How to Retain Players in EVE

Price spikes are becoming more frequent, pushing producers to quit. They struggle with unpredictable prices and already complex production. Without changes, Jita will decline like Amarr has, and Amarr will worsen further.

The end is near!

Bad thingsā„¢ will happen if we don’t listen to Bakster Kane!

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:face_with_hand_over_mouth:

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Speaking as a builder and trader, I love price spikes. I don’t understand why you think price spikes will demoralize builders. Could you expand on this?

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I am more curious about your workflow if you say you are a builder. Because it sounds like you are more of a station trader.

I do both. I also haul things between Hek, Rens, and Jita to resell. If there is a spike in price in a local market, that is caused by a need in a location that is not being filled. Price spikes are chances for profit. If it is a game wide price spike, even more so.

Why would someone be demoralized at more money?

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Price spikes don’t mean more profit for producers; someone pays the cost. Is your economic view too self-centered?

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Price spikes are also caused by a lack of supply. For example demand could stay the same but because stocking the market is disincentivized the market is inclined to run out of items anyway.

Price spikes do mean more profit to the producer of the item. This is as simple as the sky being blue. If other levels of the production need to pass a price increase along to the end consumer, then so be it. It was an indication that the product was undervalued.

If the price of an item is up, that incentivizes people to supply it. If people are not stepping up to fill needs, it is likely that the price has just not risen to a level equal to the amount of labor needed to fulfill the need.

I don’t think my economic view is too self-centered. I’m profit driven and not running a charity.

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When prices spike, volume drops, and producers may face listing fees based on the spike if they try to take advantage of it, plus order change fees if they adjust prices in case it remains unsold at the elevated price.

Price spikes are a dilemma for producers, not an opportunity, due to listing and order change fees.

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Price spikes also hurt the trade hub’s reputation, turning many into ghost towns. Jita, the last major hub is now showing increasing signs of price spikes. Where will players go if Jita becomes unreliable?

Are you serious?

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Absolutely. The price spikes are out of control because of listing and order change fees. They are a self own from the point of view of CCP.

He’s right about most of that.

The fees and taxes are way to high.

Where does that money go?

Applying fees after transactions, not before, would improve things, even without lower taxes.

But do you know why there are fees before transactions?

You’re walking through a zoo and complain that a fence is stopping you and keep requesting for that fence to be removed.

You don’t seem to realize the purpose of that fence, which is to keep the lions in and away from the visitors like yourself.

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Probably because someone thought it would be a good idea

The sky isn’t blue though.

Market spikes is only good for the ones who buy materials at flat or spike down, and sell at flat or spike up. People who do it opposite (commonly called wrong), will see a loss in income due to spikes.

But overall, there is no player controlled market. CCP macro- and micro-manages the market.
Fx
Ore changes controls supply of minerals.
Mining ship/gear changes changes supply amount and cost to mine.
Replacement of active player with passive harvest mechanics controls supply on mega scale.
Changes of what items are in what LP stores, changes supply.
Changes to individual blueprints materials, micromanages single item cost.
Cost changes for research, controls supply limiting new entries into the producer area.
Tax changes for production impacts supply cost.
Nerfs/boosts to specific ships and items, impacts demand.
Added sources for items, controls supply. While also controlling which player groups gets the money.

Some of these mechanics have other, and possible more important, reasons than CCP market control. While others only serve for CCP to control market prices and income between player groups.

EDIT Removed duplicate entry at the bottom.

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Probably someone with a degree in economics.

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