This should be pasted somewhere new players are forced interact with (read, close without reading, whatever) before they are allowed to undock.
As I recall, as a new player I was forced to lose a ship, I think new players are still forced to lose a ship in the current tutorial; but this seems inadequate to the task of educating new players as to what EVE is, was, and most probably will be for the close future.
OP, @Kezrai_Charzai clearly described what EVE is, what you make of it (EVE) is on you alone.
Yep, first the structure is blown up. then a quick this how the mouse works for looking around. Click this button to ge to a beaten up ship. The âcavalryâ arrives to demonstrate how ship can be repaired in space. Then you sort of join a fleet. I say sort of as the game does it for you and then warps you out of that area. To a âsafeâ staging area. Then the bad guys show up. A little fire fight starts and your ship gets blown up. Then you get to the start of the tutorial.
From the beginning a new player is already introduced to the fact that nowhere is safe. That your ship can and will be shot at. Likely blown up too. This is emphasised by Aura when leaving the station for the last time to go to the starter system. That high sec means you are only relatively safe. And you should always be aware that there are those that will shoot at you.
Though I think the starter system gives a new player a false sense of security as the most you deal with are random pirates. Though I will note that the game should do a little more in explaining the dscan and why it is important to have it open and using it. But that is a personal opinion.
I think, and again a personal opinion, that for many new players that the idea that you are in literal danger everytime you undock is not communicated well enough. As a case in point this poster here crying how unfair it is getting blown out of the sky by another player.
It does not seem to matter how well or poorly a fact is communicated, there are people who appear to skim over such information, believing, perhaps, that it does not apply to them, or that by some magical means, they will be immune to the dangers set out before them.
I will tell you (though you must have seen it for yourself) that there are people who have been playing EVE for any length of time between 2003 and 2024 who get blown up because, well, why, exactly? Because they decline to accept what is crystal clear to the rest of us.
This is not really a discussion about new players; it is about wilful ignorance, entitlement and arrogance; a refusal to accept the consequences of actions or omissions. And all this in the face of page after page of cautionary advice, here on the boards or elsewhere.
Thanks for your post, Aallin, it made me focus my thoughts a bit. Theyâre by no means original!
EVE isnât the same game it was 10-15 years ago - or even the same game it was just a few years ago. Itâs not as ânew playerâ friendly, the learning curve is pockmarked with pitfalls and itâs generally expensive.
Op has a valid point. I remember a time where I could fly around in low-sec just for the sheer joy of exploration or trying out new content - where one ship wasnât perceived as a threat. Now, itâs like a pack of seagulls piling onto a french fry in the McDonaldâs parking lot.
Thatâs because power creep in game.
Ventures have been steadily buffed over the last years. NERF THE VENTURE CCP !
Seriously, I think itâs always been like that.
I remember gate camping, or roamin in NS or LS and we took ALL we could. And if we die, we die - we donât intend to come back alive. The goal of the FC was to make us have fun with all the rusted tools we put at his disposal.
ALL⌠except the newbros in ventures.
Thats mainly because ânormal fightsâ canât happen there any more. So those who were honorable, looking for good fights, willing to take risks - they have all left LowSec a long time ago. Whats left is the Hotdrop Cowards that jump on everything they can tackle with a bunch of BlackOps and T3s and the Smartbomb campers that always have some large-group backup umbrella at their side in case someone wants to shoot back. And of course some newbs who simply donât know better, and of course these are instantly prey right now, because there really isnât much more to hunt.
Lowec once was a flourishing piracy paradise, now its a barren wasteland. A prime example how failed game design can ruin large parts of said game. Cynos and Smartbombs could easily be changed to make that area gain back itâs old glory, just by adding some delays/spoolups to it isnât possible any more to basically âinstakillâ someone with brute force, without him being able to react.
Or just, remove cynos from LS altogether. Just like bombs. Only allow indus cynos.
That being said, I think Hotâdrop Oâclock is an interesting part of the game, especially on the receiving end, itâs mesmerizing while also calling it the end of the night. ââ â â â me I guessâ.
Along with a lot of tips in this thread any time you want to come out on top in an interaction with another person empathy is your best tool.
Your post shows a complete lack of it and thatâs probably one of your biggest issues.
The more you can understand another personâs motives and thought processes the better you can predict and control their actions.
The best way to develop empathy is to put yourself in their position. Grab some guns, grab a web and scram. Go out there and hunt some ventures.
Youâll see what actions made it easy for you to catch people, and what actions made it hard. Remember what you did after they did something. Then take this knowledge when you go back out mining.
And folks wonder why no one wants to leave high-sec. Wormhole space is what low-sec would love to be (albeit with a higher learning curve). Null-sec is, well - stagnant. At least in high-sec you donât have to be part of a cog and can still chart your own course to some extent. In terms of âlow impactâ gameplay, where a player might just want to login for an hour or so now and then - itâs hard to beat.
Myself and a lot of others left ls after the cyno changes. Bait procs were great for content and it was never hard to spot who did or didnât have a cyno.
Now itâs very, very easy to avoid them and not get dropped.
Not to mention with how fw has been changed ls is popping again just in a very focused area.
This has had the added affect of a lot of other ls being very empty where you can run sites or mine with very little issue.
A quick scan on dot lan gives a good idea of what systems would be good for the content youâre after.
Is it? In the age of SkillInjectors I can create a new char and make him CovertCyno Ready in a few minutes, for just some billion ISK (which is peanut money for vets). All you see is a 1-day old NPC char and nothing on Dscan, but I have a 15 man blackOps crew behind it. And as long as I donât tackle but wait until my target has taken some fight or entering bastion/indu mode, I donât even get a killboard entry for this char. Even if he is burned at some point because zKill shows what he does, I can extract the SP again or sell the char to minimize the investment, then continuing with the next.
Not even talking about the immersionbreaking thing to constantly check other chars that enter the system with third-party tools. That shouldnât simply be nessessary. A game that constantly forces me to tab-out and do things in the browser isnât a very well designed game. Cynos simply need an adequate delay when opened, that still enables strategic deployments to get behind enemy lines unseen or bypass blocked routes, but it makes insta-drops impossible because the delay would give the dropped side a reaction time which they could use to escape or kill the cynoship. The current instant-drops are just 100% riskless curbstomps, which we simply donât need in the game, they donât make EVE a single bit better.
Not being able to put regular cynos on procures and the like. Weâd add them to miners or mission runners. They could enjoy ls and our blops pilots had no shortage of content.