How To Handle 'PvE Only'

You had your feedback.
You did not accept any of the feedback.
You are not open to suggestion or partial solutions.
You are not receptive to evidence or reasoning.
You do not know when it’s time to “shush”.
You go on repeating the same stuff over and over again.
You will get this thread closed, as you got the other ones closed.

Yep, you’re Lucas.

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No, I shall not stop with the argument - any more so than you will!

Again, I’m not suggesting a player flies as an NPC. That is oxymoronic. I’m suggesting that a PvE only server would be in the civilian part of the Eve universe - that which was never implemented at first because there wasn’t the hardware/software to do so, but now can be. If you’re not aware of the lore surrounding this, check it out.

If what you say about afk mining and so on is true, why should there need to be any changes to PvP in highsec if you can already do whatever you like without risk of being blown up? You do realise that your argument is self-defeating here, right?

As I said in my initial post, what I’m getting here is that you want to interact with the wider eve world because it is cool, but you only want to do so on your own terms. You can argue this, sure - I can’t stop you. But it is so patently self-serving (not to mention ignorant of the risks of exploitation and wider-ranging impacts on the broader game economy) that I struggle to believe that anyone serious about actual game design would pay any more than lip service to the concept.

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It’s a discussion, there are people discussing, I’m one of them. It’s not a case that I make a suggestion, you scream your opposition to my suggestion then I go away. If anyone is going to get the thread closed it will be people like you not staying on topic, shouting people down and accusing them of being alts of random other people you don’t like.

Just so you are aware, this is the last time I will respond to any of your off-topic comments.

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OK then keep using it but note that it makes no difference to my view because as I’ve mentioned, EVE has fundamentally changed many times so saying “This can’t be done because it’s a fundamental change” doesn’t mean anything.

Then I must have misunderstood your suggestion. I thought you were suggesting that people would fly around in civillian ships, not be able to interact with or be interacted with by the main playerbase but just be visible within the same world. If you reject safe PvE players on the main server then why is a second server with safe highsec not an acceptable compromise? They could even make tranquility even more dangerous for you.

There’s changes needed because ganking is offputting to new players and it limits what ship and fitting options people have in areas of highsec.

What I want is CCP to lean into the 4 areas of space. Highsec is safe PvE, lowsec is small scale warfare without mass capital support, nullsec is massive ships shooting each other with death rays and wormholes are the nomadic playstyle. CCP should lean into making each area have their unique properties.

Maybe it is self-serving, but isn’t that true of most people making suggestions? You can’t say that gankers shouting down any changes aren’t also self-serving in their feedback. People support the changes that they like and that benefit their enjoyment of the game. The developers then look at all of that feedback as well as their own internal metrics and make decisions about what they think is best for the game.

Yeah, you misunderstood my suggestion. There are no civilian ships visible in the main Eve client, outside of inside structures and the odd shuttle from a Poco. This is all part of the lore - the powers that be have deleted them from view of capsuleer camera drones so that we don’t start targeting them for fun, basically (note the baked-in lore about capsuleers being power crazed maniacs…)

What my suggestion does offer is an opportunity to create a civilian (or, at least, non-capsuleer) world with a narrative story, missions, ships and so on that are not engagable by capsuleers - exactly the pve-only server that you are asking for.

By separating it mechanically from the normal Eve experience, you also avoid all the weird manipulations, exploits and other such concerns that arise from making high sec completely safe. It would have its own currency, own markets, own ships. But all separate from the main Eve game. Systems, stations, etc could all transfer across, including all the art and whatnot.

As for your other points, I think you misunderstand all the areas of Eve other than high sec. Lowsec has massive capital fleets. Nullsec is mostly about subcap skirmishing. Wormholes are well settled and some have long-established player-created lore about them. A second server offering the same game breaks another of Eve’s core selling points - it’s a single shard where everyone is playing in the same universe at the same time. Frankly, if your understanding of the game is this superficial, I’m not surprised that you don’t grasp how damaging making highsec entirely safe would be.

Also nice of you to note that you have no care for learning or understanding viewpoints other than your own (pretty limited, as per above) one. Always pleasant to have this confirmed up front.

So when I said “I thought you were suggesting that people would fly around in civillian ships, not be able to interact with or be interacted with by the main playerbase but just be visible within the same world.” That’s accurate then. yes?

I don’t understand why that would be preferable to a separate EVE server with ganking disabled but with all the same mechanics and ships, etc elsewhere. You said yourself that you don’t know why people would chose to play your idea, so you know it’s not what anyone wants.

Maybe I have misunderstood them, though from what I’ve read all the major capital battles happen between nullsec groups. Wormholes are nomadic though, right? The groups tend to be self-sufficient and people venture out the engage then return to their home.

It’s a bit unfair for you to say I have no care for learning or understanding other viewpoints, since I only said that in response to another person telling me they don’t care about my views.

Yes that’s pretty much it. The game population is essentially 1% Forum Carebears, 2.5% AFWs, .01% Rational Posters (RPers), and 96.49% “people who play the game and don’t even know the forums exist”.

Something to keep in mind whenever you see the forum seething with drama most dire.

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Again, no you haven’t understood what I’m talking about. The “civilian mode” would put you completely separate from capsuleers in Eve - in the same way that civilian ships are currently invisible to capsuleers in Eve. You would exist in the same universe, but would not be visible to capsuleers. Entirely separate.

The reason to have it be a different game is that set out above - one of the biggest selling points of Eve is its single shard nature. If you wish to play with capsuleer technologies, you must also accept the capsuleers with it. This includes being targeted whenever you undock.

While I personally think that all this hoohah is over nothing, which may be demonstrated by the number of times you yourself have been ganked since this character was created (i.e. none), if you must assert the need for a PvE only server, let’s do so in a way that has the smallest impact on the main Eve game possible.

If you are a genuine player of just over a month old, you really should just play the game and not worry about being ganked. It happens incredibly rarely on an individual basis, so long as you take simple precautions. If, as seems to be the case, you are in fact a more experienced player being a forum troll, may I ask why?

So then why be on the server at all? Why not have a separate server? Would capsuleers be visible to civilians?

I don’t think “single shard” is a selling point now. It may have been back at the very beginning when it was unheard of to have large player numbers but now it’s not really that relevant. It’s just a cluster of servers that you move between when you use a stargate. From what I’ve been told server time slows down to the point of being unplayable when there’s a lot of people in one place anyway.

The smallest impact possible would be to start a second server with highsec PvP disabled. To write a second game within EVE when a second group of players fly around but don’t interact with the other players would take enormous amounts of development time which then wouldn’t be spent on the main game.

Those “simple precautions” mean not engaging in certain types of gameplay, being forced to operate in certain areas of space, being forced to only fly certain ships with certain fits and to run away when gankers show up. None of that is fun.

All of that is why I play.

Im sorry what I enjoy is such anathema to you that you want to take it away when you have plenty of other options.

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You want to shrink the sandbox. We want to keep a bigger sandbox.

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Quit being a victim. Fly the ship you want the way you want. Accept the risks. If you don’t want to get blown up, figure out how. Accept that you have to make changes, because other players are a real living force in the sandbox. Accept that you are also empowered, and have the opportunity to do the same.

Don’t forgo your power and claim to be weak and demand that the weak be catered to. Assert yourself, make yourself powerful so others don’t want to blow you up, and your problem goes away.

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look how beautiful are these words together

EVE ONLINE is a SINGLE shard, WOLRD pvp ,FULL loot game

IMO I’m agains even the more moderate changes like destinys and aiko s proposal

ill like to say that i empathize with poor aiko for being tired of being called a grieffer and other insults all the time , not cool

Welcome to Eve.

Do you think people in nullsec can fly whatever ship they like, wherever they like? No.

Do you think people in lowsec can fly whatever ship they like, wherever they like? No.

Do you think people in wormholes can fly whatever ship they like, wherever they like? No.

Why should people in high sec be given this privilege over all others?

Eve is a game that requires a certain amount of situational awareness at all times, if you wish to avoid being blown up. This should be as true in highsec as anywhere else. Others have phrased this much better, but if you can never die in highsec, all you are doing is pushing the “first loss” experience of players farther down the road, and multiplying the likely value of that loss by orders of magnitude.

If you lose a venture, it will hurt in the short term but is easily overcome, even in the early game. If you have become used to flying 10bn marauders everywhere without loss and suddenly dip into lowsec, that first loss is going to be a massive shock.

Ships in Eve die. That is what they are supposed to do. You are not supposed to have one ship and keep it forever. This is abnormal for the game. What would be the purpose of encouraging people to play the game who aren’t prepared for this eventuality, or have no desire to face it? They are not playing Eve if this is the case, so no benefit will be accrued in encouraging this type of gameplay.

Everyone here gets why this is daunting, and scary. We have all been through that phase of the game. Some people do not want to move past this point in the game, whether through timidity or through greed. Ultimately, these people do not want to play Eve.

It’s kind of like playing snakes and ladders, and then complaining when you land on the snake. You might expect a bit of a tantrum from a five year old if that happens, but anyone older than that, you’d hope that they have learned that this is how the game works, and to try to avoid it is to invalidate the point of playing the game itself.

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OMEN_SARUM

fly this magic ship and you will never be ganked

That’s a really good point.

High sec is supposed to be safe. So it’s natural that is should have the lowest return in terms of isk, and ship availability.

Seriously, there should be harder regulations on ship classes allowed in high sec. Nothing over T1 cruisers should be allowed. In terms of modules, tech 2 and faction shouldn’t be allowed.

Fancy things should only be available for use in high risk areas.

I mean, why would a capsuleer need anything with more firepower than a cruiser in a space that is protected by CONCORD and facpo?

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That’s spot on

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People that are weak in RL tend to project a tough persona online and force their playstyle on other players. If you shoot an industrial, mining, or hauling vessel in HS (excluding war targets) then you’re one of those guys. Weak and afraid in RL, really tough against ships without guns. At least own your cowardice. :stuck_out_tongue_winking_eye:

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yeah sure
playing the game the way you think is good is right
playing the game the way you think is bad is wrong

and the OTHERS are gatekeepers

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Like making a previously open pvp area pve because they dont like it?

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