I know Life is Strange, Papers Please and Kenshi, but haven’t played them. They do sound like games I would play.
For those interested… Pathologic 2 is not a sequel but a reimagining of a 15 year old game. It’s about an isolated, eastern european steppe town that is struck by a deadly plague. The player, who is a doctor of sorts, must survive for 12 days. Then it invariably ends. You cannot save everyone is the literal tag line. Almost every mechanic is designed to piss you off. Technically it falls into the immersive sim category, but it is often described as a stress simulator. That description is 100% accurate.
It’s a bit rough around the edges, which only adds to it’s inherent unfairness and brutal difficulty. The atmosphere is extremely oppressive but hauntingly beautiful at the same time.
To come back to Eve: if you’ve done nothing but mine and run missions in hisec, it’s likely you’re going to get rekt a couple of times while travelling. If you’ve played outside of hisec for any length of time, you’ll appreciate what CCP has done on a technical level with the AI and won’t have that much issues with the new content. Your old patterns will remain applicable.
I agree with Solstice this isn’t going to negatively affect new players that much, as it will be the world in which their characters are born. When I was new I died to Angel Cartel and every dude with a T2 weapon rack.
You missed his point here a bit, I think. I agree with him lots of people seem to feel entitled to play the same “safe” content over and over. This will simply not improve their game beyond the low-risk niche that they engaged with year after year. I’ve seen players grow from tired mission runners into absolute menaces to be reckoned with. I have also seen players throw a fit every time they died instead of asking what went wrong and how can I prevent this in the future?
And many of those people seem to frequent the forums, while my ingame experiences tell me people are at the very least mildly intrigued by the new content and engage with it in various ways. Now OP comes in here asking how the new content affects those that never engaged with it. Nobody has mentioned anything mechanically explaining what affects what, or directed OP to some useful information. I see a lot of moping and anger.
This post has been too long already and now I feel guilty for not explaining much either. There are new ships. There are new PVE sites. Some hisec systems are now no longer hisec. You can go to Triglavian space via wormholes and filaments. Some systems have system-wide effects comparable to wormholes. There are roaming fleets in those systems that shoot you in accordance to your standings with them.