How to make ganking and AG a play style

My idea about Killrights.

Let’s call the pilot who can run the killright as headhunter, for the sake of communication.

Well, this is the worst system EVE has by far and I will tell people what could be better:

  • the pirate should never know who is the headhunter, nowadays if someone transfers a killright to headhunter , this pirate will receive a notification with the headhunter’s name… if the headhunter travel there and pirate sees the headhunter in local then the pirate will reship or dock… this is an absurd and breaks the gameplay
  • when a victim transfer the killrights to the headhunter then the headhunter should receive a notification about the transfer… because today the headhunter will never know if a victim transfered a killright
  • the killrights window should show killrights for headhunters, nowdays only the victim and the pirate can see the killrights
  • the killrights window should show available killrights on corporation and alliance levelss
  • the killrights window should show available killrights to the headhunter’s corporation and the headhunter’s alliance
  • if a headhunter has a killright available to him, he should have Agent Locators for free and should have faster cooldown, way faster, like 15 seconds
  • if a killright is activated then the pirate’s wreck should be yellow to other people, because nowadays the headhunter will travel many jumps, will reship properly, will try to ambush the pirate, will take a lot of time, will get in a fair fight against the pirate using the suspect and limited engagement timers and then the wreck is open for everybody… this is bad, this wreck should be yellow to the public… nowadays loot thieves show up anywhere and scoop the loot while having no risk

Well, almost all above are UI issues, I emailed this to Brisc in the past and he confirmed he forwarded this to the devs since it was an UI thing… but who knows if CCP sees this as something that should be done.

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