Retained for what conceivable purpose ? If people cannot even cope with paying attention while mining then they are useless for anything else and would be better off leaving the game. I do not care if such people leave. They will not be missed.
There comes a point where it is just plain ludicrous trying to hang on to people who clearly are not suited to the game…or trying to adapt the game to suit the lazy, whiny, carebears for whom paying attention for even 5 minutes is too much to ask. Good riddance to them.
Fair point. Everything could be left as is. The decline of the game is not healthy though.
I do not believe that giving all the ships in EVE some degree of combat capability would harm the health of the game in any way.
You’re not proposing “some degree of combat capability,” but effectively total gank immunity.
If some people are leaving because ships explode, there’s nothing you’ll be able to do to keep those players in the game long-term unless you turn EVE into a game in which ships don’t explode.
You kind of did. Yes, you did (intentionally) leave it vague by saying “most,” but it’s not like your intent is difficult to discern, which amounts to effective immunity to suicide-ganking for “active” players with the (possible) exception of some unknown, undefined outliers.
I do not see why a player with proper timing on a module that I did describe comes at a cost of using, should not be able to survive the average suicide gank in a huge and expensive ship. And if the gankers really want him dead they could bring overwhelming numbers and still pull it off. So what is the problem?
The problem is that gankers already need overwhelming numbers to pull off suicide ganks, so you’re just pushing the threshold further without providing a proper justification for it. It already takes like 40-50 gankers to destroy a tanked freighter. How much do you want it to take? 100? 200? There aren’t even that many gankers left in the game total.
Mining solo is not an activity meant to retain players. Solo includes when multiboxing.
Folks can mine more efficiently but have to accept the risks of space explosions, which is the primary way of socializing in eve, which is why people fleet up: to both socialize and increase changes of survival. Especially big null bloc mining operations.
If you cared about retention, you wouldn’t be complaining about trying to make a single player’s modules be more powerful than a group of players – they already have that today. You would be trying to find those lone miners and getting them into mining corps to socialize, or finding a new activity entirely.
I wasn’t clear enough: you die if you didn’t stop a gank and pressed the button. That’s what I meant to say by “If he presses it too late then nothing happens and that player dies anyway.” but I realize it was not clear at all
The players should bring the proper tools for the job. For example larger ships. I don’t think anyone are entitled to kills in this game even if they fly small ships.
This shows just how little you know about the richness of PVP in Eve Online, wanting to enforce a “bigger is better” uniform, stale, and boring mentality.
We’re at an impasse here. You want people to have a button that when pressed makes them immune to suicide-ganking except in rare, undefined circumstances, but also refuse/can’t justify it in terms of necessity aside from “it will make some players stay.” You just won’t get any agreement here, sorry.
Spare me petty attacks. You do not know me. I do not want to enforce anything. It is easier to catch a large target with a small one. This is about balance. Sure you can catch a freighter with a frigate easily. But if the freighter can hurt the frigate it won’t be able to hold it down indefinitely. This narrows the time window that the frigate can receive reinforcements. This is basic stuff. Why do I have to explain this?
A rail or blaster rokh can be tackled by a frigate, and it won’t be able to hit the darn thing, so the frigate can hold it down idefinitely.
It isn’t an attack. It’s what you’re objectively doing right now. There is no difference between the rail rokh and the freighter each being pinned down by a frigate. You just want to cherrypick and choose the underlying reasons that suit you best. Fine, but own the consequences of your principles. Your reasonings are mucking up the richness of a lot of the PVP that lets small ships be viable.
Even the newbro Midahouf understands this!
And you still won’t answer the question about having a button when, pressed 30 seconds before a gank, makes the user completely immune from a gank. Is that not what you’re asking for?