I don’t fault you for taking issue with a slight amount of exaggeration, but this still doesn’t conflict with my claim that volunteers were vastly outnumbered by those who wanted to keep shoveling mud. The only exception to this rule would be times of famine, I think.
There definitely were shortages of combatants. History wouldn’t be rife with conscription if there were always enough volunteers, and only a small fraction of the world’s population engaged in war, so we can derive a fairly small proportion of people who were interested in it by choice.
That depends - are you including mobile games in the mix? But even if you aren’t, this still isn’t true. Purely-PvP games (e.g. PUBG, CS:GO), despite being very popular, are eclipsed by games in which PvP is available, but not the only, or the primary, feature. Furthermore, games in which PvP is the primary feature tend to be sportsmanlike, even-team, balanced match-based games, leaving asymmetric PvP combat games like those you find in the survival genre as a small fraction of the whole. Judging games by the presence of a PvP element provides a very incomplete picture of the mentality of the average gamer. After all, Chess is PvP, but one can hardly claim that most chess players are warriors at heart.
Also, most people in the world don’t even play games (and I’m only counting those who could if they wanted to, and not those who aren’t able to due to lack of resources, etc.).
The reasons for engaging in battle in EVE closely mimic the reasons for doing so in real life. In EVE, we fight for wealth and power, as opposed to merely points on a leaderboard. I’d say that EVE actually gives us much more of a reason to fight each other than any other game. It’s just that those other games don’t offer any alternatives to fighting, because combat is their only function, so they don’t so much offer a reason to fight as they offer a medium for doing it to people who have already decided to fight in a video game.
Anecdotal evidence rooted in experience is still valuable, and possibly more so than making a claim, posting an unrelated graph, and then trying to make the data fit the claim, instead of the other way around. I mean, ■■■■, if a WW2 vet tells you something about what they experienced, are you going to tell them “nice try pops, but you better provide some peer-reviewed journal articles if you want me to believe you” before putting on some sunglasses and giving them the gun-fingers?
If I say something like “the amount of players who put up resistance efforts during high-sec wars was higher ten years ago than today,” I’m not just being edgy. Unquantifiable statistics like that guided the way I and other players like me played this game all this time. And if your issue is with historic generalizations like the amount of people who willingly took part in wars, well, I guess I could pull up a wiki article on some random nation and compare the size of its armies to its population, but then it definitely won’t be an argument you can win, and you know that.