Delayed Local in Player NS would go a long way towards that.
The less automatic intel botters have, the greater the chance they can be caught by hunters.
On CCPs side, they can institute/improve algorithms that collate data sent by active clients, such as to duration of activity and repetition of commands, so they are flagged for review by human staff CCP side.
Also the inclusion of non-interfering minigames that bots cannot reliably solve, but a human can in a matter of seconds.
Algorithms are written by people. They start as an idea, a method of how to solve a recurring problem. You just got to learn it. Computers can however do things people cannot do, which is the real threat.
No bot can match the human brain in dynamic problem solving.
Not even close.
Inb4 chess bots. Chess is linear and very narrow in definition, as turn based. Even then, human players continue to defeat even the most advanced chess bots.
No, I dont mean that.
I mean exactly what I said.
And no, there are more atoms or ācombinationsā of them as you asininely state, in the universe,mthan there are permutations in chess, most of which are redundant as leading to a loss.
You really are just making this up as you go, arent you.
Im not surprised, given you couldnt answer two specific questions in the correct syntax of the query.
It doesnāt make the game and the player choices linear. You do mean linear, as in time passes linear, with each movement you make. But to think this would make chess a linear game is just wrong.