Hilmar want to remove or correct NPC station and Assest Safety in Eve!

a) Eve is dying. CCP’s other projects all have fizzled, this dying game is all they have left.

b) If you’re a dying company who can only do one thing, how do you extend your lifespan? Examine who pays you most, and cater to them. Don’t waste time on areas that don’t earn you cash.

c) If we lean back and look at design decisions for the past decade … CCP

  • nerfed highsec mining
  • added lots of new PvP / faction warfare content (Triglavian vs whoever the others are; the “ganks now more lucrative” halloween event, etc)
  • did NOT add any new highsec missions (except that “anomic” nonsense)
  • did NOT add any viable protection or defence from exploiters (mission griefers etc)

So my guess is CCP doesn’t make enough money on highsec “carebear” mission runners and industrialists, so they have to focus all of their resources on catering to nullsec alliances and rabid griefers.
(I’m sure if they WANTED to add a mechanic that could protect players from exploiters, they would have found something over the past decade. If they thought mission running was an important part of Eve, they might have added a new mission in the last decade, but didn’t. If they thought it was undesirable behavior for alliances of experienced players to systematically grief highsec mission runners, they would have added some protection or way to fight back, but they didn’t, over an entire decade.

(So CCP doesn’t want my playstyle? Okay. They’ll soon be making even less money on highsec carebears, because I’m not extending my accounts.)

Very slowly. First posted in 2003:

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a) You didn’t even read the rest of the post, just copy-pasted some ancient nonsense about restaurants?

b) Okay so people were whining about the game 17 years ago. How many games do you know that lasted that long?
When I played ten years ago, if I remember right, there were more than 5x concurrent logins than now.

Seems you didn’t read either. Just jump to the very last sentence if it helps.

Different reason. Same claim.

So no, you don’t remember right.

Data is viewable here:

https://eve-offline.net/?server=tranquility

OK so Eve hasn’t shrunk to 20% of its former size as I thought; it only has shrunk to 40% of its former size … ? 20.000 players online typically, with a brief spike up to 30. In 2010-2014, that was 60.000 players if I read the graph right.

TY for the interesting link; I must’ve confused the login numbers with WoT or something ;/

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Highest annual average was 2014 with average of 46K for the year. This year, the average is 33K.

Maybe try again with your figures, because you are still wrong.

Um faction warfare hasn’t gotten anything major since 2008 or 2013 I cannot remember 100%.
The latest FW update was:
Frigates inside BS + BS sites: Not used at all in low, this is a null change disguised as low.
Warp core stab ban from sites: Ships with built in stabs can still go in …
Mission LP reduced by 3x: Bot’s are now just farming plex’s with insta align and warp ships…
Gate sliding from 100km’s. good change but I mean that is a tiny change.

FW needs a proper big overhaul not some little tweaks (there is a reason its dead) the whole tier system with people gaming it from T1 to T5 just for profit is terrible, no one wants to be in FW during T1 it sux but people take it to T1 because they can make great profit but the question is why does FW exist just so that marketeers can prosper? It should be about the fights the whole Tier system needs to go and be replaced with personal tiers or something we actually have control over individually.

We have to still deal with under 2 sec align beastly ships: hecate and jackdaw, blitzing all the sites in perfect safety. All used by the mass alt and bot farmers to harvest fw dry of what was meant for the content creators diluting it for the rest of us who actually take risks and who like fight’s.
I can’t wait for the day when CCP finally nerf the Hecate and Jackdaws ridiculously risk averse align times.

It seems like nullsec get the majority of changes, maybe 80% of the player base is there I don’t know but low does not get much at all so your quote makes no sense.

On top of that Citadels made low sec worse, the usual size of 5-15 man fleets cannot fight on grid with citadels unless its in caps and if its with caps then the huge pirate low sec alliances will just drop it, Citadels should just be removed from low or at least ban current citadels from low and bring in a new low only citadel which has no warp distructor, ecm or neut.

If an enemy wants to hold point on you near their citadel they need to have balls and bring a ship to do it, that way there is risk of lossing that ship and a way to kill the ship and warp off. Unlike now where if you land on grid you will be pointed neuted dry in 0.1 seconds and shot with huge amounts of dps from hundreds of km’s and just be dead without any risk what so ever to the citadel owner. (I don’t know who would have ever thought that would be a good idea…)

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See, right there, this guy is talking about real issues with the game.

And not the carebear shiptoasting alt whining about not being able to go AFK for 23 hours in a high-sec asteroid belt.

agree
but since they will not do …
tier 1 must be removed , now
its stupid
tier 2 is at least subsistence money

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  • Remove all NPC PvE elements from FW

  • Make FW all about territory control, extending it into all high-sec regions

  • Raise NPC taxes across the board, considerably so (e.g. 11% NPC corp tax becomes 25%)

  • Portion of all NPC taxes paid in empire space goes into FW faction coffers, and is paid out to FW participants daily (e.g. Minmatar militia owns the Domain region, so a portion of all NPC taxes paid in Domain gets paid out to all Minmatar militia members who were active that day, based on their FW activity levels, damage caused, etc.)

    • this system would naturally balance itself out based on the amount of members, so sides wouldn’t get “stacked” because individual payments would decrease, and because payments are daily, “alternating” winners wouldn’t be viable
  • No NPC involvement of any kind in FW activities (e.g. no navy ships tackling you in enemy regions); however maybe an NPC response can come if you camp enemy territory for too long

  • Players aren’t forced to participate in FW, but militia members pay reduced/no taxes

  • All player entities (players, corporations, alliances) can easily join and leave FW, and it wouldn’t affect their other sovereign functions

  • No standings impact whatsoever for all FW activities

i actualy like the FW system
wen people say FW is dead is normally the caldari /galente side
amarr / minmatar is dying now afther the mining changes …

good , instead of stupid team changing farming meta game people who actually plex get tiers



look a LOOOT of OPLEX no MISSION and yet amarr is at tier 1 :frowning:
maybe remove tier 1 like i said (start at tier 2) and
receive 1% + profit max 10%(or 20) for time in the militia
1%+ profit max 10% (or 20)for militia rank
people should be penalized for changing sides

this
t3 dessys can have cruiser tanks 30 k ± , BS range 100k , interceptor align time , sooooo
they are immune to pew pew
people chain mission in them and bot plex
in amarr fw the t3 dessys , the trig ships and the t2 frigs need a change IMO
maybe making a mini plex for t1 frigs and destroyers because wolfs and magus on a small are kinda lame

yes , is rare to see a BS plexing
so the large , open plexes are reduntant
maybe like i said

novice: same as today
mini t1 frigs pirate frigs , t1 dessy
small :same as today
medium: same
open: same

edit:
or push > t1 dessy to medium
they are more in par with cruisers anyway

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Look at my idea above and tell me what you think. It completely eliminates PvE as a source of income in FW, and pushes everything to PvP instead.

i kinda like fw the way it is
i just think there is need to be tweaks and rewards changes
i want to remove ONE npc interaction. ALL FW MISSIONS
the npc in plexes its not realy a npc interaction , it works like a timer so people can be stuck in one point so others can come and have a fight …

edit:
i was writhing a big topic some days ago but it exausted my english
here is the unfinished version just for the lulz
WOT FTW

AMARR FW IS DEAD

I guess there more than a year I’m in this forums talking to all the winds saying FW is the best thing ever.
Some folks respond saying FW is dead , i ignore them , i do FW for MANY years and people always say fw is dead wen its not .
But now our friendly neighbor CCP put a nail in the coffin of that important institution called amarr FW , one of the pillars that sustain Eves health is gone , OH SAD day :frowning:
But … but… tutu…why after so many years a lifestyle so resilient as amarr/minmatar militia died ? I will tell you

WHY CCP CHANGES KILLED FW

Following the trend of EVE online FW is sucking more and more , but we low sec master race , the CHADS of eve online , we don’t give up easily , but bit by bit FW was loosing the flavour , one the even the strongest crack , there is minor and major problems plaguing FW and i will try to explain all of them in some kind of chronological order

MINOR PROBLEMS , a long long time ago

A long long time ago faction warfare was awesome , balanced , novices were for frigates , smalls for destroyers , mediums for cruisers , larges for BCs and BSs . The meta was tier 2, some snob null sec dwellers joke saying low sec is for cheap ships and they liked big stuff … we don’t care, noobs and vets partake in the pew in a democratic and fun way .

ASSAUT DAMAGE CONTROL
But them CCP had a plan, to revitalize one of the ship classes that in LOW was not dead and was used but ,., they only listen to the echoes of the idiots in null The assault frigate , used in low as a destroyer killer , balanced in the plex . But them , assault damage control . The end of the t1 destroyers and a big hit in the meta .
Null sec rejoice , i lived there , all we saw was interceptors and stealth bombers , but now the interceptors were in trouble , HOW THE ■■■■ the null bears will move ? ADC was a gift from the sky , 13 sec of invul , for a frigate ,jumped in a gate and saw a red Merlin ? ADC and crash back, call for help. They can even fit a looooooooooooot of range and make fleets , if they got yellow boxed ADC for 13 sec and the wanker in the logi have some time to change targets , AWESOME , problem solved . EXEPT NOT , they ■■■■■■ low sec meta . ill will tell you guys why . Frigates and destroyers in low have 3k ehp wen they are fast ones , most have 5k ehp (normal ones) , 10 to 15k eho auto cannon fitted punishers, algos and dragons … lets say they have 5k EHP in average because i said so . The damage is 200 dps to 1000 dps , frigates have 200/300… dessys 400/700 , but lets low ball and say they have 350 dps average . 5000/350 = 14.2 The entire fight under the effect of the ADC, and thats a LOT , there fights that don’t last more than 10 seconds . This effect is so strong that the wolf became one of the more popular ships for the minmatar militia , the wolf can have extremely strong EM resistance , put a ADC in one and no laser can hurt him , you can shot a wolf with a 700 DPS polarized destroyer and he will kill you before the ADC runs out , cool eh :smiley:

Mutaplasmid modules
In fw there was 3 important ranges , brawl 0 km , scram kite 10km and kite 20+ km , that means that most ships CANT shot more than 20 km , and some cant shot more than 10 etc… Nothing more fun than a 50ish km long point garmur , sweet Or a magus that enter the plex , release the drones , gtfo to 50km and observe you die L33T

TRIGLAVIAN SHIPS
They are op , and they continue the trend of 300 million ships vs 20 million ships , thats not the heart of fw , alpha and omega plexing and having a chance , ill iterate more about it in the major problems part

MAJOR PROBLEMS STRANGE PEOPLE
not low sec people , or people that dont get low sec in low sec ,unfinished ….

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But I’m not asking whether you like the current FW (which you say you do, and then a few lines down criticize for being dead, which is contradictory and confusing); I’m asking if you think my changes would turn FW into a system that would work/be nice.

yah but till 2 months ago amarr fw was alive and kicking
is dying now because of the mining changes driving a bunch of idiots with terrible attitude to low and making real FW guys fell sick to the gut


i cant comment on your idea because it parts for the principle that the OLD FW is bad and need to be removed to give space to something new

i would not like it , i live doing fw , its my eve love , i think the old fw can be fixed

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The “old” FW is nothing but some complexes in a selection of low-sec systems, with a simplistic bounty-style payout structure for PvP, and a bunch of boring, bot-able PvE content to grind. There’s no “F” in it, and hardly any “W” either.

You sincerely think that such a system is preferable to a universe-wide conflict with a player-driven payout structure, and a focus exclusively on player combat? :confused:

i like the anarchic nature of the system
we already have corporations taking sov in null
boring, slow , fleet forming, corps
i like the sandbox , a REALY SIMPLE system , some kids , and pew pew
fw is that, you enlist , a chat open so you can talk ■■■■ and DONE
no boss ,no forming fleets , no intel
CCP is destroying the SOUL of the game introducing guided content
same happens with FW , the more complex is the system the worst it is

once a wise guy (me) said

he also said

you don’t get FW
PVE CONTENT IS THE missions all low sec people and their moms agree they have to go

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I’m not entirely sure you’ve read my idea, because it’s meant to address exactly the issues you describe - that is, it would turn the system into one of simplicity and autonomy.

maybe i didn’t understand your idea well enough
if is that I’m all for it
i just like to have a payment system to PVP in low sec that old players and new bros can partake
with no booooring and risk averse null sec ways

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