Exactly.
This happened after we made it harder for new players to mess with people.
Exactly.
This happened after we made it harder for new players to mess with people.
The polls tell another story againā¦
Most of those accounts leave because of NO PROTECTION and having shot out of their ships multiple timesā¦
This is what annoys todays(2019) players mostā¦having no safe havenā¦
Citation needed.
Common sense is no option here?
This coment do not make you special, just aloneā¦
I said so!
Itās just the same medicine the 2003 people useā¦there is no proof that their approach works beside an obvious player loss under their agendaā¦
āwe did it like this for 15 years now,it do not work but we continue doing it because we do it this way for 15 years nowā¦ā
A self proving sight on thingsā¦very conviniend,very wrongā¦
Itās way too cheap to blame me for not proving ONE remarkā¦
OK I said this they said that and at the end of the day we will see who will stay on playgrond and who will run home to his momy
Maybe it is, maybe itās not. You are going to have to bring much stronger arguments if you want to change the way I, and others, view the game; because you currently have diddly squat in the way of convincing arguments
But waitā¦i KNOW your answerā¦tjis is a pvp game,it always was and ever will beā¦there is NO argument or reality that will convince you otherwise right?
Name one other PvP game that has retained its playerbase and remained successful, after radical changes to allow a PvP free zone.
What is your source for claiming that making Eve more casual will bring in a new audience and retain them?
If you wish to change the minds of people youāre going to need to be able to answer questions like that.
What does not have to be that cannot beā¦it shouldnāt beā¦it mustnātā¦
Sense, this makes none.
THIS is why iām stating such thingsā¦because YOU are bad for a game
You can state it all you like, it doesnāt make it true.
that has to compete in 2019ā¦itās not 2003 anymoreā¦
It hasnāt been 2003 for 16 years, Eve is still here and while having a high churn rate of new players the numbers are fairly stable.
I have no issue with CCP trying to retain new players, and thereās a lot that we, as players, can do to help them; wrapping them in cotton wool is not helping them, it just makes that first death more painful.
And btwā¦no proof that new players would be attracted?
Well, you certainly havenāt produced any evidence that weād see an increase in the number of players being retained if what you suggest came to pass.
What about YOUR proof that the actual status works while seeing a massive player loss?
16 year old game, profitable, core player base, fairly stable numbers, (in)famous for high drama.
Itās a game enjoyed by many on a level that surpasses the game itself with the stories and metagame being a significant part of the experience.
A substantial number of the people who enjoy the out of game stuff are gamers, but not Eve players. They love the intrigue, the shenanigans, and that someone was brave enough to allow the stuff that CCP does.
Eve may not have the numbers that other games do, but it has a reputation that few can match in terms of scope and freedom
IMHO new player churn is inevitable with a game like Eve, retention can and should be pursued by CCP, but it would still be low when compared to that of others MMOās.
But you mentioned a POLLā¦
So link?
Because the data you refer to with 80% of players leaving in a month, was actually shown along side data that explains that players which are shot stick around longer and that less than 1% of players that leave say it is to do with ship loss.
soā¦as long long as your opinion is brought through any tactic is useable but the moment you taste this medicine you jump on who uses it?
Well cheapā¦even for youā¦
Am i here to do your job?
YOU have to prove ME wrong in that because YOU deny itā¦
SO where is your prove that iām wrong?
āno youā
āno youā
āno youā
*trow popcorn in a micro
Please continue
Trying to ignore the reality is a well known tactic for the 2003 peopleā¦
Does not workā¦
And now this stopsā¦wrestlemania is at the door
So if i say:
You have to prove me wrong because you deny it?
Have at it.
Thatās not how it works, as the bringer of the initial claim it is your responsibility to provide the evidence that backs it up.
Hitchens Razor applies (from the latin Quod gratis asseritur, gratis negatur)
What can be asserted without evidence can be dismissed without evidence
As people who disagree with the initial claim it is right that we ask to see any evidence that supports it before we present evidence that supports any dissenting claims.
Iām going to weigh in with a bit of logic here. In 2003, the game was new and everyone was starting at the same level. Every year the gap between newbie and veteran grows. You jump ahead a decade or so, newbies are still at the same basic 2003 level and the veteran players are now elite with near infinite access to ISK and equipment. There is no way a newbie can compete with that.
And ādevelopersā from CCP do not have courage to accept that fact.
What massive player loss? I mean I hear you, and people like you banging on about this point constantly. however it actually doesnāt match up with reality.
Lets put some things into perspective here eve reached the peak of its popularity between 2009 and 20013, which also happened to be the golden age of mmoās so EVERY mmo out at the time saw some of their peak numbers during that period. now during those 4 years, we did reach maximum numbers of around 60k, but those where spikes, largely surrounding large events or fights. the actual average during those 4 years was closer to 50k players.
Compare that to WoW the only other mmo comparable to us in age, during that same date range, wow was averaging 10million subscribers.
Now why this matters, is when we compare those numbers to those of today, and see how much the population has actually dropped off. according to a leak from late last year (since blizz has stopped posting their numbers publicly) they are down to only 1.7m subs, thats onlly 17% of not their peak players, but their average during the āgolden ageā
Meanwhile eves playercount has been hovering right around 30-40k, lets call it a 35k average, and has been holding steady at right around those numbers for the past 5 years. which means that for the past 5 years we have managed to maintain on average 70% of the numbers we did at our peak, and that is despite eve being a niche game, in a genre and market that is VERY hard for mmoās right now. and given how much its got stacked against it, a drop of only 30% when most other mmoās are looking at drops of 80%+ is doing DAMN good.
Looks to me like whatever eve is doing, its doing something right.
No, common sense is not an option, because you called it a āpollā which means players where surveyed, answers recorded and statistics given. so yes. if you are going to claim that āpollsā show something, you will need citations to back up your statement, otherwise its just something you pulled out of your ass.
in other news, 9 out of 10 people I made up in my head agree that Tracoās stats are ā ā ā ā ā ā ā ā and should be ignored⦠no citations needed since its common sense.