Welcome to Eve.
Do you think people in nullsec can fly whatever ship they like, wherever they like? No.
Do you think people in lowsec can fly whatever ship they like, wherever they like? No.
Do you think people in wormholes can fly whatever ship they like, wherever they like? No.
Why should people in high sec be given this privilege over all others?
Eve is a game that requires a certain amount of situational awareness at all times, if you wish to avoid being blown up. This should be as true in highsec as anywhere else. Others have phrased this much better, but if you can never die in highsec, all you are doing is pushing the “first loss” experience of players farther down the road, and multiplying the likely value of that loss by orders of magnitude.
If you lose a venture, it will hurt in the short term but is easily overcome, even in the early game. If you have become used to flying 10bn marauders everywhere without loss and suddenly dip into lowsec, that first loss is going to be a massive shock.
Ships in Eve die. That is what they are supposed to do. You are not supposed to have one ship and keep it forever. This is abnormal for the game. What would be the purpose of encouraging people to play the game who aren’t prepared for this eventuality, or have no desire to face it? They are not playing Eve if this is the case, so no benefit will be accrued in encouraging this type of gameplay.
Everyone here gets why this is daunting, and scary. We have all been through that phase of the game. Some people do not want to move past this point in the game, whether through timidity or through greed. Ultimately, these people do not want to play Eve.
It’s kind of like playing snakes and ladders, and then complaining when you land on the snake. You might expect a bit of a tantrum from a five year old if that happens, but anyone older than that, you’d hope that they have learned that this is how the game works, and to try to avoid it is to invalidate the point of playing the game itself.