Oï !
So, recently I finally got started with doing some PVP aboard Interceptors (Stiletto ), not simply use them as near intouchable travel means.
And it’s great ! While not being as big as the Keres’, or Mordus’ Legions’ bonus, the +5% to Warp Disruptor and Scrambler range is extremely good for a pilot like me, as it allow me to pin down enemies while letting the main fleet either join my position, or do the dirty job (and still getting a respectable tank with MSE and the speed damage mitigation).
However, I have so far only used tackle Interceptors. The nullification on those ships is simply to great to pass out however some more DPS added to the fleet. I also heard a lot of people complaining that since combat ceptor saw their nullification removed, it simply destroyed a big part of their gameplay, and they just became lighter Assault Frigate with less DPS and tank (we can see this with the price difference between combat and tackle ceptors - nearly half the price for some).
As such, I thought about giving Combat Interceptor their own gimmick, to bring them in line with the other T2 frigates oriented for offensive actions in capsuleers engagements.
The Assault Frigates have the ADC, the tackling ceptors have nullification, the Stealth Bombers can mount battleship torpedoes and Electronic Attack Ships get a second EWAR bonus that allow them to fit very well in fleets (I’m not counting Logistic Frigates as I was talking about offensive ships).
As such, I’m proposing this gimmick for the combat interceptors : the Micro Blink Drive. By its name, most of you might have recognized what its purpose will be : a brother of the Micro Jump Drive.
However, there are some differences and advantages :
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Even with a pilot with Micro Jump Drive Operation at V, a MJD still need nine seconds maximum of spooling time before propelling a ship 100km forward. The MBD could have a spool up time of three to five seconds, depending on a pilot’s skills.
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The module would retain some features of the MJD : 2 minutes of cooldown (maybe a reduction bonus tied to the Interceptors skills, like Marauders ?), augmenting the signature radii of a ship by 150% and can be shut down by warp scramblers.
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However, I do feel like that propelling something as fast as an Interceptor 100km forward of the ship’s nose might be a bit too much. The “jumped distance” (don’t really know how to call it) could be smaller, maybe like a 50km or more jump ?
A such, a Claw would get the following bonuses :
Interceptors bonuses (per skill level) :
- 15% reduction in Microwarpdrive signature radius penalty
- 5% bonus to Small Projectile Turret damage
- 14% reduction in Micro Blink Drive reactiation delay
Minmatar Frigate bonuses (per skill level) :
- 5% bonus to Small Projectile Turret rate of fire
- 7,5% to Small Projectile Turret tracking speed
Role Bonus :
- 80% reduction in Propulsion Jamming systems activation cost
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- Can fit Micro Blink Drive modules
So, what do you guys think about this ? Thanks for your answers in advance