If you respected me, you would answer my questions as directly as they where asked, in proper syntax.
You did not do so, and instead made up 2 questions of your own to answer, accused me of trolling repeatedly, hid behind TOS/EULA and now brought this up again in a repeated attempt to gish-post past topic and content in it.
GTFO.
You are the one acting like a child here.
Even a high-schooler knows how to answer a specific direct question on their own claims, with proper syntax, yet you would/could not and instead tried to wreck discussion with your excuses/evasions which you have now returned to, again.
Data- or Relic-site hacking is a game, where each turn based move, with restrictions on movement of each piece, is linear.
Salvos, you obviously don’t know a lot about what computers can be programmed to do these days, so please stop pretending you do… and before you ask, I have nearly 50 years experience of programming everything from automated warehouses to pharmaceutical trials systems, so I do know what i’m talking about (as, I believe, does Whitehound).
There is no bot applied in EVE that can hack the data/relic minigame reliably.
There is also no bot applied in EVE that can probe down the data/relic site in the first place.
We’re not talking about the existence or availability of bots. This would be against the EULA. I hope you can understand this.
We were talking about the possibility and algorithmic approach of solving mini-games. After all, mini-games are games, too.
It doesn’t even need much of an algorithm when your hacking skill is high enough. You can simply brute-force your way through it repeatedly, which does work, too, but is only boring and repetitive for a human.
You are the self-professed expert with 50yrs of experience.
Do you claim there is software/bots currently active in EVE that can reliably hack data/relic sites, let alone automatically probe for data/relic sigs?