I always loved them, right up to the last but one iteration of Windows OS when I felt things where beginning to go a bit sour in our relationship
But the unavoidable fact is for all practical purposes they do seem to pretty much have a de facto monopoly on the operating platform market, especially for pre installed new PCâs, which is never a good thing for the customer
Nice, this link from that site is also interesting, though I donât like the language they use in the articles when they talk about AI.
When I hear people talk about what an AI âis thinkingâ rather than âhow it worksâ to me it always suggests a basic lack of comprehension on their part of what our current AI really is.
I was thinking about this idea a little more recently.
So to elaborate on it a bit (shameless bump) I was thinking of maybe a total of 40 licences as in game items.
They could originally be distributed as an event reward & be a salable in-game item, repackaging would wipe previous training, contract sales of an un-repackaged one would retain prior training.
I was thinking of a hard limit of 1 active licence per corporation & 2, 3 or 4 per alliance.
You might use corp member actions through a special API key to provide the data for potential actions to give the trainers some control over what they âmightâ learn.
CCP can have 1 of their own as an in-game AI ambassador & there could be another kind of âopen accessâ one live streaming that anyone in or out of game can chat with & in exchange for donations (ISK, cash or both) vote to effect itâs personality sliders, this last one could potentially provide us with some good publicity & promotional opportunities if done right.
We could have a new section of the alliance tournament for them, I think that would be fun, you might not of course
So that would be a total of 42 in game, not enough to unbalance anything but enough (Iâd hope) to provide some interest for those of us who like this sort of thing.