In that case it is a combat ship vs a combat ship. The player in the freigher is most likely not looking for a fight. That is the difference. I am not saying players not looking for a fight should never die. I am trying to build on the topic of this thread which is how to make things slightly more appealing for players that are not looking to fight.
It was not. I did not say 30 seconds, but a few. I did not say completely immune either.
They have similar topics on Black Desert about PvE only servers and such. To be honest all you need do - on that game - is never level up beyond 49 and 100%. There is more than enough warning in Black Desert, when you manually level to 50, you start open world PvP.
However here open world PvP is on day one. Meanwhile Pearl Abyss has made all sorts of concessions to the PvE community and nothing makes them happy. Since the concept here is PvP, when in Rome I play as the Romans do. I seriously don’t see any issue about PvP here, while they do keep me on my toes, they also lack basic tactics. I am not here to educate the PvP players or bash on the PvE players.
From my point of view; this topic will never be resolved, no matter what CCP does with their game. If you don’t PvP, find ways to avoid the gankers. If you do PvP, for the love of Mike, develop some strategy other than hanging out at every other gate randomly blowing ships up.
It’s already much more appealing than it was before. “Appealing” is a spectrum that terminates at total efficiency, which in this case is total immunity. If the goal is to make things more appealing for a certain EVE demographic, it will never be reached until that final terminal point where it’s impossible for things to become any better for that demographic (which in this case is industrial pilots).
So you’re going to have to define “slightly more appealing” for the rest of us, since many of us remember an age in which freighters and mining barges had a fifth of the hit points they do today, and gankers also got full insurance payouts for their lost ships.
Having some way to fend off relatively weak attackers is a lot more appealing than having nothing (like now.) Again, removing total helplessness in certain ships is something I think would help the game. It would be an incentive for players to do more things in space, that they would otherwise not dare. Which means more possible targets.
Fine. You can let frighters have 1 civilian gatling gun on them. It’s now a “combat ship”. It fits your ridiculous mental map. What then? The gankers will calculate the max DPS on those guns, bring the 0 or 1 extra catalysts needed, and then nothing is changed except the freighter pilot is begging CCP Games to have 5 highs for RLMLs and enough mid slots for shield hardeners and active shield boosts. Because it’s a “combat ship” now. And it turns out, putting a gun slot on the ship didn’t stop people from not putting one on anyway. CCP acquiesces and gankers just bring more catalysts once more. Always more catalysts to get people to shut up.
What stops this ridiculous charade is: 0 guns. You board a giant-ass space potato with no combat capability, it should be obvious to anyone that in a universe where everyone carries a gun except you, you’re now prey.
And it turns out, in this universe, whether you are looking for a fight or not, the fights can come to you at any time. That is a core principle of Eve and people have to learn this. It doesn’t matter what ship you fly. You could fly a combat ship, or a non-combat ship, or a semi-combat ship, or whatever crazy new category you want to conjure up. Regardless: if you’re in a ship, whether you are looking for a fight or not, the fights can come to you at any time. Only undock if you’re OK with that and losing everything you’re flying with.
Stop trying to protect the people unwilling to learn.
You know what’s a great incentive to get players in space. “Hey corpmate, I’m about to board a giant-ass space potato with no guns, do you mind scouting gates for me and webbing me into warp?” “Oh, yeah man totally. No problem. On the return trip do you mind picking me up some ammo and anchorables for that thing we’re doing this weekend?” “Oh yeah, sure. And now that you mention it, blah blah blah…”
I don’t see a problem for anyone except the aggressively anti-social.
Oh come off it. Avoiding being ganked is easy. I am literally all over Eve in ( redacted ) number of accounts…who have skills ranging from complete noob to battleship and beyond. I am currently moving an extremely gankable slow align ship 54 jumps in one account. I’m moving expensive implants in another account…mining in another account…wardec bashing of stations in another…yada yada. In an entire frikin year I have only ever been ganked once in one of those accounts…and in fact that was almost a year ago. I’d call that way better than a fighting chance !
This. I’m out and about on my mission running toon every day, and in 5 years time on that toon I’ve only been ganked once. A single ship loss in 5 years. The players whining about ganking in high sec tend to be the ones that never pay attention and just want to AFK…
You are playing an MMO with thousands of other players. Get friends. You could put battleship-level weaponry on every hauler and mining ship and it still won’t survive a gank attempt. Your suggestion is just a psychological placebo effect. All the gankers have to do is bring more ships. You are still going to die either way…
This is the problem with the EVE community. I am glad CCP seem to listen less and less to the playerbase. It is natural, considering the viability of the product drop every year because it was shaped into what the players said they wanted. Turns out the vocal players did not care about the game as a whole, but only themselves. It’s like listening to entitled rich people talk about society problems.
Same. I’m not whining about ganking at all. But I know it is bothering some players. I have no idea how many quit because of it.
Suicide gankers also seem to be relatively few in number. Because of this I don’t think it is a game mechanic that is worth protecting at all costs. I only suggested it added to the module for this reason.
There are many examples of why ganking is a necessary evil, so let me give you such an example.
Let’s say that ganking in high sec is 100% removed. You have an Athanor in a 0.5 system and you are mining a moon. A player (or several players) with a fleet of 3 Orcas and 15 Skiffs enters your moon ore field and start sucking up all the ore. Ore that YOU paid for in billions of ISK for the Athanor and fuel. These players are all in an NPC corp. You can’t wardec an NPC corp, therefore they cannot be legal targets. Since ganking has been 100% removed, you can’t gank them either. So now all you can do is sit there and watch them suck up every last chunk of moon ore that YOU paid for, and there’s not a damn thing you can do about it.
It’s situations such as this that make the ability to gank in high sec necessary…
Long story short, if high sec ganking was that big of a problem and was causing new players to quit left and right, then EVE would have shut down 15 years ago…
Sounds like a bunch of pseudo-intellectual malarkey that acts as a placeholder for an actual argument about why it’s so unfair that 50 combat spaceships are required to destroy a single industrial one, and that we need to make it take 100 combat spaceships instead “because balance.”
“Fleeting up with friends” is the problem with the EVE community in a single-sharded MMORPG?
Most people seem able to make friends without having to be rich in ISK.
This is true. You’re whining because you have no counter-answer to me absolutely eviscerating your imaginary “it’s not a combat ship” classification, and would rather insinuate that myself and Destiny are “the problems” with Eve Online in a mastubatory overly gratuitious grandstanding ad hominem speech.
Edit: And still no answer about the slippery slope of “and they’ll keep bringing more catalysts” that myself and others have rightly pointed out.
Edit2: And still no answer to “quit being a victim”. If you don’t want to be a victim, go out and be the pirate. Nothing stops you except your own preconceived mental blocks.
PPL like you cry about about tedious it is to mine or do industry and in the same breath cry about PvP, especially ganking…
CCP buffs indy ships…
Gankers bring more to the table or PvP hunters in nullsec adapt to the changes…
You cry about the effects of PvP even more on your ability to make ISK or play the game…
CCP nerfs ganking and other combat aspects…
Market tanks as your mining abilities overwhelm not the ability for combat ships to be purchased…but the want to buy them…the gankers in HS organize…and mine and build their own stuff…
They return to ganking in numbers cause they need the numbers to beat the nerf/buffs CCP implemented.
You cry more, so the PvP community says hey look, they are accumulating stuff in near perfect safety…so
CCP creates scarcity…
Indy players quit, new players are unable to get into indy as easy now…they quit…the vets a lot of them adapt…we have not quit…we still build combat ships…and we still gank in HS…
Now your Ilk is trying to make EvE PVE only…!!!
STFU AND HTFU
IT IS YOUR FAULT THIS GAME IS TANKING, you dont like it GO PLAY FARMVILLE AND LEAVE US THE FUQ ALONE!!!