Hello,
here is a quick idea i had when studying addiction mechanix.
Add a Vote button to ingame Killmails.
Reveal the average of past votes directly after the vote.
Add a button to display a randomly other killmail chosen of the last week and the same constellation.
There you have it: The Like- and the social-feedback-loop and the addiction-button.
Discuss!
4 Likes
My god that would be addictive, and might raise the profile of some interesting kills.
This might create legends with killmails
Killmails need to go away completely. All they do is keep people from fighting. Most people refuse to engage unless they know they can win, which is terrible. The most fun fights are when you say âscrew itâ and go anyway, knowing thereâs a good chance you will die horribly.
3 Likes
This might actually get people fighting if they think their Km might go âviralâ if itâs bada**/crazy/ballsy/stupid enough.
I fail to see how thatâs in any way, shape or form unnatural or illogical. Itâs just common sense to back off when you know you have no chance of winning.
Also, killmails are in no way a detriment to the fighting, player mentality is. Do you think that if Squizz suddenly closed Zkill tomorrow Random Miner #1562 would suddenly start throwing his Retriever at roaming gangs? I think not. In other words, I am not convinced that people who use killmails as reason to not fight would become any more warlike should those be removed.
On topic: Sounds like a neat little incentive, +1.
1 Like
I like killboards but I disagree.
In my personal experience most players try to maximise stats/scores/rankings. So any tracker gives an incentive to players to avoid unfavourable contest. (tracking k/d ratio encourages some fps players to camp in quiet spots rather than work with the team).
If we didnât track any stats at all, people would be ignorant of âgreen killboardsâ. We also know people would have no reason to âwhoreâ on mails.
They also wouldnât be able to gather intel on eachother, which might be interesting.
The problem is that itâs not âno chance of winning so I wonât engageâ.
Itâs âI only engage if I believe there is no chance of losingâ.
EVE needs fuzzier intel in general on that sort of thing to make more âwhoops, this is actually a close fight and I could lose it if Iâm not perfect in my pilotingâ moments. And Killboards are one of those tools that remove the fuzziness from intel.
You think people will take more risk if there is a bigger chance their losses will be seen by the whole community?
Are we playing the same game?
you literally just contradicted yourself. It isnât common sense to back off if you have no chance of winning. This is a game. The goal is to have fun. Itâs incredibly fun to go down in a blaze of glory. Why are you afraid to do that, outside of your killboard turning a little red?
Yes, I think if stats were only public for a limited time we wouldnât have corps so terrified of a loss that they require certain killboard ratios in recruitment (a very carebear way to playâŚ) and we would have a lot more people actually enjoying the game instead of ship spinning until a scout finds the âperfect fightâ
Sure I think there are people who donât care for killboard stats, have fun flying and would love to yolo into infamy.
[citation needed]
The main reason people play competitive games is, yâknow, winning. Itâs kind of in the name, that you are supposed to compete
Please note that I am not talking about overcoming seemingly-hopeless odds or anything like that. I am stating that it is common sense to back off from a fight you literally cannot win. For example, assume you wanted to PvP in a slicer. You jump a gate into Tribute and on the other side you see The Great Sea of Mobile Large Warp Disruptor II as well as two Nyxes. Obviously, you have to take the fight because anything else is âbeing terrified of a loss.â Right?
Also, killboards are third-party websites in EVE. They are also 100% voluntary. As long as kill stats are available via API for even an instant, they can be scraped and re-hosted on a separate website, you know, kinda like it happens today. So thereâs no middle way here - you either completely remove API kill verification or you donât do anything.
P.S. What exactly strikes you as ârisk averseâ about my killboard? Or did you accuse me without any proof whatsoever?
1 Like
No, people play to have fun. This isnât a job, its a video game. If you are doing something to win, why not put that effort in âwinningâ into something IRL where you can get a real reward like money?
Repeat after me, this is just a game. I have a hard time taking anyone seriously if they run from a fight just because thereâs a chance they could lose. Relax and play the game.
Dying in a blaze when you took on 15 people solo is competitive though, and is very satisfying.
There are indeed people who just YOLO but they arenât the majority or even close to it.
There are people like you who donât care but thatâs not the reality of a lot of EVE players. If you EVE goal is to get into fights constantly, then it works but if you are in for strategic objectives for example, then any fights you take where you had low chances of winning is essentially wasted in-game resources and wasted time. You canât have a âon way fit it allâ in a game as open ended as EVE is. You will always have risk averse people, strategically minded people, reckless people and my other different behavior.
1 Like
We had a guy i our corp one time who would always say âKillboards is for faags.â and I was always like, âDude! that is so homophobic and intolerant!â and then this guy would just say it again.
It was awful.