How about giving new players 30 days of full ship insurance?

Since it’s unlikely that they will make high sec safer for new players, I was thinking that fully insuring their ships for free for their first 30 day omega subscription might go a long ways towards player retention… It would ease the pain of getting popped when they are vulnerable in the beginning of their training so they don’t rage quit from loosing what little money they able to make at the beginning of the game…

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im sorry, but no.. reason being, you, nor the game, can deduce who is an alt, or a new player, the game doesn’t read emails.. we don’t need free insurance etc.. that will not help with player retention

high sec is safe enough as it is…

yall need to understand ALL of new eden is dangerous, high security doesn’t mean higher safety, it means more “consequences” for those doing wrong..

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New players are doing fine without pity charity.

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Nothing that any new player can fly in the first month is prohibitively expensive to replace

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A more tame reply is that everyone forgets eve is the best game out there to abuse an idea. Humans, go figure…

Add a way this cannot be abused please.

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Except someone can skill inject into a marauder, capital, etc then go a lose a bunch with no repercussions.

Some newbies may already piloting a faction titan or capital industrial ship in this timeframe. Not all newbie players are the same. We have those fast learners and those who can spend lots of money.

I’m not a smart nor rich player but look at the progression in my newbie days.

I’m solo and not even omega

If only

One of the earliest lessons for new players is the answer to “my ship got destroyed, how do I get it back?”

By giving them a new ship they will learn the opposite lesson they should learn: ships are destroyed upon death and you have to buy another; fly affordable.

I think this is a bad idea.

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I’d rather give new players a one-time, 10-day period of invulnerability in high-sec with their first 30-day (or more) Omega purchase. This is lost with the first suspect or criminal act.

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Invulnerable bumpers and looters here we come!

Hauling 60 billion ISK in an untanked cargo-expanded Iteron, why not?

Legally destroying a war target’s Paladin in your invulnerable tackle ship, sounds balanced! Kill their structure too with invulnerable Leshaks.

Just make a new alt and you too can benefit from 10 day complete invulnerability!

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Just why?

Do you have some proof that new players are quitting because they get ganked or they simply lose their ship to NPC?

The thing is, even if they do, it just means this game is not for them, because it will happen again and again and again.

Players that can’t handle loss should go play WOW or Hello Kitty Online.

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  1. I said one-time, first-time only. As in ever.
  2. Only applicable when upgrading to Omega for 30 days or more.
  3. In effect until it expires or the first time you conduct a suspect or criminal act.

Yes, I know that.

It leads to invulnerable haulers, bumpers, bashers and other invulnerable shenanigans during those ‘one-time 10 days’.

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Went Offline several years ago

Well, I dunno what to tell you. “Shenanigans” could be fun - or not. I really thought about this before putting “key to screen” (so to speak), but it’s hard to imagine how every scenario could be abused. It’s probably why we don’t have nice things in EVE…

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If it involves invulnerable ships it won’t be balanced nor fun.

That’s one of the fun parts of EVE, to come up with ways to abuse new game mechanics!

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Don’t know what else to say other than play stupid games, win stupid prizes

I should have clarified this better… Give the 30 day full free ship insurance only on brand new Omega accounts that are starting from scratch… Alpha accounts would not be allowed to do it because it obviously could be abused… Despite the negative feedback, this is actually a good idea which would also help omega sales…

What people don’t want to acknowledge is that the future of this game depends on addressing new player retention… Starting out in the first 30 days is when most of them quit from being ganked… If the loss is covered, they will be less likely to quit…

Something has to give here… If players are going to be adamant about not changing high sec for player retention, then something needs to be done on the player end of it like this…

50% of the players in this game reside in high sec because they want to play in a safer environment than low and null… There’s no ignoring this fact… Call them what you will, but their subscriptions are keeping this game alive…

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