How to fix the bot problem and make people happy

They are nonetheless better than the capacity of bots implemented in EVE, both in programming, calculation power, and responsiveness to a dynamic mini-game.

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I know how to defeat bots.
Ive explained how to do it, above.

  1. Introduce Delayed Local in Player NS, so players can hunt bots more effectively.

  2. Introduce software to parse client data to flag ā€œinhumanā€ duration and repetition of commands, for GM reviewing.

  3. Introduce random/dynamic minigames that popup when they dont interfere with a present player, but will stump a bot.

CCP already does this.

Citation needed.

And that was only 1 of 3.

Player sourced data/observation would seem to indicate CCP does NOT yet have such algorithms for processing of their received data, especially as indicated by the case of PIRAT CEO running bots for who knows how long, until they where discovered by incursing players and players took action.

Iā€™m telling you CCP is already doing this. You can relax.

Again.
Citation needed.

All available player report data indicates they do NOT currently have such a system in place.

Even reports of player submitted tickets on botters (with extensive proof of it) are demonstrably not dealt with till months later, if even then.

The PIRAT CEO botting case continued for atleast a month, until players intervened when they detected it.

So even if CCP had an algorithm/system that crunches client data in suspicion of botting, and which produces flags for GM investigation, this case continued long before players literally wrecked it, before which he was earning billions by botting.

Itā€™s been a while a back since theyā€™ve mentioned it. Iā€™m not going to search it for you.

Itā€™s also the easiest thing to do and when CCP bans 100 accounts per day will they have much more sophisticated methods in place. Iā€™m sure they donā€™t just ban 100 random players.

Never happened.
You are lying and canā€™t back up your own claims.

Again, false.

CCPs reported suspension/ban count per month has been a consistent ~2k per month, not ~3k as you falsely claim.

Donā€™t troll please.

Better ask yourself how they can claim to ban 100 players per day without any detection methods. You idea is just a very primitive one. They will certainly be looking at the online times of players.

Everything you said in the above post was false.
You failed to cite your claims also.

CCP runs a regular ~2k suspensions/bans per month, not the ~3k you falsely claimed as from 100 suspensions/bans per day.

Learn to ā– ā– ā– ā– ā– ā– ā–  math.

Dont troll and lie, repeatedly, as you have above, please.

The last report mentions these numbers for 3 months.

  • 1469 account bans for account hacking
  • 3388 account bans for botting related activities
  • 4953 account bans for RMT related activities

Thatā€™s 9810 bans in three months or rougly 100 bans per day.

Count again.

That is not 3k bans for botting per month, nor did you cite source either.

Iā€™m not talking about just the bans for botting. Iā€™m talking about the total number and CCP will have methods in place, or else they would be banning random players. Hence you can be certain they will be checking online times as this is the easiest thing to do.

Look at title of thread, and what topic engages with.
Its specifically botting.

Amazing you still have not comprehended that.

So you have no actual evidence that they do so.
Yeah, that figures. You just made it up, regardless of player submitted evidence showing CCP does not intervene even in extensive, proven player tickets on botting till months later, if even then.

Itā€™s your fault when you cannot follow a simple argument, not mine, Salvos.

This is hilarious coming from a person that was unable/unwilling to answer two simple, direct questions on his own claims, in proper syntax.

Protip: We are talking about botting in this thread.
Amazing you still dont get that.
The title literally says ā€œHow to fix the bot problemā€

Iā€™m glad you find it hilarious. I do hope however you got my point.

That your ā€œpointā€ is false and irrelevant is what makes it hilarious.
You totally lost the plot in this thread, as pertaining to topic.

Even more hilarious considering you are a self-proclaimed botter in another game.

  1. Delayed Local in Player NS.
  2. Improved data processing by CCP to detect clients with inhuman activity levels.

You donā€™t understand what Iā€™m saying?

Iā€™ll explain it againā€¦

You believe that after 15 years CCP wouldnā€™t check for such a simple thing as the online time of a player in their fight against bots. Yet you seem to believe they ban 100 players per day.

Now if you can believe they donā€™t just ban 100 random players, but they do so rightfully and with proof, then youā€™ll have to accept they they are using some method for it. They will then not just use a simple factor, but they will look for several signs.

So if you can believe this then it should be relatively simply to understand that they will be looking at the online times of players.

I donā€™t remember when or who mentioned some of the details. However this little deduction Iā€™m giving you here should help you to understand that this is very likely something they must be doing.

I have stated already earlier I do understand.
You are the one that was incapable of answering two direct/specific questions on your own claims, in proper syntax.

Bots in EVE can be remedied by:

  1. Delayed Local in Player NS.
  2. Minigames that interfere with bots.
  3. Better data crunching to flag potential botters.