How to fix combat interceptors

(Markus Reinhart) #188

CCP fcks up balancing all the time, to then have to change it again later on.

(Markus Reinhart) #189

which isn’t a combat intie.

(PI farmer1) #190

Why not? Tackling is still combat, it’s just not dps

(Sepheir Sepheron) #191

I agree with this. Combat inties should be the less tanky higher damage tech ii frigate.

(Markus Reinhart) #192

(Lugburz) #193

turning makes it unviable except in a straight line where a command destroyer is probably the best idea.

(PI farmer1) #194

True, but that’s one of the drawbacks to overpropping. If it was a straight up speed increase that could work, but i thought that would be too strong for intys considering how fast they go already

(Lugburz) #195

without having a fit to look up and play with i cant really comment from the correct pov but from what i can think of i dont think it would be all that useful or more to the point wouldnt simply be used to buff other areas of the ship instead.

(Herzog Wolfhammer) #196

I’m a big fan of ships having “one special ability” so long as it does not go overboard and every ship has one. That can become tedious.
Logically the combat ceptor is not going to get any buff to replace its lost bubble immunity. But also consider that the bubble-immune ceptor is just a “capture ship” to get you into the fight. A combat ceptor keeps you there from having more staying power. It seems to fit.

(Lugburz) #197

Ive mostly been using mine for cover for other [fleet] ceptors in fleet and for solo stuff, playing around with gangs and slingshotting tackle etc. As well as an additional scout.

Without the nullification i cant really think of a good way to use them.

Oh and many ships have that one good thing they are good at, almost all of them in fact. Its what seperates them and makes the game so varied and interesting - though it is less so now.

(Sepheir Sepheron) #198

Would you guys think combat inties would be OP if they did 350 DPS hot within 5km with their current tanks? One damage mod. Could make the bonus only for blasters AC and Pulse.

Would that make them have a thing?

(Lugburz) #199

taranis can already do that.

(Sepheir Sepheron) #200

With only one stab? Hmm then what about the others and pump the taranis slightly over the raptor?

(Lugburz) #201

having it do more dps or have more tank wouldnt balance it. tbh its a bit of a beast… but you can do the same with a comet.

(Sepheir Sepheron) #202

That’s a tech ii aerator though. I mean with just one damage low. If their thing isn’t catching people or tanking then what about making it the high dps tech ii?

(Lugburz) #203

its a somewhat specialised fit that needs level 5 skills, if it dosnt have the t2 damage rig then it will also have more tank because youd fit another transverse rig?

(Sepheir Sepheron) #204

Yeah I get that they can already fit to do those numbers what I’m saying is let’s pump those numbers up those are rookie numbers

(Lugburz) #205

i would not recommend. It would push the dps too far i think

(Sepheir Sepheron) #206

That’s the only way I can see them being worth. Right now AF is better period. And for tackle the tackle inty is better.

Imagine the polarized 550 taranis fits kek

(Lugburz) #207

yeh, your getting the picture; 550dps on a frig roaming through lowsec in gangs… not good.