How to Retain Players in EVE

The sky isn’t blue though.

Market spikes is only good for the ones who buy materials at flat or spike down, and sell at flat or spike up. People who do it opposite (commonly called wrong), will see a loss in income due to spikes.

But overall, there is no player controlled market. CCP macro- and micro-manages the market.
Fx
Ore changes controls supply of minerals.
Mining ship/gear changes changes supply amount and cost to mine.
Replacement of active player with passive harvest mechanics controls supply on mega scale.
Changes of what items are in what LP stores, changes supply.
Changes to individual blueprints materials, micromanages single item cost.
Cost changes for research, controls supply limiting new entries into the producer area.
Tax changes for production impacts supply cost.
Nerfs/boosts to specific ships and items, impacts demand.
Added sources for items, controls supply. While also controlling which player groups gets the money.

Some of these mechanics have other, and possible more important, reasons than CCP market control. While others only serve for CCP to control market prices and income between player groups.

EDIT Removed duplicate entry at the bottom.

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Probably someone with a degree in economics.

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Have you ever wondered why someone thought it to be a good idea to have that tax?

CCP does not have that anymore, so no.

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All the time

Do you think you’re building tension with your big reveal?

You’re very two dimensional.

The issue isn’t the tax amount, but its application before a buy/sell transaction occurs.

I think Einstein (Gerard) is trying to say, what if the person doesn’t have funds after?

Let me keep it short. For a sell order, for example a 5% broker tax is deducted from the received ISK (e.g., sell for 1000 ISK, pay 50 ISK tax). For a buy order, 5% of the order value is reserved upfront (e.g., 1M ISK order reserves 50K ISK). If you lack funds for the reserve, the buy order is rejected.

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No, there should be no tension; I already answered it weeks ago. But Bakster doesn’t seem to care.

Broker fees and relist fees are the fence that keep most 1-isking market bots out of the game. The existence of broker fee and relist fee is what allows real players to compete on the market.

Market bots used to be a plague when these fees didn’t exist. Nowadays people hardly remember them.

It takes a naive person to ask the removal of these things without knowing their purpose, and it takes an idiot to keep asking for removal of these taxes even when told. That, or someone who wishes to bot EVE and/or sell bots to cheat.

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Price Volatility?

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The market is a mess.

Inflation is real.

I’ve said it three times, but @gerard still doesn’t seem to get it. The problem isn’t the broker tax rate, it’s that it’s applied before a transaction takes place.

The concept for fees and taxes in the EVE market was made long ago. And it hasn’t been touched in it’s core so far. So, yes.

Are you suggesting that the producers having to face relisting fees to increase the price to match the spike in price is bad for the producers?

When heavy rains pours after the drought, Floods happens. Post Scarcity, CCP opens up the flood gates of expansions.

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I can remember back when sellers would constantly relist items and fight over tiny amounts of the price up or down. I don’t think the current situation is worse.

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Yes, that’s the idea of broker taxes.

You pay to have your sale up, regardless of whether it sells or not.

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You are benefiting of the rigged market, of course you dont think its worse. But it is slowly undermining the economy :slight_smile: So now you know why the trade hubs are becoming ghost towns:

ITS BECAUSE THEY CHARGE A FEE ON TRANSACTIONS BEFORE THEY TAKE PLACE :megaphone:

This feels like talking to a wall.

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