How to fix the bot problem and make people happy

Delayed Local in Player NS would go a long way towards that.
The less automatic intel botters have, the greater the chance they can be caught by hunters.

On CCPs side, they can institute/improve algorithms that collate data sent by active clients, such as to duration of activity and repetition of commands, so they are flagged for review by human staff CCP side.

Also the inclusion of non-interfering minigames that bots cannot reliably solve, but a human can in a matter of seconds.

Algorithms are written by people. They start as an idea, a method of how to solve a recurring problem. You just got to learn it. Computers can however do things people cannot do, which is the real threat.

YES!, thats my point.

Maybe its not the only thing to do, but its very easy to implement.

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No bot can match the human brain in dynamic problem solving.
Not even close.

Inb4 chess bots. Chess is linear and very narrow in definition, as turn based. Even then, human players continue to defeat even the most advanced chess bots.

Chess isnā€™t linear. Have you played chess yet?

Chess is systemically linear, as turn based, one move per turn, and with restrictions on the action of each piece, per move.

Chess is turn based, restricted progression, and all results are linear from their cause.

You mean it takes time to play it. Sure, time is linear. The actual game has more combinations than there are atoms in the universe.

No, I dont mean that.
I mean exactly what I said.
And no, there are more atoms or ā€œcombinationsā€ of them as you asininely state, in the universe,mthan there are permutations in chess, most of which are redundant as leading to a loss.

You really are just making this up as you go, arent you.
Im not surprised, given you couldnt answer two specific questions in the correct syntax of the query.

If I can hack a can, Im pretty sure a bot can.

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They cant.
Not like you can.

I cannot help you then when you think chess was a linear game.

Aw thats kind of you to say.

But my method is pretty simple, Im not sure what would prevent them.

Im not asking for ā€œhelpā€.

What I stated is fact.
Chess is a game, where each turn based move, with restrictions on movement of each piece, is linear.

What method?
How could it possibly prevent bots?

We have already established that no extant bot in EVE can hack a can.

The method I use for doing cans.

Its simple and I dont see what would stop a bot from being written using the same method.

It doesnā€™t make the game and the player choices linear. You do mean linear, as in time passes linear, with each movement you make. But to think this would make chess a linear game is just wrong.

We have?

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Its simple for you, because you take your cognitive functions for granted.

For a bot, its like training an ant to solve a Rubics Cube.

Im not sure my cognative faculties are that good. My system relies on pretty simple yes/no flow charting

There is no use to talk with him about it. Itā€™s better to leave him thinking he could defeat bots. Iā€™m glad you get it.