How to defend against people who hunt miners?

Make it so i can put a cyno on anything again. One of the biggest risks to dropping used to be getting counter dropped. Now if theirs no cov op or recon you can drop freely

What about going in the reverse? Banning cynos in low-sec altogether? (more a question than a suggestion)

That’s just dull, if want to pvp without cynos head to WH.

Edit:

Ls is a good step towards null. You have to learn to deal with cynos and caps but bubbles dds and bombs are off the table.

Wh and trig space are great if you want to remove the chance of getting dropped. Trig doesn’t even have caps. So that sort of space already exists. We don’t need to remove cynos from low.

Likewise if you just want to focus on small gang or solo FW covers this type of pvp and also largely removes cynos.

I was thinking more along the lines of reasons that would encourage players to leave high-sec (less stick, more carrot).

“empathy is your best tool”
"Your post shows a complete lack of it "

When I read your comment I decided this forum is not really place for me, because I feel so disconnected from people like you that I don’t even see point coming here.

Smaller part of my post was about expressing how there is no empathy in this game for new players, who just want to mine and chill, and how terrible it all felt to me that someone spends so much time and energy only to break this peaceful idea just to read comments about my own lack of empathy and understanding for people who want to r*pe my ass just because they can or because it’s allowed… I’m done, I don’t need this.

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The forums generally suck.

Made a more detailed edit.

While you replied

Don’t confuse empathy with sympathy. They aren’t the same thing. I was telling you to understand your opponent to better be able to fight them. Not to agree with what they did or why

Assuming you meant “remove cynos from low-sec”? (not null-sec)

Think of it not so much as limiting (curtailing) existing content - but opening it up to more players (thus generating new content).

As said: Cynos should get a delay before being able to jump on them. A spoolup time like MJDs. Covert 10 seconds, Normal 30 seconds. On top, all Jump Drives get a Spoolup time as well, so Bombers and CovOps can jump after 5 seconds once the cyno is ready. T3s and Recons can jump after 10 seconds. BlackOps can jump after 15 seconds and Capitals/Supercaps/Titanbridges after 60seconds.

This equals in shortest arrival times (Cyno Delay + Jump Spoolup + Gridload):
Bombers/CovOps: ~13 seconds
T3s/Recons: ~18 seconds
BOs: ~23 seconds
Capitals: ~63 seconds

This would lead to the following scenario:
First: The cyno ship pilot has to really evaluate the combat situation and decide if he can risk to drop the cyno at Zero right on top of the enemy gang. Because if they have a lot of shortrange firepower, he might die before the T3s and BOs can even jump. So he will be forced to open the Cyno at 30. Or 50. Or 170 and then they have to warp in. Which again means: if they want to make kills, they would have to send in a proper baitsquad first instead of just a Recon/T3 and jump on zero.

Second: Smaller ships arrive earlier, but are vulnerable as long as the RemoteRepairs and the Heavy Damage dealers to take out the hostiles aren’t on field. So, the Fleet Commander also has to make a tactical decision: Send in the small ships quickly to get some more tackle, or let them all jump with the bigger ships to ensure he has support for them right from the getgo. Which again requires the baits/tackle to hold out longer on it’s own.

And to the part to allow Cynos on all ships again: No. We need less Cynowarfare in the game, not more. Cynos destroyed lots of good gameplay and replaced it with easy curbstomping. It shut down roams, it favors always the larger and richer group.

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Same goes for Smartbombs btw. Add a spoolup time of 5 seconds for them, they could still be used for all their defensive meanings they were created for: Getting rid of Drones, Firewalling Missiles, pressuring close-orbiting Frigs… all of that would still work perfectly fine. But they can’t be used anymore to just Bomb off Shuttles and Pods traveling through the gates. Which is simply annoying and adds nothing of value to the game.

What about having them just activate at the end of the cycle instead?

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Would be basically the same thing, yes.

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Right but you are limiting it to a lot of players who use ls for cynos to cater to a group that already has several areas of space to do the game play you’re talking about.

Ls is a great place to learn jump mechanics, how to use them and how to avoid them.

Black Ops especially New groups rely on ls where they don’t need to worry about getting caught by dictots. You’re also much less likely to have suppers dropped than in null.

It also forces you to learn eves geography and i think this is one of the biggest learning curves in null. If you’re in lonetreck theirs a high chance you’re going to get caps or supers dropped on you do to snuff basing in the area. They’ve been their for years and most locals know what systems are and aren’t in their jump range. Calmil and galmil regularly have to keep in mind if they are in range when making a push.

Meanwhile they’re are other areas like our in tash where no major group has things based making it much less likely you will have anything dropped on you.

As i pointed out before limiting cynos already hurt small groups more than large ones. It became a bit more inconvenient for snuffed to get a cyno where they needed it but they can still drop on whatever they want. Meanwhile we could no longer easily let our newer players run missions or mine in ls. Causing us to leave and go into wh.

Removing cynos entirely would be one less thing to worry about but if you look at zkill they aren’t the biggest threats in ls. So it isn’t going to bring more people in.

Honestly the best thing to do would be to add more space and systems. Right now everything is just too close, both ns and ls have this issue. Meaning only a small number of groups are needed to oppress the majority of space.

Losing the hs connection from amarr and jita showed how effective this was without adding systems.

Amarr space is now much less trafficked leading to a much different ecosystem where there are hardly any gankers and much smaller groups are competitive in both ls and hs.

I’d say almost a ghost town. Addendum: Take this for what it’s worth, but I pulled up stakes in Amarr space and relocated all my assets back to Caldari space. Prices were also ridiculously expensive in Amarr.

All this would really do is make it impossible to use prospects and make the arazu the only cyno rather than just the best cyno.

Yes while caldari space is packed. This is a good dynamic and eve should have more of this in its space.

The problem now is that there’s no place for less competitive groups to grow.

Currently wh is the best at this therec are loads of systems where the only reason to live there is to learn how to live there. Trig space does this the worst with ls close behind.

EDIT:

Basically cynos in ls aren’t the problem they are a symptom of a more systemic issue

BlackOps need nothing. They are a cancer in their current form. Sorry to say it that hard. They are nothing but curbstomping tools, having a win-rate of 99.9% usually. Nobody needs that in a game like EVE. BlackOpsing isnt “gameplay”, it’s ■■■■■■■■.

Lol no. I actually was playing EVE when Cynos weren’t a thing and Small Groups were thriving. The more Cynowarfare this game has, the more dull, boring and favoring large and rich groups it became. It’s written history. Your claim is plain wrong and it’s proven.

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I’d agree with that. Maybe we need to hack off some low-sec + high-sec systems and create “low-sec light”.

Only if you start the count at the first shot. In reality most targets get away. A lot of the time before they even know for sure they were a target