People will not stick around in EVE because today it’s a very learneable game, forget it
One thing that helped people in this are skill injectors, daily alpha injectors… those are of help.
Today maintaining the account is the challenge for the newcomer.
So CCP did not do anything about that, so the fundamentals weren’t addressed by CCP or by the community, but now people are talking about a PvE Only server.
While the fundamental part of the account that is keeping it running hasn’t some sort of help. there’s no point in making radical changes in EVE or asking for a new server
That’s the whole point, why butcher the game if the problem is not mechanics?
Analyzing your case is not meaningful here because it would not scientific, if you are a player out of the curve then you are not a good object for studying the average player since you are not an average player
Learning all the hidden skills in EvE is the most important single step to succeeding in the game.
I am constantly amazed at all the people that come on the board and act like d-scanning is an esoteric art that is too difficult to do, so high sec pvp should be banned.
Correct and I agree wholeheartedly there is no point, yet people worry about bots, people get obsessed with bots, why?
And here we are, the worriers about accumulation of in game assets and their value, if truly rising to the top doesn’t matter then why worry if bots make things super cheap.
I can never understand this duality, they say it doesn’t matter then turn around and worry about bots, PVE payouts, farmers, and carebears, etc, etc.
This is my thread in the first place. It was me who defined the topic…which is not your endless rant against gankers. The topic is whether PvE Only is practical or even workable. How about you stick with it.
Please stop pushing this narrative; it’s categorically false.
During the first few years of the game, 20 million ISK per hour was considered “high-end” income, and mining yields on average were about a third of what they are today. The time-cost per value ratio has gone down considerably over the years, because the game’s population has started skewing heaving toward PvE-only players who generate resources, whereas in the past the player base was more balanced, and production did not so severely outpace destruction.
Nearly everything in the game, aside from PLEX (which is an external resource subject to real-life economics), has become cheaper as the years went by.