understand. EVE is an old broken game that can’t be fixed without braking something else in it, like an old used car.
And they’re charging people for a broken product, too. Haha! The galls on those guys :smile:

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But those do exist

Or you kno, game turns into it. Cause game is features. :laughing:

CCP = cant code properly

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When only one aspect of a game is given value above the others it makes me wonder about the developers’ intentions.
I don’t understand why Mining, for example, is looked down upon even by the devs - besides the fact that I myself find it boring, but not useless if the whole system was improved - while CCP proudly boasts that everything in-game is made by players… Well, they must be using ore, right? Logically, that would imply that Mining is important yet the general vibe is that miners are not a nuisance only when they can be hunted down and destroyed and CCP agrees.
How are manufacturers supposed to obtain the resources if not from mining?
Anyway. If EVE manages to hold my attention a few hours a day I guess I don’t see why I should care.

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I think what he’s hinting at is that they were completely overhyped …
… and absolutely not what people actually expected to turn into.

When it comes to CCP making changes these days all bets are off imo.

Apparently not looked down upon enough, because despite all assertions of it being a flawed, inadequate, and/or handicapped activity, somewhere between 50-60% of the player base still choose to engage in it as their sole form of activity in the game.

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Up to 60% ? So there’s a disconnect between what certain veterans of the game say and what actually takes place?
Could it be that those who seem to look down on miners in fact mine just as much themselves? The pot calling the kettle black?

And instead of a universal income for EVE, why don’t the devs work on improving existing content so that ALL players can benefit?
Whatever they want to call their reallocation of resources, it’s nothing but tinkering and cheating the players in a game that’s supposed to be “open-world”.
It isn’t an open-world game if I can’t play it because every aspect of gameplay is gatekept by in-game currency or resources or warring factions.
If EVE is anything, it’s not new-player friendly and is definitely not open-world.
It reminds me of Mortal Online. Another game that boasts to open-world yet new players can’t leave the cities without dying 500 yards on over and over again indefinitely. The only difference with EVE is that you don’t have to find your body or a light that leads you to a priest to revive you - oh I know, LMFAO!

Most online games nowadays, if not all, are mere cashcows copying from one another on ways to charge fees for broken products full of bugs and cheaters.

This game is as much a fool’s money sinker as games like Planetside 2, riddled with cheaters who use networks security weakpoints to their advantage and an apathetic development company that pretends everything is fine.
That’s why every time I shop for a module or a ship and see the yellow Omega interdiction sign I can’t help but chuckle.

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Oh that. Fair enough.

Perhaps an accurate assessment, but please note there is no “CCP” before my name, nor do I carry a CSM tag, I was merely speculating. :slight_smile:

Where do people even come up with statements like this anyway? Unless you have access to better numbers than CCP, CCP’s figures say less than 25% of players engage in mining on a login.

It’s a red herring anyway. “Carebears” and miners and mission runners and “will only play in high-sec” types aren’t a problem at all. The various people who say “we need to reduce the number of miners, the game will be better when we get rid of the carebears, there’s too many players who won’t leave high-sec” have no clue what they’re talking about.

We could have 50,000 players in high sec mining all day long, it wouldn’t hurt the game at all, in fact it would be far better for it than it is now.

The actual problem with the game isn’t farming, it isn’t mining, it isn’t “lack of destruction”. The actual problem with the game, since day 1, has been that it’s supposed to be a PvP game but the PvP in EVE is, by and large, boring, inconvenient to access and counter-productive. It’s foolish to make player combat a risky, losing proposition for 80% of the player base and then spend the next ten years complaining about how not enough players are engaging in combat.

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Yep. It does make you wonder though when old/bad coding is used as an excuse to not improve the game while changing things so that players stagnate or regress.

From discussions with the devs, they are modernising the codebase, but some aspects are technically quite difficult, because systems were so tightly coupled back in the early development, that it isn’t easy to work on one piece, without breaking something else. They have been doing it for several years and moving towards making the code much easier to maintain and extend though.

The flip side for CCP is that, time spent to update the legacy code doesn’t itself produce new features. It just makes the game work the same and as players we don’t really see the effect of it (hopefully).

So then, as a customer base there is a whine that development is too slow, which puts pressure on CCP to produce new features, which takes time away from rewriting older systems.

Kind of a two-edged sword, especially where updating old code doesn’t immediately lead to new stuff for us.

When CCP Seagull first took over as Exec Producer, she did spend some time to explain some of the behind the scenes changes they were making, to help improve performance (eg. Brain-in-a-box moving a number of systems out to their own server, rewriting the killmail code and splitting it off to its own server, rewriting all of the objects in an entity-component pattern, etc.), but there’s just technical limits to how fast some things can be changed.

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